All Arc Raiders Blueprints List 2026 - Complete Database

20.02.2026 - 15:22:13
Arc Raiders , Game Guides

All Arc Raiders Blueprints List 2026 - Complete Database

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Jonas Author
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Finding blueprints in Arc Raiders is a huge part of progression and it allows every player to draft up and create powerful builds as much as possible.

Blueprints can make or break your progress in the game. Having a tough time against other players? There's a blueprint for that. Constantly destroyed by Arc robots? There's a blueprint for that. If you want to expand your account's versatility, then you'll need to start by knowing all of the blueprints in the game.

”Arc

If you already have your eyes set on blueprints in the game, then the next step would be to master the workbench in Arc Raiders. Here's out blueprints database.

Arc Raiders Weapon Blueprints List

Blueprints are the long-term power play in ARC Raiders: once you learn one, you stop gambling on closed-room RNG and start printing your favorite guns on demand. Duplicates are also a reliable money-maker since extra blueprints can be sold for 5,000 coins.

Below is the weapon-only database, categorized by weapon family, with rarity tags, crafting difficulty, and quest vs farmable notes.

Crafting difficulty (quick read):

  • Low: mostly Mechanical Components + Simple Gun Parts.
  • Medium: Advanced components, Medium/Heavy Gun Parts, Springs, Wires.
  • High: Magnetic Accelerators, Complex Gun Parts, Reactor cores (Queen/Matriarch), Exodus Modules.

Weapon Name

Type (AR / SMG / Shotgun / Sniper / Heavy)

Rarity Tier

Blueprint Source (Quest / Drop / Vendor / Event)

Crafting Materials Required

Notes

Anvil

Heavy (Revolver)

Epic

Drop

5x Mechanical Components, 5x Simple Gun Parts

Classic "budget cannon." Low-ish craft pain, huge stopping power.

Aphelion

AR (Battle Rifle)

Legendary

Drop (Stella Montis / Matriarch core)

3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Matriarch Reactor

Two-round burst, expensive but worth it if you can farm Matriarch safely.

Bettina

AR (Auto Rifle)

Epic

Drop

3x Advanced Mechanical Components, 3x Heavy Gun Parts, 3x Canister

Heavy ammo hose. This is the "my first real loadout" craft for a lot of raiders.

Bobcat

SMG

Epic

Event-locked drop (Closed Gate)

3x Advanced Mechanical Components, 3x Light Gun Parts

CQC blender. Event gating is the real cost here.

Burletta

Pistol

Uncommon

Quest (Industrial Espionage)

3x Mechanical Components, 3x Simple Gun Parts

Cheap, quiet-friendly, and still relevant with the right mods.

Equalizer

AR (Beam Rifle)

Legendary

Event reward (Harvester)

3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor

ARC armor delete button. High craft pain, high payoff.

Hullcracker

Heavy (Grenade Launcher)

Epic

Quest (Major's Footlocker)

1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules

One of the few quest-only "specialist" weapons—great vs ARCs, niche in PvP.

Il Toro

Shotgun

Epic

Drop

5x Mechanical Components, 6x Simple Gun Parts

Hard-hitting, straightforward, craft-friendly.

Jupiter

Sniper (Bolt-action)

Legendary

Event reward (Harvester)

3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor

Big ARC damage, also legit in PvP if your positioning is clean.

Osprey

Sniper (True sniper)

Epic

Drop

2x Advanced Mechanical Components, 3x Medium Gun Parts, 7x Wires

The "I'm done with trading shots" rifle. Medium ammo keeps it practical.

Tempest

AR (Auto Rifle)

Epic

Event-locked (Night Raids)

3x Advanced Mechanical Components, 3x Medium Gun Parts, 3x Canister

Night Raid-only blueprint drop = pain. Still a meta PvP rifle.

Torrente

Heavy (LMG)

Epic

Drop

2x Advanced Mechanical Components, 3x Medium Gun Parts, 6x Steel Spring

Close-range shredder. Eats materials and ammo, but it works.

