OSRS Fairy Rings Guide

24.12.2023 - 20:29:10
Game Guides , Runescape

OSRS Fairy Rings Guide

One of the biggest mistakes you can make in OSRS is not using fairy rings enough. If you explore the land on foot, you're bound to waste lots of precious time just traveling. To make your journeys simpler and more streamlined, here's a quick guide to fairy rings and how you can utilize them.

What Are Fairy Rings And How To Unlock Them

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The fairy ring transportation system is accessible to members after embarking on the Fairytale II - Cure a Queen quest and securing permission from the Fairy Godfather. This mystical network spans over 40 teleportation rings scattered across Gielinor, offering a swift and convenient means of reaching remote locations as well as venturing into other realms.

To tap into the fairy ring system, you must wield either a dramen staff or lunar staff and can initiate teleportation to various rings using three-letter codes. However, completion of the Lumbridge & Draynor Diary eliminates the need for any staff.

While most rings are readily accessible, a handful demand completion of specific quests before players can utilize them. In cases where the chosen code lacks a corresponding fairy ring or matches the player's current location, a whimsical exclamation is uttered: "Wow, fairy magic sure is useful, I hardly moved at all!"

For those who have mastered the art of Construction with a level 85 proficiency, the possibility arises to construct a fairy ring in their superior garden, adding a touch of enchantment to their personal space.

It's crucial to note that access to the fairy rings requires the completion of Fairytale I - Growing Pains. Interestingly, Fairytale II - Cure a Queen need not be finished, and no specific skill requirements are imposed.

When engaging with the fairy rings, a handy travel log emerges, documenting recent destinations for swift recall. This log simplifies the process, enabling players to click on a ring code within the log for automatic entry. Up to four fairy ring codes can be designated as favorites, streamlining the process of dialing in codes for frequently visited rings.

To be more specific, you must complete the following quests:

  • The Restless Ghost
  • Priest in Peril
  • Nature Spirit
  • Lost City
  • Fairytale I - Growing Pains
  • Partially completed Fairytale II - Cure a Queen (up until you're "granted permission" to use them)

How To Construct A Fairy Ring

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Transform your superior garden in your own house with a fairy ring, a magical spot that lets you teleport to different places. You'll need to be good at building things, with a Construction level of 85, and you can use boosts to help if you're at least 80. Grab a watering can, a fairy enchantment, and 10 mushrooms to get started. When you finish building, you'll get 535 Construction experience.

The fairy ring isn't just for you-it's a teleportation hub for anyone who meets the requirements. You can get there using the code "diq" if you have one in your house.

To make the fairy ring, you need a fairy enchantment, which you can buy from Fairy Fixit's Fairy Enchantment. Just finish Fairytale II - Cure a Queen to unlock this service and delve into the world of fairy magic.

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Quickest Ways To Access Fairy Rings

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1. Player-owned house fairy ring (diq):

  • Located inside the Superior Garden.
  • Requires having a fairy ring in your house.

2. Quest point cape teleport to Legends' Guild (blr):

  • Teleport to Legends' Guild.
  • Located near fairy ring blr.
  • 12 tiles away.

3. Slayer ring teleport to Fremennik Slayer Dungeon (ajr):

  • Teleport to Fremennik Slayer Dungeon.
  • Located east of fairy ring ajr.
  • 16 tiles away.

4. Achievement diary cape teleport to Le-sabrè; (cks):

  • Teleport to Le-sabrè.
  • Located east of fairy ring cks.
  • 20 tiles away.

5. Salve Graveyard Teleport (cks):

  • Teleport west of fairy ring cks.
  • 22 tiles away.

6. Arceuus Library Teleport (cis):

  • Teleport south of fairy ring cis.
  • 34 tiles away.

7. Necklace of passage teleport to Wizards' Tower (dis):

  • Teleport to Wizards' Tower.
  • Located north of fairy ring dis.
  • 39 tiles away.

8. Battlefront teleport (cir):

  • Teleport to the Battlefront.
  • Located north-west of fairy ring cir.
  • 42 tiles away.

