Jujutsu Infinite: Weapon Tier List
12.03.2025 - 03:24:20
Jujutsu Infinite , Roblox
This Jujutsu Infinite weapon tier list gives you a glimpse at all of the best weapons in the game. It’s not always about using Innate Techniques and Domain Expansions as you’ll have to use dangerous weapons too. But of course, not all of them are worth the trouble getting.

If you want to get all of the best weapons in the game, you’ll need to stock up on Roblox Robux first. These will help you build your character much more quickly, especially if you don’t have the time to grind. Now, let’s get to the list of the best weapons in the game right now.
F-Tier
This tier of weapons is the worst of the worst. You only need these when you don’t have other weapons available at your disposal. On the bright side, they are relatively easy to get.
Split Soul: A Complete Disaster
Now, let’s talk about the Split Soul—or, as we’d like to call it, a weapon that barely deserves a place in the game.
- Gigantic Cooldowns, No Reward: One of the most frustrating things about this weapon is its insanely long cooldowns. The X move has a 40-second cooldown, while the other move sits at 25 seconds. With cooldowns that long, you’d expect high damage output to compensate—but nope. The damage is abysmal, making it one of the weakest weapons in the game.
- Underwhelming Abilities: Sure, one of its moves breaks guards, and another has some kind of knockback, but let’s be real—those effects don’t make up for how ineffective the weapon actually is.
- F-Tier for a Reason: Initially, there was hesitation about whether this weapon truly deserved F-tier placement, but after some reconsideration, there’s no doubt—it belongs there. It simply fails in every category, from damage and cooldowns to overall usefulness.
If you somehow find yourself using the Split Soul, do yourself a favor and swap it out ASAP. There’s zero reason to waste your time with this one when there are far better options available.
Purifying Dagger: Straight to F-Tier
Next, we have the Purifying Dagger, and to put it bluntly—it’s just bad.
- Weak Performance: There’s not much to say about this weapon because it doesn’t bring anything useful to the table. The damage is underwhelming, the moveset is uninspiring, and there’s no real reason to pick it over better weapons.
- Automatic F-Tier Placement: Some weapons at least have one redeeming quality, but the Purifying Dagger has none. There’s no reason to use it, so it’s an easy F-tier weapon.
It’s one of the worst weapons in the game right now and is definitely not worth your time. It’s only worth getting if you really don’t have any other choice. Moving on.
C-Tier
These are mid-class weapons. They’re not great, but they’re far better than the F-Tier weapons. These are good for certain situations but are otherwise replaceable. This is where things start to get expensive so you might want to get 2x cash for Jujutsu Infinite so that you can have money to spend in the game quickly.

Slaughter Demon: One Good Move, but That’s About It
The Slaughter Demon is a weapon that doesn’t really shine in any particular area. It has one solid move, but that’s not enough to carry it out of the lower tiers.
- Up-Tilt X Move: The only redeeming quality of this weapon is its up-tilt X move, which guard breaks and allows for combo extensions. This makes it a decent utility move, but unfortunately, the rest of the weapon doesn’t hold up.
- Lackluster Damage: Outside of that one good move, the damage is just not there. There are plenty of weapons that offer way more damage potential with similar (or even better) utility.
For that reason, the Slaughter Demon lands in C-tier—and honestly, if it weren’t for that one decent move, it would probably be even lower. Let’s be real: you’re not going to use a weapon that only has a single, mid-damage combo extender.
Jet Black: Strong Damage, but Held Back by Cooldowns
The Jet Black is a strong C-tier weapon, surpassing others like the Blood Sword, but it still struggles to stand out due to its weaknesses.
- High Damage Output: One of Jet Black’s biggest advantages is its solid damage, especially when used with Black Flash, which allows it to deal a significant amount of damage in a short burst.
- High Cooldowns Are a Major Setback: Like many weapons in the game, Jet Black suffers from long cooldowns, which significantly reduces its effectiveness in sustained fights.
- Limited Combo Potential: Another frustrating drawback is its lack of a good combo extender. You must be on the ground to extend combos properly, which is very limiting and makes it harder to chain attacks effectively.
