OSRS Elite Void Knight Equipment Guide
04.09.2024 - 17:42:26
Game Guides , Runescape
The Void Knight set is a very popular armor set for OSRS players but not a lot have the will to upgrade it to the Elite Void Knight set. It takes a lot of time and work getting the upgraded pieces of gear but you’re getting something that looks leagues better and has a few better stats as well.
Elite Void Knight Set OSRS
The Elite Void Knight set features a completely different look from the regular Void Knight set. The stats are nearly identical set aside from a +3 Prayer bonus per piece and an additional boost to damage for the Ranged and Magic set, which are 2.5% and 5% respectively.
To get the Elite Void Knight set, you’ll need to upgrade the top and bottom parts for 200 commendation points each. The Void Knight helmet can’t be upgraded. Of course, you’ll also need the base version of the Void Knight set and we’ll teach you the best ways to finish Pest Control for this.
There are a few requirements for this set:
Start the quests Mourning's End Part I and One Small Favour.
Defeat Zulrah.
Achieve 300 Chompy kills.
Complete the following quests:
Swan Song
Freeing King Awowogei
Eagles' Peak
Eyes of Glouphrie
Big Chompy Bird Hunting
Rune Mysteries
Combat Stats:
Attack: 70
Strength: 70
Defence: 70
Ranged: 70
Prayer: 50
Magic: 64
Hitpoints: 70
Non-Combat Skills:
Agility: 56
Smithing: 62
Fishing: 70
Cooking: 70
Firemaking: 50
Woodcutting: 50
Runecrafting: 50
Slayer: 50
Farming: 68
Construction: 65
Hunter: 69
Thieving: 75
Crafting: 50
Herblore: 50
Fletching: 20
Mining: 70
Reach a combat level of 100 or higher.
Achieve the required total level across all skills.
Here are the stats for each gear.
Pest Control Guide For Void Knight Set
You can get the Void Knight set from Pest Control. Considering that you’re going to get the Elite Void upgrades, a helmet, and the gloves, you’ll need a total of 1100 commendation points. That’s going to take a while if you don’t know what to do. But, RPG Stash always has your back so here’s a guide for Pest Control.
Requirements
The only requirements to do pest control are 40 combat. There are three different levels of pest control: easy, medium, and hard.
To get into the easy boat, we do need that forty combat, which is pretty easy but also gets fewer reward points for the lower level, and not as many people play the boat, so you’re not gonna get as many rounds in.
It's highly suggested you wait for the hundred combat to use the high-level boat to get your void.
First of all, if you’re less than 100 combat, you probably aren't rushing void, but it's also much faster to get it done with the high-level boat, so we might as well wait. Pest control is a safe minigame, which means you will not lose anything in here, including your hardcore status.
You’'ll need some sort of combat gear, but having the best-in-slot gear really isn't needed, so let's just move on to the gear section.
Gear Preparation
What exactly you wear in pest control is not a big deal. You won't be fighting any bosses or anything like that, and there's always going to be other players doing some damage too, so if you don't have the best-in-slot gear, you're gonna be fine.
In general, we like to bring our top melee gear because most melee gear doesn't really require any charges. Using magic is a waste of runes, and range is a little more costly, especially if you’re using a blowpipe.
If everybody's doing a little bit more damage, then the round goes a little bit faster, but if everyone was just using a whip, they would still do fine as long as we're fighting the right things.
Bringing full Dharoks is pretty popular since it is a safe death, and get to low health and crank on some monsters. It's a little more expensive since you have to repair your armor, but everyone has a little different budget. Here's a look at the gear that we'll be wearing in the example footage.
Pest Control Location
Pest control is located on its own island known as the Void Knight's Outpost. To get to the outpost, you need to make your way to Port Sarim and find a Squire who's gonna take you there.
There's also a pest control minigames teleport, which we're not 100% sure if we have to travel there once to use it or not, but even if it doesn't let us use it the first time we try, we've just explained how to get there. Once you're on the island, it's pretty easy to get into a round.
First of all, you have a bank here for any of your banking needs, and there are the easy, medium, and hard boats. Choose the highest-level boat that you can get in and get on board. You need five players to start a round.
