OSRS 1 Defence Pure Guide | Rpgstash

30.06.2024 - 15:17:07
Game Guides , Runescape

OSRS 1 Defence Pure Guide | Rpgstash

Pures are always challenging to do in OSRS but if you’re able to make one, you’re in for a treat as these builds offer a ton of power in PvP and PvM. One of the builds that you should check out is 1 Defence Pures. These are at the top of the chain in terms of power. Before we talk about how you can build it, here’s what 1 Defence Pures are.

What Is A 1 Defence Pure Build In OSRS?

In OSRS, Pures are accounts that focus on leveling certain Skills while keeping others to a minimum. In this case, the Defence is kept to level one, while other combat skills are trained to their max potential. In most cases, players choose maxing out one of the other combat skills including Magic, Ranged, Attack, Strength, Hitpoints, Magic, and Prayer.

You can continue leveling up every combat skill in OSRS but as long as the Defence remains at 1, it’s technically a 1 Defence Pure. By keeping it at that level, Pure builds like this often have a combat level that ranges from 50 to 90.

The build is very strong in PvP combat, particularly in short fights. With the right build and gear, you can deal lots of damage to players you have access to higher-tier weapons and spells. On the other hand, 1 Defence Pures are glass canons because of their low defensive capabilities. This makes PvP and PvM combat very risky.

Pros

  • Can put you at a huge advantage against other players during PvP

  • Gives you access to high-tier weapons or spells, or both

  • Can deal insane amounts of damage if you can keep combat level to a minimum

Cons

  • Can make you very vulnerable especially against enemies who deal constant damage

  • Like other Pures, this is hard to build

  • Locks you behind most of the best in slot gear for melee and ranged combat

1 Defense Pure Guide OSRS

When it comes to creating Pures in OSRS, one of the first things to do is to plan ahead. There are lots of ways to create 1 Defense Pure but you should have a path to follow because you can’t revert your skills. 

For starters, you should first think about which attack style you’re going to use for your build. While it’s possible to max out all Combat Skills for a 1 Defense Pure, it’s better to focus on just a few to keep your combat level to a minimum.

In most cases, players try to get at least 50 to 75 Attack so that they can get access to the granite maul, godswords, and dragon weapons. Once they achieve this level, they train either Ranged or Magic so that they have an alternative style to switch to when needed. 

Next, you can keep your Prayer to level 25 just so you can use Protect Item. Hitpoints is subjective but most players suggest maxing this out too. Since you’re going to have low Defense, it’s much better to have a ton of health at least. 

Here’s a sample computation of a 1 Pure Defense build.

It’s important to map out what you want to do with your account because you’re definitely going to want to do or avoid certain missions depending on your choices. That said, let’s now move on to creating this build.

Magic Training

Training your Magic Skill is going to be helpful not just in combat. It’s a requirement for many quests and a much more versatile combat style than Ranged. You’ll also have access to Teleports which will make training easier. As you’ll have 1 Defence, moving around manually isn’t recommended as you’re putting yourself at risk of being hit. Teleports are a good way to minimize combat.

You don’t need to max out your Magic to 99. At most, you should get to level 95 for Fire Surge as well. You can train in a variety of training. You can use bursting techniques to train your HP together or you can use non-HP techniques such as alching, teleporting or alching.

Here’s a simple method to get to 94.

Spell

Number of Casts

Magic Level Reached

Wind Strikes

32

3

Confuses

91

11

Weaken Spells

125

19

Curse Spells

134

25

Varrock Teleports

199

31

Lumbridge Teleports

309

37

Falador Teleports

709

45

Camelot Teleports

1,894

55

High Level Alchemy Spells

27,992

80

Stun Spells

66,207

94

Depending on what runes you have, you can also use High-level alchemy from level 55 to get to 94. You’ll need to cast it 119, 662 times. You can use this as an opportunity to earn gold.

