Hollow Palm, Ice Crash Raider/Ranger Build Guide - PoE 3.24

28.03.2024 - 15:59:58
Game Guides , Path of Exile , POE build guides

Hollow Palm, Ice Crash Raider/Ranger Build Guide - PoE 3.24

Welcome to the Hollow Palm, Ice Crash Raider/Ranger guide!

This build revolves around the Hollow Palm Technique. This keystone, provided to us by a rather cheap delirium jewel - One With Nothing, lets us scale our damage very easily, letting us pump out insane hit DPS.

Ice Crash = Melee Physical Damage = Elemental Damage with Attacks = Multistrike = Fortify = Fist of War

https://pastebin.com/71eL3KAH to use in Path of Building

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Hollow Palm Technique is one of the most interesting keystones found within the game. It grants you a plethora of buffs - as long as you are Unencumbered. Unencumbered characters are those that do not wear gloves nor use any weapons. In return for that, we can benefit from dual-wielding specific bonuses, more attack speed and dexterity scaling.

Pros and Cons

+ Sky-high DPS

+ Good clear

+ Fastest way to level builds up

- Requires a specific unique to get started

Learn to Craft the Best Items for This Build

Mechanics Used

· Precise Technique: This keystone will make us unable to crit, but make our attacks deal 40% more damage as long as our accuracy is higher than our maximum life. Definitely make sure to keep an eye out on these stats, as this is where a huge chunk of our damage comes from.

· Fortification: A buff that lowers our damage taken from hits, with its effect scaling based off of the damage of our hits.

· Acrobatics: This keystone converts our Spell Suppression Chance into Spell Dodge, letting us avoid ALL of the damage instead of just half of it. To make good use of it, we need to have at least +150% to Spell Suppression Chance - which is easy to come by due to our ascendancy choice.

Useful Links and Path of Building

Path of Building: A powerful tool for planning/sharing builds. To have all info from this build compressed into one simple character sheet, use this link in the 'import' section.


Get Path of Building here!


Playstyle and Levelling


Make sure to path to the closest cluster jewel (the one next to the Marked For Death notable) as fast as possible and socket your One with Nothing cluster jewel here. Try to get your hands on the Astramentis unique amulet.


This build really revels in up-close, in-your-face kind of combat. We want to jump into packs of monsters and immediately attack with our Ice Crash to explode screens worth of enemies.

This build is one of the strongest, if not the strongest, ways to level new builds up in the game. Hollow Palm Technique's damage is ridiculous and very easy to obtain - while also fulfilling the unarmed monk fantasy many players want to experience.

Map Mods

Avoid Elemental and Physical Reflect modifiers at all costs! Hitting a mob in these will likely one-shot you.

Class, Tree, Pantheon

Passive Points

·Tree for level 100

The main version of the build


Import this link to Path of Building.




+15% to all Elemental Resistances
+5 to Dexterity per Allocated Mastery Passive Skill
+50 to maximum Life
10% increased maximum Life, 10% reduced Life Recovery rate
Grace has 25% increased Mana Reservation Efficiency



The Ascendancy (subclass) we're using for this build is the Berserker.

· Quartz Infusion (Normal): This ascendancy will grant us permanent Phasing, which lets us move through enemies seamlessly, saving us from being bodyblocked to oblivion in more packed maps. It also comes with a huge bonus to Spell Suppression, which we convert into Spell Dodge later. Definitely the most useful pick for our first ascendancy.

· Avatar of the Veil (Cruel): This passive capitalises on our permanent phasing, making enemies around us more susceptible to elemental damage (by applying Exposure) and letting us get 100% elemental ailment immunity.

· Way of the Poacher (Merciless): This is our main frenzy charge generator. Thanks to it, we are basically permanently at maximum frenzies, alleviating the biggest pain of this build - its (normally) low speed.

· Avatar of the Slaughter (Eternal): That's the best node for us to pick up at the end of our path. It's not enabling anything, instead it provides us with a huge speed steroid and additional damage. Definitely the best Raider node power-wise.


+15% to all Elemental Resistances

+5 to Dexterity per Allocated Mastery Passive Skill

+50 to maximum Life

10% increased maximum Life, 10% reduced Life Recovery rate

15% increased Mana Reservation Efficiency of Skills

3% increased Damage per Endurance, Frenzy or Power Charge

Grace has 25% increased Mana Reservation Efficiency


· Soul of the Solaris: When upgraded, it's probably the best single-target pantheon buff in the game. We definitely want to take it for our boss-fight escapades!

· Soul of Shakari: This will provide us with protection against poison, which may prove really deadly in the endgame.


· Early on, we definitely want to pick up one of the +30 dexterity anointments. An example of a notable like that is Agility. These notables hold up in the late game too, as they provide us with both the offence and the defence. For the super endgame, anoint Panopticon.

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· Fractal Thoughts is our helmet of choice. This cheap unique helmet gives us additional dexterity scaling - 1% increased elemental damage per 10 dexterity. On top of that, it also lets us increase our dexterity by 15% if our strength is higher than intelligence - so keep an eye not only on your dexterity, but also on the strength and intelligence ratings.

· Starkonja's Head is basically the budget option for this build. It comes in with added maximum life and a big amount of dexterity. You can consider using it if you can't get your hands on Fractal Thoughts for whatever reason.



· Garukhan's Flight - This pair of boots feels tailor-made for this build. High movement speed, immunity to a vast amount of ground effects and (the most important part) - added maximum life based on our dexterity rating.

