All Arc Raiders Blueprints List 2026 - Complete Database
20.02.2026 - 15:22:13
Arc Raiders , Game Guides

Finding blueprints in Arc Raiders is a huge part of progression and it allows every player to draft up and create powerful builds as much as possible.
Blueprints can make or break your progress in the game. Having a tough time against other players? There's a blueprint for that. Constantly destroyed by Arc robots? There's a blueprint for that. If you want to expand your account's versatility, then you'll need to start by knowing all of the blueprints in the game.

If you already have your eyes set on blueprints in the game, then the next step would be to master the workbench in Arc Raiders. Here's out blueprints database.
Arc Raiders Weapon Blueprints List
Blueprints are the long-term power play in ARC Raiders: once you learn one, you stop gambling on closed-room RNG and start printing your favorite guns on demand. Duplicates are also a reliable money-maker since extra blueprints can be sold for 5,000 coins.
Below is the weapon-only database, categorized by weapon family, with rarity tags, crafting difficulty, and quest vs farmable notes.
Crafting difficulty (quick read):
- Low: mostly Mechanical Components + Simple Gun Parts.
- Medium: Advanced components, Medium/Heavy Gun Parts, Springs, Wires.
- High: Magnetic Accelerators, Complex Gun Parts, Reactor cores (Queen/Matriarch), Exodus Modules.
Weapon Name | Type (AR / SMG / Shotgun / Sniper / Heavy) | Rarity Tier | Blueprint Source (Quest / Drop / Vendor / Event) | Crafting Materials Required | Notes |
Anvil | Heavy (Revolver) | Epic | Drop | 5x Mechanical Components, 5x Simple Gun Parts | Classic "budget cannon." Low-ish craft pain, huge stopping power. |
Aphelion | AR (Battle Rifle) | Legendary | Drop (Stella Montis / Matriarch core) | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Matriarch Reactor | Two-round burst, expensive but worth it if you can farm Matriarch safely. |
Bettina | AR (Auto Rifle) | Epic | Drop | 3x Advanced Mechanical Components, 3x Heavy Gun Parts, 3x Canister | Heavy ammo hose. This is the "my first real loadout" craft for a lot of raiders. |
Bobcat | SMG | Epic | Event-locked drop (Closed Gate) | 3x Advanced Mechanical Components, 3x Light Gun Parts | CQC blender. Event gating is the real cost here. |
Burletta | Pistol | Uncommon | Quest (Industrial Espionage) | 3x Mechanical Components, 3x Simple Gun Parts | Cheap, quiet-friendly, and still relevant with the right mods. |
Equalizer | AR (Beam Rifle) | Legendary | Event reward (Harvester) | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor | ARC armor delete button. High craft pain, high payoff. |
Hullcracker | Heavy (Grenade Launcher) | Epic | Quest (Major's Footlocker) | 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules | One of the few quest-only "specialist" weapons—great vs ARCs, niche in PvP. |
Il Toro | Shotgun | Epic | Drop | 5x Mechanical Components, 6x Simple Gun Parts | Hard-hitting, straightforward, craft-friendly. |
Jupiter | Sniper (Bolt-action) | Legendary | Event reward (Harvester) | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor | Big ARC damage, also legit in PvP if your positioning is clean. |
Osprey | Sniper (True sniper) | Epic | Drop | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 7x Wires | The "I'm done with trading shots" rifle. Medium ammo keeps it practical. |
Tempest | AR (Auto Rifle) | Epic | Event-locked (Night Raids) | 3x Advanced Mechanical Components, 3x Medium Gun Parts, 3x Canister | Night Raid-only blueprint drop = pain. Still a meta PvP rifle. |
Torrente | Heavy (LMG) | Epic | Drop | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 6x Steel Spring | Close-range shredder. Eats materials and ammo, but it works. |
Venator | Pistol | Epic | Drop | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 5x Magnet | Double-shot while spending one bullet = disgusting dueling weapon. |
Vulcano | Shotgun (Semi-auto) | Epic | Event-locked (Hidden Bunker) | 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules | The "faster Il Toro." Event locking is the tax. |
Quest-exclusive vs farmable tags (rule of thumb):
- Quest-only: Burletta, Hullcracker (and its Launcher Ammo), Lure Grenade, Trigger 'Nade (from your list).