Venator

Pistol

Epic

Drop

2x Advanced Mechanical Components, 3x Medium Gun Parts, 5x Magnet

Double-shot while spending one bullet = disgusting dueling weapon.

Vulcano

Shotgun (Semi-auto)

Epic

Event-locked (Hidden Bunker)

1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules

The "faster Il Toro." Event locking is the tax.

Quest-exclusive vs farmable tags (rule of thumb):

  • Quest-only: Burletta, Hullcracker (and its Launcher Ammo), Lure Grenade, Trigger 'Nade (from your list).
  • Event-locked: Bobcat (Closed Gate), Tempest (Night Raids), Vulcano (Hidden Bunker), Harvester rewards (Equalizer/Jupiter).
  • Farmable drops: Anvil, Bettina, Il Toro, Osprey, Torrente, Venator.

If you want a sanity check for where to target-farm: dynamic conditions like Night Raids and other special rotations are repeatedly recommended as blueprint hunting windows by guide writers and community trackers.

Weapon Attachment Blueprints (All Barrels, Grips, Mags, Optics, Stocks)

Attachments are where "good gun" turns into "why does this feel illegal." Just remember the Tier scaling in ARC Raiders is not always pure upside: higher tiers can add tradeoffs like durability loss or slower ADS/equip times.

”Arc

Compatibility note (important): the game won't always let you slot every attachment on every gun. Think of it as categories (AR/SMG/shotgun/sniper) and ammo classes. If you're ever unsure, the "equip screen truth" beats any spreadsheet.

Barrels

Attachment Name

Slot Type

Tier

Compatible Weapons

Source

Compensator II

Barrel

II

Most full-auto guns

Drop

Compensator III

Barrel

III

Most full-auto guns

Drop

Muzzle Brake II

Barrel

II

Recoil-heavy weapons

Drop

Muzzle Brake III

Barrel

III

Recoil-heavy weapons

Drop

Extended Barrel

Barrel

III

Best on long-range (Osprey etc.)

Drop

Silencer I

Barrel

II

Many weapons (varies)

Drop

Silencer II

Barrel

III

Many weapons (varies)

Drop

Shotgun Silencer

Barrel

III

Shotguns only

Drop

Shotgun Choke II

Barrel

II

Shotguns

Drop

Shotgun Choke III

Barrel

III

Shotguns

Drop

Performance impact overview (Jonas-style blunt version):

  • Compensators are your "make bullets behave" pick (dispersion control).
  • Brakes are "stop the wild horse," usually at the cost of extra downsides at higher tiers.
  • Extended Barrel is for velocity/range fights—great on Osprey, questionable on brawl guns.
  • Silencers are not just stealth—they're also information warfare in PvP.

Grips

Attachment Name

Slot Type

Tier

Compatible Weapons

Source

Angled Grip II

Grip

II

AR/SMG (most)

Drop

Angled Grip III

Grip

III

AR/SMG (most)

Drop

Vertical Grip II

Grip

II

AR/SMG (most)

Drop

Vertical Grip III

Grip

III

AR/SMG (most)

Drop

Quick pick logic:

  • Angled = horizontal recoil help (the "harder to correct" recoil).
  • Vertical = easier beam control, but usually less life-changing than killing horizontal wobble first.

Magazines

Attachment Name

Slot Type

Tier

Compatible Weapons

Source

Extended Light Mag II

Magazine

II

Light ammo guns

Drop

Extended Light Mag III

Magazine

III

Light ammo guns

Drop

Extended Medium Mag II

Magazine

II

Medium ammo guns

Drop

Extended Medium Mag III

Magazine

III

Medium ammo guns

Drop

Extended Shotgun Mag II

Magazine

II

Shotguns

Drop

Extended Shotgun Mag III

Magazine

III

Shotguns

Drop

More bullets = more forgiveness. In a game where you sometimes can't safely loot your kill, "forgiveness" is basically a currency.