Melee Training

For melee training, you can get a huge boost by doing some quests first. These quests below will net you 63,600 Attack XP and 13,760 Strength XP which translates to level 45 Attack and 30 Strength respectively. The Grand Tree also nets you 7,900 Agility XP and 2,150 Magic XP.

  1. Vampyre Slayer – 4,825 Attack XP (available in F2P)

  2. Tree Gnome Village – 11,450 Attack XP

  3. The Grand Tree – 18,400 Attack, 7,900 Agility, 2,150 Magic XP

  4. Waterfall Quest – 13,750 Attack and 13,750 Strength XP

  5. Death Plateau – 3,000 Attack XP and it also gives you climbing boots

  6. Fight Arena – 12,175 Attack XP

Where To Train Melee

One of the challenges when it comes to 1 Defence Pures is the lack of good gear. This means you can die pretty quickly against enemies with a high attack. As such, training melee skills via combat can be quite risky. Since you’ll only get to 45 Attack with the quests above, you’ll still have a long way to go.

The most common enemies that players fight for melee training are hill giants and moss giants since most of their spawns are near a bank. This is a good choice because you’ll have to constantly go back to banks for food and healing. 

If you want a longer but safer way to train, you can fight crabs around OSRS instead. Because they have low damage and hit health, you can safely train them.


Level Range

Monster

Combat Level

Hitpoints

Description

Location

Additional Information

10-99

Ammonite Crab

25

100

Ammonite Crabs have high health and defenses, making them a safe and effective method to train Strength. They spawn in groups, making training easy with less effort required.

Fossil Island

Complete Bone Voyage quest; get a bank chest for convenience.

10-99

Sand Crab

15

60

Similar to Ammonite Crabs but weaker. Found in Crabclaw Isle, Crabclaw Caves, and the beach near Great Kourend.

Great Kourend beach, Crabclaw Isle, Caves

10,000 gold or completion of The Depths of Despair for Isle.

10-99

Rock Crab

13

50

Found on Waterbirth Island or north of Rellekka. Waterbirth Island is recommended as it only requires 1,000 coins to access.

Waterbirth Island, north of Rellekka

Fremennik Trials needed for access north of Rellekka.

Ranged Training

Using Ranged for a 1 Defence Pure build isn’t as recommended as using Magic. The combat option is more limited and it’s fairly easy for other players to charge at you, given that they have good defence. However, you can train this much easier compared to magic and melee.

When training Ranged for a 1 Defence Pure, make sure to use safespots to your advantage. Below is a list of monsters you can fight to get to the highest level of Ranged.

Ranged Level

Monsters

Notes

1-20

Seagulls, cows, goblins, chickens

These early enemies are easy to defeat due to their low Defence level of 1. Seagulls are especially good for XP as they have more Hitpoints and very low Ranged Defence, making them ideal for training without taking damage. You can start finding these enemies around Port Sarim and Corsair Cove but there are other low-level monsters in Lumbridge Castle but they’re not worth the effort considering they give less XP.

Monks

If you want something safer and something that’s more cost-efficient, fight the monks in Edgeville Monastery next. Aside from having low defence and high health, they can also heal you once you talk to them. Since they’re easy to fight, a lot of players use them for training so make sure that you’re in nearly empty worlds so that you have less to contend with.

20-25

Barbarians

At 20 to 25, you should begin fighting the Barbarians at the Barbarian Village next. While they seem scary, they’re actually pretty easy to fight. They have better XP compared to monks and they’re also a bit riskier to fight. You can use bows and a safespot to fight them by going to the western exit.

There’s a place where you can fish and cook salmon nearby and this should be good enough for healing. 

26-56

Giant Frogs

Next, go to Lumbridge Swamp and start fighting the giant frogs there. Take this as an opportunity to start gathering big bones as well which you can use for Prayer training.

Wizards

The next best options to giant frogs are the dark wizards inside Draynor Village. Make sure to wear studded armor when going against them as their attacks can be dangerous. Once you’re at level 30, you can fight the wizards at Delriith’s circle next. Aside from having better XP, they also drop better runes.