While Jet Black is definitely better than some other low-tier weapons, it lacks combo extensions and suffers from high cooldowns, preventing it from rising above C-tier.
Rusty Katana: Surprisingly Solid for a Basic Weapon
The Rusty Katana might not sound like an impressive weapon at first glance, but don’t be too quick to write it off. For what it is, this weapon actually holds up surprisingly well in combat.
- Decent Combo Potential: One of the strongest aspects of the Rusty Katana is its ability to string together effective combos. It has two moves that work well in combination, making it a reliable choice for chaining attacks together.
- Mid-Level Damage Output: While the overall damage isn’t anything groundbreaking, it’s solid for a starter weapon. The Rusty Katana won’t carry you through high-level fights, but for early progression, it does the job.
For a weapon labeled rusty, it’s not as underwhelming as you’d expect. If you know how to use its combo moves effectively, it can hold its own in a fight.
Blood Sword: Overhyped or Underrated?
Next up, we have the Blood Sword—a weapon that has sparked quite a bit of debate in the community. While some players praise it, we’re here to set the record straight.
- Limited Moveset: One of the biggest drawbacks of the Blood Sword is that it only comes with two moves. Compared to other weapons that offer more versatility, this puts it at a disadvantage.
- Cooldown Issues: The cooldowns on both moves are fairly long, sitting at around 30 seconds each. This makes it difficult to rely on consistent ability usage during fast-paced battles.
- Damage Output: The X move does pack some power, with a minimum damage estimate of 57. However, it can go much higher—it’s just difficult to pinpoint the exact upper limit due to testing challenges.
- PvE vs. PvP Performance: While it might have some potential in PvE, it doesn’t seem to be particularly strong in PvP. The long cooldowns combined with the limited move variety make it less effective against skilled opponents.
Overall, the Blood Sword doesn’t quite live up to the hype. While it’s not the worst weapon out there, it falls short in key areas that would make it a top-tier choice.
Electric Staff: A Unique Weapon with Technique Scaling
The Electric Staff is a very different type of weapon, as it scales with technique rather than strength, making it stand out among other options.
- Strong Damage When Used Properly: Even with lower strength stats during testing, this weapon still managed to deal absurd damage, which speaks to its potential when used with the right build.
- Cool Downs Again… Like many weapons, cooldowns are its biggest issue. While it has high damage potential, long cooldowns make it unreliable for extended fights.
- X Move – Chain Lightning Mechanic: The X move is a chain lightning attack, meaning it jumps between nearby enemies, dealing more damage the more it chains.
- Random Damage Scaling: One weird aspect of the X move is that its damage seems random. The numbers fluctuate between 558 and 1,000 damage, making it unpredictable and difficult to gauge its effectiveness.
- Good for PvE, Less Useful in PvP: Due to the chain lightning mechanic, the Electric Staff is much more effective in PvE. In PvP, it’s not as consistent, especially since the X move has a long wind-up time, making it hard to land against skilled opponents.
The Electric Staff has high potential, but its randomized damage, long cooldowns, and slow wind-up time hold it back. It could be a strong B-tier contender in PvE, but in PvP, it struggles to justify a higher ranking.

B-Tier
Things get a lot better in the B-Tier. These are perfect for your mid-game journey in Jujutsu Infinite and are arguably going to stay with you for a long time. Some of the items here are pretty strong and you’ll need to level up in Jujutsu Infinite before you can use them effectively.
Playful Cloud: High Damage, but Cooldowns Hold It Back
The Playful Cloud is a weapon that delivers insane damage, but like many others, its cooldowns keep it from reaching a higher tier.
- Massive Damage Output: When it comes to raw damage, Playful Cloud is a powerhouse. It’s one of those weapons that, when used properly, can melt opponents quickly.
- Cooldown Issues: Unfortunately, both of its moves have a 30-second cooldown, which severely limits how often you can use them. Having only two attacks with long cooldowns makes it feel sluggish compared to other options.