9. Ring of wealth teleport to Miscellania (cip):

  • Teleport to Miscellania.
  • Located south-east of fairy ring cip.
  • 48 tiles away.

10. Guardians of the Rift Minigame Teleport (dis):

  • Teleport and exit the Wizards' Tower.
  • Located north of fairy ring dis.
  • 50 tiles away.

11. Ardougne cloak teleport to Ardougne Monastery (djp):

  • Teleport to Ardougne Monastery.
  • Travel east slightly past the Tower of Life to fairy ring djp.
  • 51 tiles away.

12. Yanille teleport or Teleport to House (ciq):

  • Teleport to Yanille or your house if in Yanille.
  • Go through the western gates of Yanille and travel north to fairy ring ciq.
  • 60 tiles away.

13. Amulet of the eye teleport to Guardians of the Rift (dis):

  • Teleport and exit the Wizards' Tower.
  • Located north of fairy ring dis.
  • 70 tiles away.

14. Ring of wealth or Varrock Teleport (dkr):

  • Teleport to the Grand Exchange.
  • Travel north-west until you reach the level 21 Agility shortcut, then run south to fairy ring dkr.
  • 82 tiles away.

15. Amulet of glory teleport to Edgeville (dkr):

  • Teleport to Edgeville.
  • Travel east across the small bridge and head south to reach fairy ring dkr.
  • 90 tiles away.

16. Ectophial (alq):

  • Teleport using Ectophial.
  • Run south-west to fairy ring alq.
  • 92 tiles away.

17. Farming Guild teleport using skills necklace or farming cape (cir):

  • Teleport using skills necklace or farming cape.
  • Leave the guild and run north-east to get to fairy ring cir.
  • 106 tiles away.

Closest Points of Interest to Fairy Rings:

  • Bank - Chasm of Fire (djr):
    • Located 29 tiles away.
    • Use a Shayzien bank chest.
  • Altar - Mudskipper Point (aiq):
    • Located 84 tiles away.
    • Alternatively, use POH chapel/pool via diq in the Superior Garden.
  • Sand pit - Zanaris:
    • Approximately 30 tiles away.

All Fairy Ring Combinations

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To make your journey much simpler, here's a list of all the currently know fairy ring combination codes.

"A" Combinations

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  • aiq: Mudskipper Point in Asgarnia
    • Points of Interest: Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon.
  • air: South-east of Ardougne (Islands)
    • Points of Interest: Used for clue scroll coordinates, medium Ardougne diary, and the Fairy Queen's hideout during Fairytale II.
  • ajq: Cave south of Dorgesh-Kaan (Dungeons)
    • Points of Interest: Cave crawlers, cave bugs, cave slimes, Molanisks, and Dorgesh-Kaan Agility Course.
  • ajr: Slayer cave southeast of Rellekka in Kandarin
    • Points of Interest: Fremennik Slayer Dungeon, Rellekka west of fairy ring.
  • ajs: Penguins near Miscellania (Islands)
    • Points of Interest: Penguins; no other access. Fourth fairy ring for accessing the Fairy Queen's hideout during Fairytale II.
  • akp: Necropolis in Kharidian Desert
    • Points of Interest: Sophanem, Menaphos, Necropolis. Unlocked in Beneath Cursed Sands.
  • akq: Piscatoris Hunter area in Kandarin
    • Points of Interest: Kraken Cove, Chinchompas, Mining spots, Piscatoris Fishing Colony.
  • aks: Feldip Hunter area in Feldip Hills
    • Points of Interest: Hunter jungle area, Chompy hunting grounds, Gnome glider.
  • alp: Lighthouse in Islands
    • Points of Interest: Jossik, Barbarian Outpost, Rellekka, Dagannoths.
  • alq: Haunted Woods east of Canifis in Morytania
    • Points of Interest: Ectophial access, Farming patch, Port Phasmatys east.
  • alr: Abyssal Area in Other Realms
    • Points of Interest: Abyssal leeches, guardians, walkers, Abyssal demons.
  • als: McGrubor's Wood in Kandarin
    • Points of Interest: Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster.