Just make sure to come prepared with food when fighting them.

Minotaurs

Minotaurs are also an excellent alternative to giant frogs. They have high Defence and low health too. What makes them an excellent choice is that they drop iron arrows which can be helpful for Ranged training.

Flesh Crawlers

You can also find flesh crawlers inside the Stronghold of Security and fight them for AFK training. They can aggro you for 10 minutes, after which they move away. Move a few tiles and go back to them to reset their aggro.

57-99

Moss Giants

Moss giants are the best way to get to 90 once you reach level 57. You can fight them in a few places including Varrock Sewers, Crandor, and even inside the Wilderness Areas. 

You can safespot them inside the Varrock Sewers and Crandor locations. 

They also have high HP so they’re good for training. If you don’t want a high risk spot for leveling, make sure to avoid the Wilderness.

Giant Spiders

If you’re having trouble with the Moss Giants, you can fight the giant spiders inside the Stronghold of Security instead. They have slower XP and can hit harder compared to moss giants. However, you can at least AFK them.

As they hit hard, make sure to bring a lot of food, or at least have good defences.

Optimal Route For 1 Defence Pure

Below is an optimal route you can take when creating a 1 Defence Pure. While there are lots of routes you can take for your 1 Defence Pure, this one below is tailor-made to ensure that you’re getting the most out of your journey. This doesn’t include the training methods listed above. 

F2P

Lumbridge/Draynor:

  1. Lumby Bank: Trade for supplies.

  2. Collect Items: Bead set, egg, flour, bucket of milk.

  3. Quests:

    • Start Rune Mysteries.

    • Complete Cook’s Assistant.

    • Leave Lumbridge to the south, not north.

    • Begin Restless Ghost quest and get the ghostspeak amulet.

    • Complete Imp Catcher.

    • Buy Goblin Staff from Diango.

    • Start Vampire Slayer (next step is Varrock).

  4. Draynor Manor: Complete Ernest the Chicken and use home teleport.

  5. Restless Ghost: Talk to the ghost, then complete the quest if you don't want to stay at 1 prayer.

  6. Woodcutting:

    • Power chop trees, oaks, willows with the best axe.

    • Head to Draynor; once you reach 36 WC, grab the skull for Restless Ghost and home teleport.

    • Training duration varies based on competition with bots.

Magic Training:

  • Levels 21/37 Magic:

    • Level 21 for speedrun.

    • Level 37 for slow/cheap/AFK.

  • Rune Requirements:

    • 2334 mind, 4564 air, 6690 fire, 91 earth, 13 water.

    • AFK splashing: 8-37.

  • Training Spells:

    • 8-9: Water Strike.

    • 9-13: Earth Strike.

    • 13-37: Fire Strike.

  • Alternative Training:

    • 32 mind/air, 162 body, 758+ nature, 462 water, 380 earth.

    • 8-9: Water Strike.

    • 9-11: Earth Strike.

    • 11-19: Weaken.

    • 19-21: Curse.

    • 21-37: Low Alchemy while questing/walking.

    • Low/High Alch during P2P quests to save time training Magic later.

Varrock/Al Kharid:

  1. Quests:

    • Start Demon Slayer (get first two keys).

    • Complete Rune Mysteries (Varrock steps).

  2. Firemaking @ GE/west bank:

    • 50 Firemaking: 60 Logs, 183 Oak Logs, 535 Willow Logs, 295 Maple Logs.

  1. Cooking:

    • 40 Cooking: Use Edgeville range or GE fires.

    • Approximate quantities: 110 shrimp, 135 trout, 280 salmon, 150 wine.

  2. Crafting:

    • 31 Crafting: Make armor.

    • Requirements: 448 Leather, 115 Hard Leather.

Falador:

  1. Teleport/Walk:

    • Falador teleport or walk while low alching.