With five-plus people, you need to wait a minute for the round to start, but if the boat gets to 25 people, it's gonna start immediately. With more than 25 players in a boat, you might get left behind. It's gonna happen occasionally, but it really is not that big of a deal, especially if you're on the veteran boat.
Gameplay Mechanics
Once a round starts, you'll be sent to the island, and it's time to fight. The arena is not very large. Right in the center, you're gonna have a Void Knight who is very much on our side, and there are four portals around the island that will constantly be spawning monsters or, in other words, pests. We'll go over each monster in just a minute. These monsters will be trying to kill us or the Void Knight for the most part, and if the Void Knight dies, we lose the round. There are two ways to win the round: if our Void Knight survives for 20 minutes, the round will end and we win.
We've never heard of a pest control round lasting for 20 minutes, so you likely won't be doing this. The other way to win is by destroying all four portals. When the round begins, each portal will be shielded, so you can't just attack a random portal at the beginning of the round.
You have to wait a second. The Void Knight's gonna slowly be knocking down those shields for each portal, one portal at a time. Once a portal's shield has been dropped, everybody should, for the most part, go pile on that portal and destroy it. Really, the only reason to attack a monster rather than a portal is if it's a Spinner, which we can start the monsters section of the guide with.
Spinner
A Spinner kind of looks like a jellyfish, and they can heal the portals—not just heal the portals, but they will heal them fairly quickly, especially if there are multiple Spinners out at a time. It's important to target the Spinners as soon as you see one spawn. It's possible to out-damage Spinners even with enough players, but it does take a few people to do a lot of damage, and at this point, if we have that many people, two or three player could just attack the Spinner and it would be dead in a second.
Sometimes you might have to make a judgment call, which is scary for some folks. If you and two other guys just can't seem to kill the portal, maybe you should kill the Spinner. If you and ten other people are running towards the last portal with people already there, then the Spinners are really screwed at that point—you can just out-damage them.
There are honestly very few times where attacking a Spinner is just a bad idea though. When a portal is destroyed, if any of the Spinners that were spawned are still alive, they will explode and poison people around. It's not a big deal overall, but if you notice the Spinners are around right as the portal goes down, you could run away and quickly avoid it.
The Runelite plugin will highlight spinners for you, but it's really not that hard to keep your eyes out for them.
Brawlers
The brawlers are the powerhouse pests. These are large gorilla-like creatures that have a purpose of defending the portals. They will not heal the portals like the spinners do; they will target players who are attacking the portal.
They've got more health than other monsters, and they're basically tanks. We can't walk around them either like other monsters. If you've seen the ape guards at the temple in Ape Atoll, then you know how these work. Even if we click on the other side of a brawler, our character is not going to run around it. You have to make sure to run around the brawler ourselves, which is a little annoying, but it's really easy, so whatever.
Torcher
The torcher will use a magic attack and has a main goal of attacking the Void Knight. The mage attacks have long range, so they don't really need to get close to the Knight to start doing damage.
These things are very weak and easy to damage. They're fairly high priority to kill since they're going for the Knight, but you shouldn't stop attacking the portal or spinner just to knock one of these out. Priority number two is protecting the Knight, though, and these are headed for him.
Shifters
Shifters are a really strange monster. They can not only teleport around themselves, but they can teleport other monsters around too, which is kind of annoying. They do a lot of melee damage, making them dangerous since they could just head right to the Void Knight and start hitting it hard.
If you have any chance to kill one of these, especially early in the game when there aren't many monsters, it doesn't hurt. Mostly, players should be focused on killing the portals, which is likely what we'll be doing, but if the Void Knight is taking a lot of damage, there's a good chance some of these jerks have teleported over there and are fighting the Knight.
Defiler
The Defiler might have a bit of a terrifying name, but they're easy to kill overall. They use range attacks very similar to the torturer, but they're not insanely high priority, and they're easy to damage.
Splatter
The Splatter is the simplest job of all pests. He's just a kamikaze pilot that tries to destroy the doors and barriers by blowing himself up. Even if you kill a splatter, it's going to blow up, which will hit you and everything else in the area.