"B" Combinations

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  • bip: South-west of Mort Myre in Islands
    • Points of Interest: Empty island, shortcut to Mort Myre (requires 50 Agility).
  • biq: Near Kalphite Hive in Kharidian Desert
    • Points of Interest: Kalphite Lair, Shantay Pass nearby.
  • bis: Ardougne Zoo - Unicorns in Kandarin
    • Points of Interest: Unicorns; required for medium Ardougne Diary.
  • bjp: Isle of Souls in Islands
    • Points of Interest: Crumbling Tower, Isle of Souls Dungeon.
  • bjr: Realm of the Fisher King in Other Realms
    • Points of Interest: Requires Holy Grail quest completion.
  • bjs: Near Zul-Andra in Islands
    • Points of Interest: Requires Regicide quest completion (76 Agility needed).
  • bkp: South of Castle Wars in Feldip Hills
    • Points of Interest: Smoke Devil Dungeon, Chompy bird hunting grounds, Teak tree, Castle Wars.
  • bkq: Enchanted Valley in Other Realms
    • Points of Interest: Tree spirits.
  • bkr: Mort Myre Swamp, south of Canifis in Morytania
    • Points of Interest: Swamp boat, Barrows, Burgh de Rott.
  • bks: Zanaris in Other Realms
    • Points of Interest: Impetuous Impulses, Chaeldar, Cosmic runic altar.
  • blp: TzHaar area in Dungeons
    • Points of Interest: TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters.
  • blr: Legends' Guild in Kandarin
    • Points of Interest: Legends' Guild, Mining spots, Magic and Maple trees, Witchaven, East Ardougne.
  • blq: Yu'biusk in Other Realms
    • Points of Interest: Requires partial completion of Land of the Goblins quest.
  • bls: South of Mount Quidamortem in Kebos Lowlands
    • Points of Interest: Rowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric.

"C" Combinations

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  • cip: Miscellania in Islands
    • Points of Interest: Requires Fremennik Trials quest completion, Miscellania, Etceteria.
  • ciq: North-west of Yanille in Kandarin
    • Points of Interest: Tree Gnome Village, Yanille, Gu'Tanoth, Castle Wars.
  • cir: South of Mount Karuulm in Kebos Lowlands
    • Points of Interest: Requires Great Kourend visit, south of Mount Karuulm, north-east of the Farming Guild.
  • cis: Arceuus Library in Great Kourend
    • Points of Interest: North of Arceuus Library, requires Fairy Tale II quest completion.
  • cjr: Sinclair Mansion (east) in Kandarin
    • Points of Interest: Sinclair Mansion east, Seers' Village.
  • ckp: Cosmic entity's plane in Other Realms
    • Points of Interest: Used during Fairytale II quest.
  • ckr: South of Tai Bwo Wannai Village in Karamja
    • Points of Interest: Graahks, Shilo Village, Tai Bwo Wannai Village, Nature Altar.
  • cks: Canifis in Morytania
    • Points of Interest: Slayer Tower, Canifis, Paterdomus, Mort Myre swamp.
  • clp: South of Draynor Village in Islands
    • Points of Interest: Solution to hard coordinate clue "01 degrees 30 minutes north, 20 degrees 01 minutes east".
  • clr: Ape Atoll in Islands
    • Points of Interest: Requires Monkey Madness I quest completion, 48 Agility, ninja monkey greegree.
  • cls: Hazelmere's home in Islands
    • Points of Interest: Hazelmere lives nearby.

"D" Combinations

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  • dip: Abyssal Nexus in Other Realms
    • Points of Interest: Abyssal Sire.
  • diq: Player-owned house Superior Garden
    • Points of Interest: Works only if you have a fairy ring in your house.
  • dir: Gorak's Plane in Other Realms
    • Points of Interest: Goraks can be found here, other than the God Wars Dungeon.
  • dis: Wizards' Tower in Misthalin
    • Points of Interest: Wizards' Tower, Rune essence mine, required for medium Lumbridge & Draynor Diary.

Travel With Ease

Fairy rings make your life easier in OSRS. Make sure to unlock this feature the moment you get it as you don't want to waste your time walking to and from various locations for quests. With this guide, you'll have everything you need to start zipping through Gielinor.

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