  2. Collect Items:

    • 2 iron, 4 copper, 6 clay, 3 goblin mail, orange/blue dye, bronze med helm, iron chainbody, cabbage, some food, Falador teleports.

  3. Quests:

    • Doric's Quest.

    • Goblin Diplomacy.

    • Start Black Knight Fortress and Knight’s Sword.

    • Teleport to Varrock, go to the library.

    • Finish Black Knight Fortress.

  4. Bank Items:

    • Pickaxe, Varrock/Falador teleports, redberry pie, 2 iron bars.

  5. Knight's Sword:

    • Go see Thurgo, mine the blurite ore before teleporting back.

    • Teleport to Falador, get the picture, return to Thurgo, and finish the quest.

P2P

Lumbridge:

  1. Duel Arena Teleport: Buy a rotten tomato, start Recipe for Disaster (RFD).

  2. Gather Items: 25 bones, an axe, "notes" for Rune Mysteries, Lumbridge teleport, wear a Necklace of Passage.

  3. Wizard Tower Teleport:

    • Finish Rune Mysteries.

    • Obtain the third key for Demon Slayer.

    • Start Lost City (to fight the tree spirit later).

  4. Home/Lumbridge Teleport:

    • Start RFD (Goblin and Pirate subquests).

    • Speak to the cook about saving the Pirate (for Murphy’s boat trip later).

    • Begin Lost Tribe (stop at 17 Mining).

Ardougne:

  1. Pest Control Teleport: Take boats to Ardy.

  2. Gather Supplies: 2 stamina pots, dwellberries, 1 rope, spade, 4 buckets of water, 1 bucket of milk, chocolate dust, snape grass, arrow shafts/feathers.

  3. Fletching: Get 10 Fletching while running around questing (1154 arrow shafts/feathers).

  4. Quests:

    • Complete Plague City.

    • Buy a house on the way to starting Plague City.

    • Bank: Grab Pest Control teleports, Varrock teleports, Ardy teleports, priest clothes, GE/pigeon feed.

    • Complete Biohazard (10 Thieving XP).

    • Train Thieving to 25 at stalls.

  5. Bank Items: Swamp paste, hammer, skills necklace, 3 stamina pots. Equip a Glory.

  6. Quests:

    • Complete Sea Slug (24 Fishing XP).

    • Dwarf Cannon (up to needing ammo mould).

Al Kharid/Desert:

  1. Al Kharid Teleport: Go to Shantay Pass to buy items for Tourist Trap.

  2. Quests:

    • Complete Tourist Trap (26 Agility XP).

    • Bank at Shantay Pass: Grab Digsite teleport, Necklace of Passage, Combat Bracelet, necessary items for The Golem, and 2 stamina pots.

    • Complete The Golem.

    • Start Digsite quest at the dig site to get your letter signed at the museum.

Falador/Burthorpe:

  1. Bank at Castle Wars: Grab items for Goblin RFD, Witch’s House, Druidic Ritual, and 2 stamina pots.

  2. Teleport to Monastery:

    • Complete Dwarf Cannon (obtain ammo mould).

    • Complete RFD Goblin.

    • Complete Witch's House.

    • Start Fishing Contest.

    • Complete Druidic Ritual.

  3. Bank at Rogue’s Den: Get items for Death Plateau, Falador teleport.

  4. Quests:

    • Complete Death Plateau.

    • (Optional) Bank: Withdraw GP and noted dragon bones, tele to house, and get 43 Prayer using W330 at Remmington (~200-205 dragon bones depending on misclicks/host failures, ~100 bones at high wilderness altar).

Ardougne:

  1. Games Necklace: Barb Assault, bank, and get a rope, ammo mould, Fishing Contest items.

  2. Quests:

    • Start Barcrawl Miniquest.

    • Start Waterfall Quest (up to needing pebble).

    • Complete Dwarf Cannon.

    • Complete middle part of Fishing Contest (don’t turn in trophy).