- Event-locked: Bobcat (Closed Gate), Tempest (Night Raids), Vulcano (Hidden Bunker), Harvester rewards (Equalizer/Jupiter).
- Farmable drops: Anvil, Bettina, Il Toro, Osprey, Torrente, Venator.
If you want a sanity check for where to target-farm: dynamic conditions like Night Raids and other special rotations are repeatedly recommended as blueprint hunting windows by guide writers and community trackers.
Weapon Attachment Blueprints (All Barrels, Grips, Mags, Optics, Stocks)
Attachments are where "good gun" turns into "why does this feel illegal." Just remember the Tier scaling in ARC Raiders is not always pure upside: higher tiers can add tradeoffs like durability loss or slower ADS/equip times.

Compatibility note (important): the game won't always let you slot every attachment on every gun. Think of it as categories (AR/SMG/shotgun/sniper) and ammo classes. If you're ever unsure, the "equip screen truth" beats any spreadsheet.
Barrels
Attachment Name | Slot Type | Tier | Compatible Weapons | Source |
Compensator II | Barrel | II | Most full-auto guns | Drop |
Compensator III | Barrel | III | Most full-auto guns | Drop |
Muzzle Brake II | Barrel | II | Recoil-heavy weapons | Drop |
Muzzle Brake III | Barrel | III | Recoil-heavy weapons | Drop |
Extended Barrel | Barrel | III | Best on long-range (Osprey etc.) | Drop |
Silencer I | Barrel | II | Many weapons (varies) | Drop |
Silencer II | Barrel | III | Many weapons (varies) | Drop |
Shotgun Silencer | Barrel | III | Shotguns only | Drop |
Shotgun Choke II | Barrel | II | Shotguns | Drop |
Shotgun Choke III | Barrel | III | Shotguns | Drop |
Performance impact overview (Jonas-style blunt version):
- Compensators are your "make bullets behave" pick (dispersion control).
- Brakes are "stop the wild horse," usually at the cost of extra downsides at higher tiers.
- Extended Barrel is for velocity/range fights—great on Osprey, questionable on brawl guns.
- Silencers are not just stealth—they're also information warfare in PvP.
Grips
Attachment Name | Slot Type | Tier | Compatible Weapons | Source |
Angled Grip II | Grip | II | AR/SMG (most) | Drop |
Angled Grip III | Grip | III | AR/SMG (most) | Drop |
Vertical Grip II | Grip | II | AR/SMG (most) | Drop |
Vertical Grip III | Grip | III | AR/SMG (most) | Drop |
Quick pick logic:
- Angled = horizontal recoil help (the "harder to correct" recoil).
- Vertical = easier beam control, but usually less life-changing than killing horizontal wobble first.
Magazines
Attachment Name | Slot Type | Tier | Compatible Weapons | Source |
Extended Light Mag II | Magazine | II | Light ammo guns | Drop |
Extended Light Mag III | Magazine | III | Light ammo guns | Drop |
Extended Medium Mag II | Magazine | II | Medium ammo guns | Drop |
Extended Medium Mag III | Magazine | III | Medium ammo guns | Drop |
Extended Shotgun Mag II | Magazine | II | Shotguns | Drop |
Extended Shotgun Mag III | Magazine | III | Shotguns | Drop |
More bullets = more forgiveness. In a game where you sometimes can't safely loot your kill, "forgiveness" is basically a currency.
