Diablo 4 Trampleslide Druid Endgame Build Guide

27.08.2023 - 13:11:27
Diablo 4 , Game Guides

Diablo 4 Trampleslide Druid Endgame Build Guide

The Druid mightily harnesses the power of Wrath with his kit. This results in catastrophic attacks that leave Sanctuary's fiends in shambles and ruins. A lot of the Druid’s skills are overlooked by its Shapeshifting abilities, but the class’ spells are really in a league of their own regarding crowd control and damage.

Two of the most underrated skills of the Druid right now are Trample and Landslide. We firmly believe that it deserves more recognition as it’s one of the most dangerous skills of the Druid, given that you have the right build to go along with it. If you’re a fan of Trample like us, then this build might just be for you.

The Druid Stampeder

This Druid build is going to focus heavily on Trample and Landslide and making it shine. Not only does the skill deal great damage, it can also deal crowd control, as well as the Vulnerable status effect to enemies. If you pick the right skills, Aspects, and Caged Hearts, you’ll become literally unstoppable with Trample.

This build does take quite a to fully utilize but outside of that grinding requirement, you have a pretty solid build that will help you trample enemies into the end of season 1 without any worries. To start this build, you’re going to have to farm for these Caged Hearts around Sanctuary first.

Caged Hearts

  1. Caged Heart of the Barber

Effect: Critical Strikes and all subsequent damage within [2.0 - 4.0] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 11%[x] per second.

This build is going to be melee-focused so one of your primary goals would be to clear out as many of the weak enemies so you don’t get overwhelmed. You can use Trample in tandem with the Caged Heart of the Barber to make killing off weaker enemies easier. The damage the Caged Heart releases will be more than enough to kill off enemies that survive trample.

  1. Caged Heart of Revenge

Effect: [10.0 - 20.0]% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge, or a Macabre skill, all suppressed damage is amplified by 250%[x] and explodes, dealing up to [200 - 42,340] Fire damage to Nearby enemies.

This will further help with your crowd-clearing skills. Aside from the extra damage dealt when this Caged Heart explodes, you’re also going to get a lot of damage mitigation with this build. Both of these are going to be very important for this build.

  1. Caged Heart of Tempting Fate

Effect: You gain [45 - 65]%[+] Critical Strike Damage but your Non-Critical Strikes deal [20 - 25]%[x] less damage.

The main skills on this build will deal with multiple instances of damage in a single cast. You’re also going to get a lot of Critical Strike Chance bonuses with this build so Caged Heart of Tempting Fate is going to be a great addition to this build. The trade-off is going to be minimal once you see just how hard your Critical Strikes hit.

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Spirit Boons

It’s also very important that you follow these Spirit Boons set up well for this build. It will greatly affect the efficiency of the gameplay and skill setup we’re getting.

  • Deer Spirit - Wariness

Effect: Take 10% reduced damage from Elites.

This is going to help with the survivability of this build as 10% reduced damage is going to be very helpful against the toughest enemies in the game.

  • Eagle Spirit - Avian Wrath

Effect: Gain 30% Critical Strike Chance.

Greatly increases our Critical Strike Chance which goes well with Trample. This skill hits multiple times so increasing the chances of Critical Strikes are important.

  • Eagle Spirit - Swooping Attacks

Effect: Gain +10% Attack Speed.

Great for helping you generate more Spirit with your Basic Skill.

  • Wolf Spirit - Pack Leader

Effect: Lucky Hit: Critical Strikes have up to a 20% chance to reset the cooldowns of your Companion Skills.

Partnered with Avian Wrath, this will allow you to easily spam some of the skills on this build.

  • Snake Spirit - Masochistic

Effect: Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to heal you for 3% Maximum Life.

This Spirit Boon isn’t exactly necessary but it’s the only helpful one on the Snake Spirit. Still, that’s extra health regeneration which is still helpful.

Skill Point Allocation

  1. Storm Strike - 3 Skill Points

Upgrades: Enhanced Storm Strike, Fierce Storm Strike

This is going to be our Basic Skill for this build. If you have the Symbiotic Aspect and Aspect of Trampled Earth, this is going to help you cool down the skills you need for this build. Storm Strike is also going to be a great source of damage reduction, as well as Vulnerable for this build. It’s not going to be a main damaging skill but it will be used for utility.