  3. Minigame Teleport to Fishing Trawler:

    • Start Pirate Pete RFD (make raw fishcake, don’t return to Lumby yet).

    • Complete Fight Arena (kill the General for miniquest later).

    • Complete Dragon Inn (Barcrawl).

    • Complete Tree Gnome Village.

    • Obtain Glarial’s Pebble for Waterfall Quest.

    • Complete Grand Tree.

    • Complete Blurberry’s Bar (Barcrawl).

    • Start Monkey Madness (get to Ape Atoll and stop, complete quest if not planning on chinning/bursting in tunnels).

    • Finish Waterfall Quest.

Dwarf/Rellekka:

  1. Seers' Teleport: Grab 4 stamina pots and all items for Mountain Daughter, Duel Ring, Pest Control Tele, or House Tele.

  2. Mountain Daughter: (If not wanting 26/31+ Prayer, skip this step) Complete up to needing to go to WWM.

  3. Quests:

    • Start Giant Dwarf (up to the point where you must go to Port Sarim).

    • Duel Arena Teleport -> Glider -> WWM for white pearl plant (for Mountain Daughter).

    • Pest Control/House Tele to see Thurgo, accept his teleport back.

    • Finish Giant Dwarf.

    • Finish Mountain Daughter.

Burthorpe/Rellekka:

  1. Quests:

    • Complete Troll Stronghold.

    • Turn in trophy for Fishing Contest.

    • Complete Troll Romance (Strength + Agility XP, unlocks better XP/hr in NMZ).

Misc (Finishing Barcrawl):

  1. Bank Items: 1k GP, Glory, Ring of Wealth, Games Necklace, runes for teleports/combat.

  2. Teleports:

    • Glory -> Karamja (Musa Point) -> Port Sarim for Barcrawl.

    • Port Sarim -> Lost City (kill tree spirit).

    • Lumbridge -> Start Dwarf RFD & finish Lost City.

    • Falador -> Start Recruitment Drive, Dwarf RFD (rock cake) + Barcrawl.

    • (If not wanting 26/31+ Prayer, skip Recruitment Drive and train 3-10 Herblore).

    • Falador Park Tele: Complete Recruitment Drive (1k Agility XP, 3-10 Herblore for Digsite).

    • Ardy -> Barcrawl -> Brimhaven -> Barcrawl.

Varrock/Canifis:

  1. Bank at Castle Wars: Grab Varrock teleports, Glory, Ring of Wealth, all 3 keys for Demon Slayer/Broach for Lost Tribe, and stamina pots.

  1. Varrock Teleport:

    • Grab Silverlight.

    • Complete Lost Tribe (Varrock library, don’t go back to Lumbridge).

    • Blue Moon Inn (Barcrawl) on the way to finish Demon Slayer.

    • GE Teleport -> Start Gertrude’s Cat (grow kitten into cat during later quests).

    • Grab Doogle leaves, bank at west bank for upcoming quest items.

    • Varrock Teleport -> Bribe Shilop (cat quest) -> Start Priest in Peril -> Varrock Museum.

    • (If staying at 1 Prayer, ignore Priest in Peril and all steps involving Canifis).

    • Varrock Museum miniquest (9 Slayer XP).

    • Get letter signed (Dig Site quest).

    • Lumberyard Teleport -> Jolly Boar Inn (Barcrawl) -> Get fluffs in lumberyard.

    • Complete Priest in Peril, kill the guardian.

    • GE Tele & finish Gertrude’s Cat, Varrock Tele and talk to the king.

    • Bank: Grab bucket, 24 pure ess, Varrock Tele, stamina pot, and Lumberyard Tele, finish Priest in Peril.

    • Talk to Drezel and start Nature Spirit for swamp access.

    • (Optional) Creature of Fenkenstrain (1k Thieving XP, required for anchor).

    • Digsite Teleport and finish the quest.

HFTD/Al Kharid/Desert:

  1. BA Tele: Finish Barcrawl + Horror from the Deep (Range XP).

  2. Thieving:

    • Train to 30 Thieving at Al Kharid Warriors (if not already 30 from other quests).