- Combo Extension & Guard Break: Despite its weaknesses, one of its moves does allow for combo extension (though it requires the right follow-up), and another move is a guard breaker, giving it some utility in battle.
Playful Cloud could have been A-tier if it had better cooldown management or an extra move, but as it stands, it remains a strong B-tier weapon due to its insane damage and somewhat limited utility.
Viscera Scythe: The Ultimate Combo Weapon with Low Damage

The Viscera Scythe is an incredible weapon for utility and combos, but it’s severely held back by its damage output.
- Combo Extension King: This weapon is one of the best in the game for extending combos. In fact, all three of its moves function as combo extenders, meaning you can chain attacks together effortlessly and keep enemies locked in a string of hits.
- Guard Breaks & Utility: On top of its combo potential, Viscera Scythe also features guard-breaking abilities, making it an excellent tool against defensive players.
- Low Damage Holds It Back: The biggest flaw? It doesn’t deal much damage. Only one of its moves—essentially a barrage attack—deals respectable damage, while the others fall short.
- Could Have Been A or Even S-Tier: If this weapon had stronger damage scaling, it would easily be one of the best weapons in the game, considering how much control it gives over fights. Unfortunately, low damage keeps it in B-tier, despite its impressive combo utility.
Even with lackluster damage, Viscera Scythe is still a great weapon purely because of its combo extensions and guard breaks. It’s just not viable for burst damage, which is essential for climbing into the higher tiers.
Dragon Bone: Insane Damage, but No Combo Extensions
The Dragon Bone is one of the hardest-hitting weapons in the game, but its lack of combo extensions holds it back from being truly dominant.
- One of the Highest Damage-Dealing Weapons: Without a doubt, Dragon Bone is one of the best weapons for raw damage output. It excels at dealing massive amounts of damage in a short time.
- All Moves Guard Break (Except One): Most of Dragon Bone’s moves are guard breakers, giving it a huge advantage against defensive opponents. The only exception is the final move, which requires full charge to reach full power.
- Difficult to Land Full Power Moves: The long wind-up time on its charge move makes it difficult to execute in battle. Landing this move in its full form is nearly impossible unless your opponent makes a huge mistake.
- Low Cooldowns Keep It Viable: Unlike many weapons that suffer from insane cooldowns, Dragon Bone actually has relatively low cooldowns, allowing for frequent usage.
- Teleport Dash Move Is a Game-Changer: The SE move is what truly carries this weapon. It has extraordinary damage, low cooldown, and a teleporting dash that guard breaks. This move alone keeps Dragon Bone in a respectable tier.
If Dragon Bone’s X move was a little better, it could easily be A-tier. However, the lack of combo extensions and difficult-to-land full charge moves hold it back. For now, it sits comfortably in B-tier, with its SE move carrying most of its value.
The Impossible Dream: A Solid B-Tier Weapon with Great Movement Potential
The Impossible Dream is a weapon that sits at the very top of B-tier. It’s strong, but not quite A-tier worthy due to some major drawbacks.
- Decent Damage Output: The weapon deals a fair amount of damage, making it one of the stronger weapons in B-tier. However, it doesn’t quite reach A-tier status because of a few key issues.
- Harsh Cooldowns: The biggest downside of The Impossible Dream is its long cooldowns. This makes it feel clunky and unreliable, as you’re often stuck waiting for abilities to be available when you need them most.
- Speed Debuff: One interesting feature of this weapon is its speed debuff. While it’s not incredibly noticeable, it does give you a slight advantage by slowing down your opponent.
- Great for Movement & Initiation: One of the best aspects of this weapon is its mobility potential. The X move allows for a strong initiation, letting you rush down opponents and guard break them from a distance. This makes it an effective tool for starting fights, but not as useful once the battle drags on due to its cooldown restrictions.
The Impossible Dream is a fantastic movement weapon and offers good initiation, but its long cooldowns prevent it from reaching A-tier. If it had better cooldown efficiency, it would easily rank higher, but for now, it sits comfortably as the strongest weapon in B-tier.