Optics
As of the commonly-circulated 74/74 blueprint list, optic blueprints don't show up as a standalone blueprint category the way barrels/mags/stocks do. (If Embark adds optic schematics later, this will be the section that suddenly doubles in size and ruins everyone's farming plans.)
Stocks
Attachment Name | Slot Type | Tier | Compatible Weapons | Source |
Lightweight Stock | Stock | III | Many weapons | Drop |
Padded Stock | Stock | III | Many weapons | Drop |
Stable Stock II | Stock | II | Many weapons | Drop |
Stable Stock III | Stock | III | Many weapons | Drop |
Anvil Splitter | Special Mod | III | Anvil | Drop |
Stock philosophy:
- Stable Stock = consistency over flashiness.
- Lightweight = fast draw, but you pay in recoil.
- Padded = slower handling, smoother gun… great for single-weapon loadouts.
Grenade Blueprints List
Grenades are where you stop "fighting ARCs" and start "editing ARCs out of the timeline." The wiki's grenade category also helps clarify what exists as an item versus what you can reliably craft.
Grenade Name | Type (Utility / Damage / Control) | Rarity | Blueprint Source | Best Use Case |
Wolfpack | Damage | Epic | Drop | Boss/elite ARC deletion; throw it up, let it lock. |
Lure Grenade | Utility | Epic | Quest | Stealth rotations, baiting fights, trolling other raiders (tastefully). |
Trigger 'Nade | Damage / Control | Epic | Quest | Remote C4 gameplay: door traps, evac denial, ARC ambushes. |
Showstopper | Control | Rare | Drop | Stun tool: 2s on Raiders, longer on ARCs (huge for resets). |
Smoke Grenade | Utility | Rare | Drop | Break line of sight; also makes ARCs lose you hard. |
"Flash" Grenade | Control | — | Not clearly a craftable blueprint | If you mean a flashbang-style control tool: ARC Raiders' craftable control standout is Showstopper, while other "flash-like" options appear as items rather than confirmed blueprint crafts in the common 74 list. |
PvE vs PvP, in one breath:
- PvE kings: Wolfpack, Seeker Grenade (ARC-only targeting), Showstopper.
- PvP value: Smoke (info denial), Trigger 'Nade (area control), Lure (third-party setup).
Utility & Tactical Equipment Blueprints
This is the section newer raiders undervalue… right up until they die because they couldn't move, see, or reset.
Deployables / support tools
- Barricade Kit: instant cover is instant options—especially during noisy breaches.
- Defibrillator: the tempo swing in squads is insane; a "down" becomes a speedbump.
- Remote Raider Flare: pure mind-games—bait pushes, fake third parties, or force someone off a body.
- Snap Hook: mobility is survivability. It also makes "bad extracts" suddenly workable.
Traps / mines
- Jolt Mine / Showstopper: crowd control that buys time (or guarantees a pick).
- Gas Mine: stamina drain is brutal in PvP because it messes with sprint + reposition.
- Pulse Mine: knockback creates spacing, breaks pushes, and ruins tight door fights.
- Explosive Mine / Deadline: area denial with teeth—Deadline is the "no, you don't get to stand there" button.
Light sticks (Blue/Green/Red/Yellow) - These are quietly S-tier for Night Raids: light without advertising yourself like a lighthouse. The fact you can craft them means you stop hoarding them like museum artifacts.
Late-game relevance - Even when you're swimming in weapons, you still need tools to extract with them. A Defib + Smoke + mobility item loadout will win you more raids than "one extra gun" ever will.
Crafting Materials & Gunparts Variants
Blueprints don't just gate power—they gate crafting ecosystems. If you can't feed the machine (gun parts, advanced components, reactors), the blueprint is basically a fancy collectible.
Gunparts tiers (the practical version):
- Simple Gun Parts → Light/Medium/Heavy Gun Parts → Complex Gun Parts
- Complex parts are your bridge into legendary-grade crafts.