    • Complete Shadow of the Storm (Range XP, should reach 30 now).

    • Use Necklace of Passage & Glory for teleports.

    • Complete The Feud (30-37 Thieving).

    • Start Icthlarin’s Little Helper (unlock Pyramid Plunder, or finish for 4.5k Thieving XP and 4k Agility XP).

    • Train from 37/39 to 42/45 Thieving at Pyramid Plunder (42 minimum for a quest, recommended to go to 53 now to save time later).

    • (Optional) 45-53 Thieving: Blackjacking or slower at Pyramid Plunder (will have to do this later if not now).

    • (Optional) Train at Zeah fruit stalls (less XP/hr but less click-intensive, 15% Hosidius favor needed).

Lumbridge + Mith Gloves:

  1. Feldip Hills Teleport: Complete Big Chompy Bird Hunting.

  2. Lumbridge Tele:

    • Finish 3x RFD subquests (Goblin, Dwarf, Pirate), start Evil Dave & Ogre.

    • Finish Lost Tribe.

    • Complete Death to the Dorgeshuun.

    • Complete Another Slice of H.A.M.

    • (Do not complete to use the Ancient Mace if not wanting Prayer XP).

    • Complete Ogre RFD.

    • Use Feldip Hills Tele + Brimhaven boat to get around.

    • Complete Evil Dave RFD (cat should be fully grown by now, if not, do Agility).

    • Lumbridge Tele and finish Mith Gloves.

Varrock/Canifis (Optional, for crystal bow/additional XP):

  1. Agility:

    • Train to 40 Agility at Varrock rooftop (will be 36-38 if following the guide thus far).

    • (Optional) Train to 50 Agility at Canifis (get graceful pieces, crystal bow).

    • At 47, move to the Wilderness course for better XP rates (don’t alch there, not working toward full graceful).

    • (If alching while questing, reach 60-65 Magic by continuing to alch while training to 50).

    • (Optional) Complete Ghosts Ahoy (Ectophial + Prayer XP).

    • (Optional) Complete Haunted Mine (22k Strength XP + salve amulet for killing Revenants if this is your only account).

Ardougne:

  1. Cannon: Train 40/43+ Range at Ogres (will be 33 if following the guide thus far).

  2. Quests:

    • Complete Temple of Ikov.

    • Complete Underground Pass (40 Agility will be fine, higher is better, 50+ Thieving earlier saves time on a shortcut).

Finishing Up:

  1. Thieving: Finish 53 Thieving at Pyramid Plunder, Blackjacking, or Fruit Stalls if not done yet.

  2. Magic: Train to 50 Magic (Camelot Teleport or splash) if not 50 yet.

  3. Quests:

    • Complete Desert Treasure.

    • Complete Curse of the Empty Lord miniquest (ghostly robes + 10k XP lamp toward Agility).

    • Complete General’s Shadow miniquest (2k Slayer XP, gets you 18 for Ava’s).

    • Complete Animal Magnetism.

    • Complete Vampire Slayer (finish boss fight).

    • Use XP lamp from Varrock Museum to go from 50-51 Agility.

    • Finish training to 50 Agility if not done yet.

    • (Optional) Complete Regicide & Roving Elves (10k Strength XP, dragon halberd/crystal bow, increased XP/hr in NMZ, access to Zulrah).

Misc Questing (Optional):

  1. Scorpion Catcher: 6.6k Strength XP, 10-15 minutes.

  2. Elemental Workshop 1 & 2: 5k/7.5k Smithing & Crafting XP (do if wanting an anchor).

  3. Rag & Bone Man, Making History, Spirits of the Elid: Additional QP.

    • Making History: 5 Kudos for fossil island access (Ammonite Crabs).

    • Spirits of the Elid: Required for desert medium diary.

    • (Optional) Complete Rag & Bone Man 2 if getting 42 Slayer for the anchor.