Iron Blade: A Solid Mid-Tier Choice
The Iron Blade might not be the flashiest weapon in the game, but don’t underestimate it. It offers surprisingly good performance, making it a viable choice for players who want a weapon that balances damage, cooldown efficiency, and utility.
- Z Move Damage Output: One of the biggest strengths of the Iron Blade is its Z move, which deals solid damage despite having a relatively short cooldown of 10 seconds. This makes it highly spammable, allowing for frequent ability usage.
- Guard Break Potential: Another notable aspect is its ability to break guards, making it effective against defensive opponents. If you time it right, you can easily punish opponents who rely on blocking.
- Combo Extensions: While not the best combo weapon, it does have the potential to combo extend in certain situations, giving it an edge over weapons with more rigid movesets.
For what it is, the Iron Blade holds up well. It might not be top-tier, but it offers reliable damage, quick cooldowns, and utility that can make a difference in a fight. This is a weapon that’s good for beginners in Jujutsu Infinite because of how easy it is to use.
A-Tier
These weapons are excellent for the late game and in many situations. These are harder to get but are well worth the time and effort.
Ravenous Axe: Overhyped but Still Strong
The Ravenous Axe is a weapon that a lot of players seem to overrate, but it does have one feature that makes it stand out.
- Unique Evasive Move: The biggest reason this weapon sits in A-tier is its evasive ability. This is a rare feature among weapons, and it gives the Ravenous Axe a huge advantage in certain situations. No other weapon offers this kind of escape mechanic, making it an invaluable tool in fights.
- Mediocre Damage Output: Unfortunately, the rest of the moveset is not as impressive. The C move doesn’t deal much damage compared to other weapons in A-tier, which limits its overall effectiveness.

- X Move Potential vs. Cooldowns: The X move has the ability to deal a lot of damage, but there’s a huge drawback—insanely high cooldowns. A 50-second cooldown is borderline ridiculous, meaning you won’t be able to use it frequently when you need it most. This creates a frustrating situation where the weapon has potential, but you can’t rely on it consistently.
- Cooldown Dependency: To use the Ravenous Axe effectively, you basically have to wait for two separate cooldowns to be up at the same time. That’s a major drawback, making it feel sluggish and unreliable.
The only reason the Ravenous Axe makes it into A-tier is because of its exceptional evasive move. If it weren’t for that, it would be sitting in B-tier or even lower due to high cooldowns and mediocre damage output.
S-Tier
There’s only one S-tier weapon in the game and it’s arguably the best there is. Getting it is tough but it’s perfect for all scenarios.
Vengeance: The Absolute Powerhouse
Vengeance is without a doubt one of the strongest weapons in the game, easily securing its place in S-tier.
- Outrageous Damage Potential: This weapon has the highest damage ceiling of any weapon in Jujutsu Infinite. With the right stats, it can nearly reach 2,000 damage, which is more than double the damage output of most other weapons.
- Two Moves with Combo Extensions: While not all of its moves extend combos, two of them do. The first move can combo extend, but only on the ground, while the third move is Black Flash-compatible, making it a devastating tool for stacking massive damage.
- Black Flash Multipliers: Even without Black Flash, this weapon still deals an insane amount of damage. But with Black Flash? The damage nearly doubles, which is just pure insanity.
- Lack of Guard Break Doesn’t Matter: Even though Vengeance lacks a guard break, it’s so strong that it doesn’t even need one. The sheer damage output, combo potential, and Black Flash compatibility make it one of the most dangerous weapons in the game.
- Cooldowns Are Manageable: While the cooldowns are relatively long, the first move has a very short cooldown, allowing for constant pressure on opponents.
Vengeance is an absolute monster in terms of damage and dominates fights effortlessly. Its lack of a guard break is irrelevant when you’re dishing out nearly 2,000 damage in a single combo. This weapon is easily one of the best in the game, earning a well-deserved spot in S-tier.
Which Weapon Are You Choosing?
Finding the best weapons in Jujutsu Infinite is tough, with all the choices available but at least you now have a better idea of which ones are worth the time to grind. Now that you’ve chosen your weapons, it’s time to choose your Domain Expansion next.