Fortitude Runeword - D2R 2.6

04.10.2022 - 10:34:13
D2R Item Guides , Diablo 2: Resurrected , Game Guides

Fortitude Runeword - D2R 2.6

22987 0

Fortitude

El + Sol + Dol + Lo

4 Socket Weapon / Body Armor

Ladder Only Runeword

 

Weapons

20% Chance To Cast Level 15 Chilling Armor when Struck

+25% Faster Cast Rate

+300% Enhanced Damage

+9 To Minimum Damage

+50 To Attack Rating

20% Deadly Strike

Hit Causes Monster To Flee 25%

+200% Enhanced Defense

+X To Life (Based on Character Level)

All Resistances +25-30 (varies)

12% Damage Taken Goes To Mana

+1 To Light Radius

 

Body Armor

20% Chance To Cast Level 15 Chilling Armor when Struck

+25% Faster Cast Rate

+300% Enhanced Damage

+200% Enhanced Defense

+15 Defense

+X To Life (Based on Character Level)

Replenish Life +7

+5% To Maximum Lightning Resist

All Resistances +25-30 (varies)

Damage Reduced By 7

12% Damage Taken Goes To Mana

+1 To Light Radius

 

While Fortitude can be made in a weapon, this almost never happens in reality. It is used exclusively as an armor for mercenaries and physical damage characters that do not want to use Enigma. The big selling point of Fortitude is the +300% enhanced damage which is the third largest source of off-weapon enhanced damage behind Phoenix and Pride.

Fortitude also adds a significant amount of survivability in the form of life and resistances. The +X To Life (Based on Character Level) modifier rolls between the following values:

 

+1 Life / Level

+1.125 Life / Level

+1.25 Life / Level

+1.375 Life / Level

+1.5 Life / Level

 

While defense is not usually a high priority in PvM, Fortitude provides an extremely high bonus which can dramatically decrease the probability of your character or mercenary being hit. Level 15 Chilling Armor gives a defense bonus of 115%. 

  • A perfect Fortitude Archon Plate has an armor value of 1668.
  • A perfect Ethereal Fortitude Sacred Armor has an armor value of 2700..

These bonuses are incredibly useful on Paladins with Holy Shield and Barbarians with Iron Skin and Shout.

 

ACT II MERCENARIES

Most Act II Mercenaries choose between Fortitude and Treachery. This choice is largely dependent on the type of character and game content that the mercenary is designed for.

In most cases, Fortitude will provide higher damage output even at a lower IAS breakpoint - but this is not always the case: 

  • If the mercenary in question is being buffed by strong enhanced damage auras such as Concentration, Fortitude will represent a smaller percentage of the total damage the mercenary is dealing.
  • In certain zones, the Fade proc from Treachery is essential because it provides reduced curse duration to counter Decrepify (specifically Chaos Sanctuary and the Throne of Destruction)

 

Nightmare Act II Mercenary (IAS Jewel)

Merc Helm: Ethereal Andariel’s Visage + 40 Enhanced Damage / 15 IAS Jewel

Merc Weapon: Ethereal Cryptic Axe Base

Merc Armor: Ethereal-Bugged Fortitude Sacred Armor

 

Act II Mercenary / Cryptic Axe / Jab 

6.5 Frames = 22 IAS

6 Frames = 35 IAS

5.5 Frames = 56 IAS 

 

Nightmare Act II Mercenary (Cham Rune)

Merc Helm: Ethereal Andariel’s Visage + Cham Rune

Merc Weapon: Ethereal Great Poleaxe Base

Merc Armor: Ethereal-Bugged Fortitude Sacred Armor

 

Act II Mercenary / Great Poleaxe / Jab 

6.5 Frames = 9 IAS

6 Frames = 20 IAS

5.5 Frames = 37 IAS

If you'd rather skip farming you can quickly buy the best items at Rpgstash.

Share this content:

You must be logged in to add a comment

Click here to log in

Add a comment