    • Great Brain Robbery/Rum Deal: Complete if wanting 52 Prayer (see below).

    • Barrelchest Anchor/Holy Wrench.

    • Swan Song (requires 58 Fishing/Cooking, 45 Smithing, 40 Crafting): Ability to fish monkfish.

    • One Small Favor: Guthix rest for PvP (no delay food), 20k worth of XP lamps.

    • Garden of Tranquility: Farming XP for the anchor quest line.

    • Family Crest (requires 40 Mining/Smithing/Crafting, 56 Magic): Goldsmith/Cooking gauntlets.

    • Bone Voyage: Clean finds for remaining kudos, complete quest using skills necklace, 2x Lumberyard teles, Pest Control tele, and Digsite teles/pendants (access to Ammonite Crabs & Birdhouses).

    • Depths of Despair: Access to less crowded 3x and 4x spawns of Sand Crabs.

    • Client of Kourend: 2x 500XP Lamps, use Favor Certificate on Hosidius Favor.

Barrelchest Anchor:

  1. Jungle Potion: Get 30 Fletching while completing.

  2. Quests:

    • Complete Zogre Flesh Eaters.

    • Train 45 Fishing (fly fishing).

    • Train 37 Farming (Bagged plants).

    • Train 42 Crafting (cutting gems, glass blowing).

    • Complete Rum Deal.

    • Train 50 Smithing (Blast Furnace steel bars, iron knives, or Blast Furnace gold with gauntlets from Family Crest).

    • Train 45 Crafting (cutting gems, glass blowing).

    • Train 42 Slayer (cannoning + MSB with rune arrows on wilderness tasks).

    • Complete Pirates Treasure.

    • Complete Cabin Fever.

    • Train 30 Construction.

    • Train 50 Prayer (recommended to complete all quests under Misc Questing).

    • Complete Great Brain Robbery.

Tips For 1 Defence Pures

Since this is a rather complicated build for the most part, here are a few tips to keep in mind.

  1. Use Teleports As Much As Possible

We’re not kidding when we say that this build is a bit of glass canon. Even with high hit points, you’re making yourself very vulnerable by keeping your Defence at one. Any combat scenario with monsters can be dangerous because you can’t get hit as much.

One way to lessen the risks is by simply using teleports and all other transportation options as much as possible. Going around the map manually puts you at risk of encountering enemies that can one-shot you. 

  1. Plan Ahead

We’ve said it before but we’ll say it again: plan ahead. The skills in OSRS cannot be reverted in anyway. This means if you plan on sticking with melee, then stick with that. If you raise your Magic level as well, you’re just going to significantly increase your combat level, making this build pointless.

It’s not just training that you should be mindful of. Everything from the paths you take and the skilling methods should be taken into consideration. 

  1. Questing

There are some quests that you HAVE to avoid while doing a 1 Defence Pure account. By that, we mean the quests that reward Defense XP of course. These are the ones we’re talking about.

Experience Points

Quest Name

100

The Blood Pact

500

A Soul's Bane

600

In Search of the Myreque

2,000

In Aid of the Myreque

2,000

Nature Spirit

2,000

What Lies Below

2,812

The Fremennik Trials

3,075

Heroes' Quest

5,000

Between a Rock...

8,500

Elemental Workshop III (Book of Knowledge, 2x 4250 exp)

10,000

Defender of Varrock

12,000

Olaf's Quest

15,300

Holy Grail

18,650

Dragon Slayer

19,000

A Clockwork Syringe

20,000

Monkey Madness (optional: 35,000 if you choose Defence and Attack over Constitution and Strength)

33,000

King's Ransom

45,000

Salt In The Wound

Ready To Create A 1 Defence Pure?

Accounts like these take a lot of time and effort to build. Hopefully, the guide we’ve given above is more than enough to help get you through creating one for yourself. If not, we’ve got 1 Defence Pures at RPGStash that you can take as a shortcut!

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