  1. Landslide - 7 Skill Points

Upgrades: Enhanced Landslide, Primal Landslide

Landslide is going to be one of the main skills for this build but we won’t use it directly most of the time. The goal here is to let Primal Landslide create Terramotes. These are then going to help you boost your damage whenever you cast Landslide automatically with Trample while having the Aspect of Trampled Earth equipped.

  1. Heart of the Wild - 1 Skill Point

Only needed to get access to the next passive. We don’t need a huge Spirit pool for this build so don’t focus on this.

  1. Wild Impulses - 3 Skill Points

This will make Landslide deal more damage. Since you won’t be actively casting Landslide most of the time, you don’t have to deal with the tradeoff that comes with Wild Impulses. That means all you’re getting is the damage bonus for this build.

  1. Predatory Instinct- 3 Skill Points

One of the problems with this build is that it makes you fight up close. To mitigate that problem, you should take Predatory Instinct to ensure that you’re able to deal extra damage every time you engage with the enemy.

  1. Iron Fur - 3 Skill Points

The skills of this build are going to put you in your Werebear form mostly. Getting Iron Fur is a good idea as it gives you a huge damage reduction bonus which you’ll sorely need for this close-ranged build.

  1. Earthen Bulwark - 7 Skill Points

Upgrades: Enhanced Earthen Bulwark, Preserving Earthen Bulwark

Earthen Bulwark is a very important active skill for this build. It will give you Fortify and Barrier when used which is necessary to keep your Druid alive. More importantly however, you’ll need the skill for its Unstoppable bonus which will help you avoid crowd control effects so you can cast your skills without worries.

  1. Ancestral Fortitude - 1 Skill Point

Only needed to gain access to the next passive skill.

  1. Vigilance - 3 Skill Points

Vigilance gives you even more defensive bonuses after using Earthen Bulwark. Again, this is necessary for your survivability for this build. You don’t have Blood Howl to heal after all.

  1. Poison Creeper - 3 Skill Points

Upgrades: Enhanced Poison Creeper, Brutal Poison Creeper

We’re going to use Poison Creeper not just to apply extra poison damage to your enemies. We’re going to use this mostly to summon Terramotes which can in turn activate Landslide for you. It’s going to be a consistent source of Terramotes too.

  1. Hurricane - 3 Skill Points

Upgrades: Enhanced Hurricane, Savage Hurricane

This skill is mostly going to be used for utility alongside Earthen Bulwark. It can slow down enemies and provide a decent damage reduction too. Most importantly, it can help reset Trample on your end.

  1. Trample - 1 Skill Points

Upgrades: None

Although it’s one of the stars of this show, we’re only going to put one point into Trample. We’re not even getting any upgrades for it. The reason for that is that you’re going to power up this skill with Aspect of the Trampled Earth and Aspect of the Aftershock. You can also power up this skill with your Paragon Board.

  1. Crushing Earth - 3 Skill Points

Trample and Landslide are great sources for crowd controlling effects like Mobilize. That said, Crushing Earth is going to help you deal an impressive amount of damage with your Earth Skills whenever you go after controlled enemies on the field.

  1. Safeguard - 3 Skill Points

Safeguard gives you a huge Fortify boost whenever you deal Critical Strikes with your Earth Skills. This makes it a vital tool for your survival with this build.

  1. Stoneguard - 3 Skill Points

With Safeguard giving you Fortify, you’re going to become even deadlier with Stoneguard as it increases your Earth Skill damage even further.

  1. Neurotoxin - 1 Skill Point

Only needed to gain access to the next passive skill.

  1. Envenom - 3 Skill Points

Poison Creeper is going to constantly give the Poison Effect to your enemies even if you don’t actively cast the skill. Envenom is going to give you a huge damage boost to enemies that are affected by Poison so make sure to get this.

  1. Defiance - 1 Skill Point

Only needed to gain access to the next passive.