We tend to ignore these things since it's pretty annoying to take damage, but they're pretty weak if we need something to fight early on.
Ravager
The Ravager is like a little mole that walks on two legs and has Wolverine claws. We don't know how to explain it or if this is what the actual animal looks like—not like Logan Wolverine, but the actual animal.
They're similar to the splatter; they're aiming for the barriers and doors, making it easier for other monsters to get to the Void Knight. They're not a very high priority overall, but again, they're easy to kill if we need to fight something as soon as possible.
What to Do Next
So now you've gotten off the boat, and you know about all the monsters, but what exactly should you be doing? You should run over to any portal. We usually navigate to the blue eastern portal, but it doesn't matter that much.
You don’t have an activity bar that tracks how much damage we do. If we go a long time without doing any damage, the bar is going to turn red, and no matter what you do for the rest of the match, you're not getting any reward points when the round is over.
You should make sure you're always getting some damage in, especially early on when there aren't a lot of monsters to fight. The monsters are spawning from the portals, so staying near a portal is going to help us find more things to kill.
There are two meters on the top left showing the amount of damage we've done, which is now kind of useless since they changed how the activity bar works, and we have a void symbol that shows how much health the Knight has left.
Portal Strategy
We advocate for spending most of your time piling the portals, but if your team is losing a few matches in a row, that means nobody at all is protecting the Knight, and you might need to step up. Also, when a portal dies, it does heal the Void Knight for 50 health, so you shouldn't run away from a nearly dead portal just to go save the Knight.
Fifteen seconds into the match, one of the shields will fall. You should run over to that portal and start cranking on it immediately.
Each portal does have a different weakness, so technically having a gear switch would make this more efficient, but if five or six people are on the portal, it's not going to take long to KO it. If you've got ten-plus people on a portal, you're going to be out of there in a heartbeat.
They do have 250 health on the veteran boat. If you're on the opposite side of the arena when the shield goes down, you could wait for the next one. Don't always trust that everyone is going to pile on that portal, though, so we like to try and make your contribution ASAP.
There are only a few orders that the shields can fall in, and if you have the right plugin to help you predict the shield going down next, that makes it pretty easy. However, you don't really put a ton of effort into this. It can save a little bit of time being right at the portal as the shield drops, but overall, as long as you're headed there, you'll be done quickly. There are symbols showing each portal if they still have their shields and how much health is remaining. Again, when a portal goes down, it's going to heal the Knight for 50 health.
The Reward System
The reward system for Pest Control is pretty straightforward. As we've mentioned before, you get three points for the win on the low-level boat, four for medium, and five for the veteran boat. It can vary how long a Pest Control match takes, but at a minute and 45 seconds into each match, you're guaranteed that all four portals have their shields down.
So, if you're doing well and you're killing the portals right as the shield goes down, you can assume right around two minutes per win on your fastest matches. If the team is having trouble killing portals, then it shouldn't take very long to finish either way.
It's not like you have a lot of damage to do, or the Knight is probably going to fall by then if you're having too much difficulty. We're going to say around two to three minutes per win, and of course, there's time between each match.
Often it's only a few seconds, and if we don't get into the match right away, it's rarely more than like 30 seconds to get in. So, you're looking at maybe two and a half to three and a half minutes per win, which is 17 to 24 wins per hour. You're not guaranteed to win every match, so let's say the minimum is more like 12 wins an hour, which honestly means that either not many people are online, or you've got some bad teammates, which does happen sometimes.
Twelve to 24 wins per hour adds up to 60 to 100 points per hour as long as you're on the veteran boat. If you're using either of the other boats, you're going to have to plug our own numbers in. An average of 100 points per hour is not that unreasonable to think we're going to get.
Get The Elite Void Set Now
Getting the Elite Void set is going to take some time. Considering that you can make at least 100 points per hour at max efficiency, it’s going to take you over 10 hours to get the upgraded Elite Void set. Of course, you can always trade with us at RPG Stash for help as well. Aside from the Void Knight gear, we’ve got all sorts of other gear out there.