Optics

As of the commonly-circulated 74/74 blueprint list, optic blueprints don't show up as a standalone blueprint category the way barrels/mags/stocks do. (If Embark adds optic schematics later, this will be the section that suddenly doubles in size and ruins everyone's farming plans.)

Stocks

Attachment Name

Slot Type

Tier

Compatible Weapons

Source

Lightweight Stock

Stock

III

Many weapons

Drop

Padded Stock

Stock

III

Many weapons

Drop

Stable Stock II

Stock

II

Many weapons

Drop

Stable Stock III

Stock

III

Many weapons

Drop

Anvil Splitter

Special Mod

III

Anvil

Drop

Stock philosophy:

  • Stable Stock = consistency over flashiness.
  • Lightweight = fast draw, but you pay in recoil.
  • Padded = slower handling, smoother gun… great for single-weapon loadouts.

Grenade Blueprints List

Grenades are where you stop "fighting ARCs" and start "editing ARCs out of the timeline." The wiki's grenade category also helps clarify what exists as an item versus what you can reliably craft.

Grenade Name

Type (Utility / Damage / Control)

Rarity

Blueprint Source

Best Use Case

Wolfpack

Damage

Epic

Drop

Boss/elite ARC deletion; throw it up, let it lock.

Lure Grenade

Utility

Epic

Quest

Stealth rotations, baiting fights, trolling other raiders (tastefully).

Trigger 'Nade

Damage / Control

Epic

Quest

Remote C4 gameplay: door traps, evac denial, ARC ambushes.

Showstopper

Control

Rare

Drop

Stun tool: 2s on Raiders, longer on ARCs (huge for resets).

Smoke Grenade

Utility

Rare

Drop

Break line of sight; also makes ARCs lose you hard.

"Flash" Grenade

Control

Not clearly a craftable blueprint

If you mean a flashbang-style control tool: ARC Raiders' craftable control standout is Showstopper, while other "flash-like" options appear as items rather than confirmed blueprint crafts in the common 74 list.

PvE vs PvP, in one breath:

  • PvE kings: Wolfpack, Seeker Grenade (ARC-only targeting), Showstopper.
  • PvP value: Smoke (info denial), Trigger 'Nade (area control), Lure (third-party setup).

Utility & Tactical Equipment Blueprints

This is the section newer raiders undervalue… right up until they die because they couldn't move, see, or reset.

Deployables / support tools

  • Barricade Kit: instant cover is instant options—especially during noisy breaches.
  • Defibrillator: the tempo swing in squads is insane; a "down" becomes a speedbump.
  • Remote Raider Flare: pure mind-games—bait pushes, fake third parties, or force someone off a body.
  • Snap Hook: mobility is survivability. It also makes "bad extracts" suddenly workable.

Traps / mines

  • Jolt Mine / Showstopper: crowd control that buys time (or guarantees a pick).
  • Gas Mine: stamina drain is brutal in PvP because it messes with sprint + reposition.
  • Pulse Mine: knockback creates spacing, breaks pushes, and ruins tight door fights.
  • Explosive Mine / Deadline: area denial with teeth—Deadline is the "no, you don't get to stand there" button.

Light sticks (Blue/Green/Red/Yellow) - These are quietly S-tier for Night Raids: light without advertising yourself like a lighthouse. The fact you can craft them means you stop hoarding them like museum artifacts.

Late-game relevance - Even when you're swimming in weapons, you still need tools to extract with them. A Defib + Smoke + mobility item loadout will win you more raids than "one extra gun" ever will.

Crafting Materials & Gunparts Variants

Blueprints don't just gate power—they gate crafting ecosystems. If you can't feed the machine (gun parts, advanced components, reactors), the blueprint is basically a fancy collectible.

Gunparts tiers (the practical version):

  • Simple Gun Parts → Light/Medium/Heavy Gun Parts → Complex Gun Parts
  • Complex parts are your bridge into legendary-grade crafts.