Crafting bottlenecks you'll actually feel
- Wires + Steel Springs: mods and mags will drink these dry.
- Magnetic Accelerators + Reactors (Queen/Matriarch): the hard wall for Aphelion/Jupiter/Equalizer-tier crafts.
- Event-only drops: not always "materials," but time windows that function like materials because you can't craft without them.
Optional Quick Reference Table
Material Name | Tier | Primary Use | Drop Source |
Simple Gun Parts | Common | Base crafts/upgrades | General loot |
Light Gun Parts | Refined | Upgrade light weapons | Drop / craft chain |
Medium Gun Parts | Refined | Upgrade medium weapons | Drop / craft chain |
Heavy Gun Parts | Refined | Upgrade heavy weapons | Drop / craft chain |
Complex Gun Parts | Advanced | Legendary weapon crafting | Crafted from Light/Medium/Heavy parts |
Magnetic Accelerator | Advanced | Legendary weapons | High-tier loot zones / events |
Queen Reactor / Matriarch Reactor | Advanced | Top-end legendary crafts | Boss/event loot |
Rarity System & Blueprint Classification
ARC Raiders uses the familiar color ladder for item rarity, and it matters because it generally tracks power, scarcity, and crafting cost (and sometimes downsides on attachments).
Typical rarity ladder (most commonly referenced):
- Common (white) → Uncommon (green) → Rare (blue) → Epic (purple/pink) → Legendary (gold/orange)
Blueprint classifications you'll care about
- Quest-exclusive blueprints: guaranteed, but limited to questlines (Burletta, Hullcracker, Lure, Trigger 'Nade).
- Farmable blueprints: standard scavenging pool (your "run it until it drops" list).
- Vendor-only: depends on rotations; more commonly, vendors sell the crafted items rather than handing you the schematic.
- Event-locked blueprints: the real grind multipliers (Night Raid Tempest, Hidden Bunker Vulcano, Harvester legendaries).
Also: the 5,000 coin figure gets tossed around a lot, guides consistently mention selling duplicate blueprints for 5,000 as a core progression loop.
Best Blueprints to Prioritize in 2026
Best Early Game Blueprints
Burletta (Quest) - Cheap craft, high usefulness, and it teaches you the best ARC Raiders habit early: win fights by choosing fights. Put a suppressor on it later and it stays relevant.
Anvil (Drop) - One blueprint that can carry your gun slot for a long time. PC Gamer even calls out Anvil as a top performer, and that tracks with how often it deletes people who "just wanted to peek."
Smoke Grenade (Drop) - It's not flashy, but it saves kits. In extraction games, "saved kits" is basically your win condition.
Best Mid-Game Craft Investments
Bettina (Drop) - The heavy ammo AR you craft when you're done pretending you'll "just use what you find." It's consistent, and consistency is king.
Osprey (Drop) - If you like playing patient and mean, Osprey is where you start winning fights before they start.
Compensator II + Angled Grip II + Extended Mag II - This is the mid-game "make my gun feel good" bundle. Attachment choices matter a lot in ARC Raiders, and compensator/angled grip setups are widely favored for taming accuracy and side-to-side recoil.
Endgame Meta Picks

Wolfpack (Drop) - The most honest description is: "budget raid boss killer that also deletes bad decisions." It scales into endgame because ARCs don't get less scary.
Tempest (Night Raid event) - Hard to get, but it's a high-skill ceiling rifle that stays scary in PvP—exactly what you want once you're crafting full kits.
Aphelion / Jupiter / Equalizer (Legendary) - These are your "I'm here for the ARCs" blueprints. They're expensive, they're event/boss gated, and that's the point: once you have one, your whole raid plan changes.
A Blueprint For Everyone
There are way too many blueprints for anyone to get all of them without having to have a masterlist. Hopefully, we've helped you out. If you've got your eyes set on specific ones, check out our Arc Raiders blueprints for sale!