When it comes to boot enchantments, the best ones for this build is the:

- Damage penetrates 10% elemental resistance if you haven't killed recently

- 80% chance to Avoid being Stunned if you've killed Recently




Body Armour

· Wildwrap is the cheap endgame option. Getting a 6-link copy of it should be relatively easy, as you can just buy a 6-linked one for a low price. The biggest problems with this armour is its lack of defensive stats (namely added maximum life) and the attribute requirements, which make it really hard to colour properly. For Wildwrap, you should settle for 5 RED 1 GREEN socket configuration.

· Rare 6-link Armour - This will be our main choice for the endgame. Try to look for armours with these specific mods:

- +80 or more to Maximum Life

- %Increased Dexterity

- %Increased Maximum Life

- Enemies have a chance to explode on kill, dealing physical damage.

hollow_palm_tectonic_slam_berserker_marauder_build_guide_8 hollow_palm_tectonic_slam_berserker_marauder_build_guide_9


· The Dancing Dervish - This is the ONLY weapon we can use on this build. After we hit enemies, it will disappear from our hands for some time, keeping us unarmed (letting us benefit from the Hollow Palm keystone) and applying various debuffs to our enemies.




· Rare Rings are our default choice for filling up ring slots. You should seek those with some of these stats.

- +60 or higher to Maximum Life

- +35% to one Elemental Resistance

- +35% to one Elemental Resistance

- + to Dexterity (make sure to get this mod!)

At least one of your rings should have the 'Curse enemies with Frostbite on Hit' mod on it.

hollow_palm_tectonic_slam_berserker_marauder_build_guide_11 hollow_palm_tectonic_slam_berserker_marauder_build_guide_12


· Cyclopean Coil- this belt drops from the Elder endgame encounter. It's one of the best choices for every attribute stacking build. High added life, a huge %increased attribute modifier and some more increased damage.

· Rare Synthesised Belt - these are the prime pick for the endgame, since they can come with the %increased Dexterity implicit modifier, which makes crafting them a lot easier. The most important mods to get are +dexterity and +to maximum life. You should also try to get the Aspect of the Cat craft on it, which you can get by buying the Farrul, First of the Plains beast on the trade site.

hollow_palm_tectonic_slam_berserker_marauder_build_guide_13 hollow_palm_tectonic_slam_berserker_marauder_build_guide_14


· Astramentis is our choice both for levelling and the endgame. It's the single highest source of flat added attributes. It helps us meet strength and intelligence requirements on our gems and gear.

This amulet is a great target for your Intrinsic Catalysts.




Flasks in Path of Exile are different from other games. Not all of them are made for regaining life and mana - a lot of them are more offensively oriented. This build's setup looks like this:

· Life Flask - this is a must-have for nearly every build in PoE. Use an Eternal or a Divine base, which you should pair up with any of the bleed removal mods. These will also protect us from the Corrupting Blood debuff.

· Jade Flask - This flask gives us a sizable portion of flat evasion, amplifying our defences. Try to get the %increased evasion during flask effect affix on it.

· Atziri's Promise is one of the most common damage-amplifying flasks. We definitely want to take it for the high extra chaos damage it provides, which will actually apply to us twice (since we convert our damage) and the chaos resistance buff.

· Taste of Hate - This flask boosts our survivability against physical damage by converting it into cold instead - which is then further reduced by our cold resistance and the 'less cold damage taken' modifier coming from the flask itself. It also gives us cold damage based on our physical damage.

· Quicksilver Flask - This is the single most commonly used flask in the game. Roll affixes that increase its duration or grant you extra charges, as we want to use it as often as possible.



Jewels are items socketable in Jewel Sockets found on the passive tree.

Your rare jewels should have increased attack speed, accuracy or increased damage while dual wielding.

· One with Nothing - the bread and butter of this build. Without it, this build cannot even function. This is the source of the Hollow Palm Technique keystone.

· Brutal Restraint - this is a Historic jewel. Those jewels modify passives around it randomly. This specific one can add a lot of dexterity based modifiers, letting us get a LOT of damage. Socket it next to the Savagery notable.




Ice Crash = Melee Physical Damage = Elemental Damage with Attacks = Multistrike = Fortify = Fist of War

This is our main damage setup - where we link Ice Crash to various damage supports. Fist of War will upgrade our attack every 1.5 seconds, making it much larger and much stronger, adding a red colour to the AoE. Fortify will provide us with Fortification, which protects us against hits.



Hatred = Grace = Enlighten

This is our aura setup. Hatred grants us extra cold damage based on our physical damage, which then gets multiplied by the %more cold damage from the aura. Grace is our defensive aura of choice for the significant increase to evasion it provides. Enlighten will lower the reservation of all of the linked auras due to the mana multiplier it has



Vaal Ancestral Warchief = Ancestral Protector = Multiple Totems = Dash

This is our single target buff setup. By using Multiple Totems, we are able to summon both Ancestral totems, which buff our melee damage and attack speed greatly. In the remaining socket we put Dash, our movement skill of choice.



Blind = Maim = Behead = Culling Strike = Increased AoE = Minion Speed

These sockets do NOT have to be linked. They will apply to the Manifest Dancing Dervish skill regardless of that. We use Blind to make enemies have less accuracy and evasion chance, Maim to increase their physical damage taken, Culling Strike to make the Dervish finish them off.


Ring 1

Here we put our Precision aura, which will let us hit the breakpoint for the Precise Technique notable.


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