Crafting bottlenecks you'll actually feel

  • Wires + Steel Springs: mods and mags will drink these dry.
  • Magnetic Accelerators + Reactors (Queen/Matriarch): the hard wall for Aphelion/Jupiter/Equalizer-tier crafts.
  • Event-only drops: not always "materials," but time windows that function like materials because you can't craft without them.

Optional Quick Reference Table

Material Name

Tier

Primary Use

Drop Source

Simple Gun Parts

Common

Base crafts/upgrades

General loot

Light Gun Parts

Refined

Upgrade light weapons

Drop / craft chain

Medium Gun Parts

Refined

Upgrade medium weapons

Drop / craft chain

Heavy Gun Parts

Refined

Upgrade heavy weapons

Drop / craft chain

Complex Gun Parts

Advanced

Legendary weapon crafting

Crafted from Light/Medium/Heavy parts

Magnetic Accelerator

Advanced

Legendary weapons

High-tier loot zones / events

Queen Reactor / Matriarch Reactor

Advanced

Top-end legendary crafts

Boss/event loot

Rarity System & Blueprint Classification

ARC Raiders uses the familiar color ladder for item rarity, and it matters because it generally tracks power, scarcity, and crafting cost (and sometimes downsides on attachments).

Typical rarity ladder (most commonly referenced):

  • Common (white) → Uncommon (green) → Rare (blue) → Epic (purple/pink) → Legendary (gold/orange)

Blueprint classifications you'll care about

  • Quest-exclusive blueprints: guaranteed, but limited to questlines (Burletta, Hullcracker, Lure, Trigger 'Nade).
  • Farmable blueprints: standard scavenging pool (your "run it until it drops" list).
  • Vendor-only: depends on rotations; more commonly, vendors sell the crafted items rather than handing you the schematic.
  • Event-locked blueprints: the real grind multipliers (Night Raid Tempest, Hidden Bunker Vulcano, Harvester legendaries).

Also: the 5,000 coin figure gets tossed around a lot, guides consistently mention selling duplicate blueprints for 5,000 as a core progression loop.

Best Blueprints to Prioritize in 2026

Best Early Game Blueprints

Burletta (Quest) - Cheap craft, high usefulness, and it teaches you the best ARC Raiders habit early: win fights by choosing fights. Put a suppressor on it later and it stays relevant.

Anvil (Drop) - One blueprint that can carry your gun slot for a long time. PC Gamer even calls out Anvil as a top performer, and that tracks with how often it deletes people who "just wanted to peek."

Smoke Grenade (Drop) - It's not flashy, but it saves kits. In extraction games, "saved kits" is basically your win condition.

Best Mid-Game Craft Investments

Bettina (Drop) - The heavy ammo AR you craft when you're done pretending you'll "just use what you find." It's consistent, and consistency is king.

Osprey (Drop) - If you like playing patient and mean, Osprey is where you start winning fights before they start.

Compensator II + Angled Grip II + Extended Mag II - This is the mid-game "make my gun feel good" bundle. Attachment choices matter a lot in ARC Raiders, and compensator/angled grip setups are widely favored for taming accuracy and side-to-side recoil.

Endgame Meta Picks

”Arc

Wolfpack (Drop) - The most honest description is: "budget raid boss killer that also deletes bad decisions." It scales into endgame because ARCs don't get less scary.

Tempest (Night Raid event) - Hard to get, but it's a high-skill ceiling rifle that stays scary in PvP—exactly what you want once you're crafting full kits.

Aphelion / Jupiter / Equalizer (Legendary) - These are your "I'm here for the ARCs" blueprints. They're expensive, they're event/boss gated, and that's the point: once you have one, your whole raid plan changes. 

A Blueprint For Everyone

There are way too many blueprints for anyone to get all of them without having to have a masterlist. Hopefully, we've helped you out. If you've got your eyes set on specific ones, check out our Arc Raiders blueprints for sale!

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