  1. Natural Disaster - 3 Skill Points

Thanks to Storm Strike, you’ll have a lot of opportunities to make your enemies Vulnerable with this build. Natural Disaster gives bonus damage to enemies affected by that status effect so get this and maximize your damage further.

  1. Quickshift - 1 Skill Point

This can give a huge boost to Trample but we’re only getting one point for it as our Skill Points have better places to be at with this build.

  1. Heightened Senses - 1 Skill Point

While Quickshift gives you offensive bonuses for shapeshifting, this passive will do the opposite and give you defensive bonuses for shapeshifting instead.

  1. Nature’s Fury - 1 Skill Point

This is going to be the Key Passive for this build as it’s only really the one that’s useful. It will give you a chance to reset your Trample whenever you use Hurricane so it’s more on utility. 


The way this build works is simple. When going up against a group of enemies, cast Hurricane and Earthen Bulwark. This is going to give you the protection you need to safely get the aggro of enemies to make each cast of Trample count. You can get a huge dent in your health bar without doing this first.

Once you’re close, you’ll need to cast Poison Creeper which will activate Terramotes and Envenom. After this, you’ll be using Landslide to deal your first round of damage to the enemies. Once Landslide ends, immediately use Trample and aim for the largest pack of enemies you can find and then immediately use Landslide again.

You’re basically going to switch between Landslide and Trample constantly until the enemies go down. You should also use Poison Creeper whenever it’s available to trigger both Envenom and Terramotes again.

You can use Storm Strike to get a massive Damage Reduction buff if you have the Aspect of Might. Additionally, it will be your main source of Spirit as well. Just follow this flow when engaging with enemies. Remember, the key is to get them to group up in a small space so that they take the brunt of the damage.

If you have the right setup for Aspects and Skills, it’s very likely that you’ll cast Landslide regularly automatically whenever you engage the enemy using the combo above.

This build has a lot of sources for Unstoppable so it’s going to be very easy to cast all of your skills without getting interrupted by crowd control effects.


As we’ve said before, this build is going to rely on a few Legendary Aspects. However, you’re still going to want to get these Aspects from Codex of Powers first.

  • Aspect of  ‍Disobedience in Halls of the Damned (Kehjistan)

  • Aspect of ‍Rampaging Werebeast in Endless Gates (Hawezar)

  • ‍Aspect of Retaliation in Seaside Descent (Dry Steppes)

  • ‍Aspect of the Umbral in Champion's Demise (Dry Steppes)

  • ‍Edgemaster’s Aspect  in Oldstones (Scosglen)

  • ‍Ghostwalker Aspect in Broken Bulwark (Scosglen)

  • ‍Might Aspect in Dark Ravine (Dry Steppes)

  • ‍Nighthowler's Aspect  in Forbidden City (Fractured Peaks)

  • ‍Rapid Aspect in Buried Halls (Dry Steppes)

  • ‍Stormclaw's Aspect in Anica's Claim (Fractured Peaks)

  • ‍Stormshifter's Aspect in Crusader's Cathedral (Kehjistan)

  • ‍Vigorous Aspect  in Steadfast Barracks (Hawezar)

The most important part of making this build work is the drop-only Legendary Aspects. It’s going to take a bit of work to get these but the benefits are certainly worth it.

  1. Aspect of the Trampled Earth

Effect: Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 80]% normal damage. Trample is now also a Nature Magic and Earth Skill. (Druid Only)

  1. Symbiotic  Aspect

Effect: When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3 - 5] seconds. (Druid Only)

  1. Aspect of the Aftershock

Effect: Landslide's earth pillars each strike a second time and deal an additional [6 - 12]% bonus damage per hit. (Druid Only)

Of these three, the most important are Aspect of the Trampled Earth and Aspect of the Aftershock. Both significantly improve Landslide and Trample. It’s going to be hard making this build work without both Legendary Aspects so focus on getting them even if the grind feels tedious.

Make The Ground Shatter!

This Druid endgame build for Diablo 4 takes a lot of work to be fully effective. What you’re getting in return, however, is a high-damaging build that can take out large mobs, while you take minimal damage. The only real challenge here is getting the Legendary Aspects so start grinding!

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