OSRS Jad Strategy Guide: Preparation And Rewards

12.11.2023 - 11:42:15
Game Guides , Runescape

OSRS Jad Strategy Guide: Preparation And Rewards

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Looking for the next OSRS challenge to do? If you said yes, then you should know that one of the toughest bosses in the game is TzTok-Jad. As the community would call him - Jad. As a part of the penultimate challenges in OSRS, Jad will push you to your limits. Aside from a lot of hard work, you'll need a lot of preparation as well.

In this guide, we'll show you how you can beat TzTok-Jad, as well as give you a glimpse of the rewards that await you. Before that though, let's talk about Jad himself.

What is OSRS Jad?

TzTok-Jad is the boss at the end of the TzHaar Fight Caves. What makes this challenge particularly difficult is that you'll have to go through a gauntlet of 63 enemy waves first with each wave being harder than the one before it. The fight with TzTok-Jad is of course, the ultimate challenge and is the toughest in the fight cave.

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Seeing as this is a battle of attrition more than anything, you'll have to heavily prepare for TzTok-Jad, as well as the rest of the Fight Cave. Before that though, let's talk about how you can get to the fight caves first.

How To Get To TzHaar Fight Cave

Getting to the fight cave is the easiest part of this challenge. There are two ways to do this. For one, you can use the TzHaar Fight Pit minigame teleport. You can also use the fairy ring code blp and then head north from where you spawn. Both should be relatively easy to do and should be no problem.

OSRS TzHaar Fight Cave Strategy Guide

The TzHaar Fight Cave doesn't have any strict requirements. You can technically go through the dungeon with low levels but that's not a good idea of course. If you want to make the journey a breeze, you'll need to be at these skill levels for your chosen type of combat.

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SkillRangedVoidGuthan'sPureMeleeTankMagicIron
Ranged75757580N/A80+N/A61+
Hitpoints7575758085+857570+
Prayer6043604375+75+4343+
Defense7042+70< 2090+90+40+50+
AttackN/A7570N/A90+N/A30+50+
StrengthN/A4270N/A90+N/AN/A50+
MagicN/A80/92N/AN/A94N/A90+56+

Best Weapons

Choosing weapons can make or break your fight cave run. There are tons of weapons in the game but these are the ones that we find to be most effective when it comes to efficiency.

  1. Toxic Blowpipe- It's very effective against all of the enemies inside the cave - includingTzTok-Jad. It's not as accurate and as powerful compared to crossbows but the damage you get in return is much better thanks to its attack speed of 2 ticks, when on rapid. You're also getting a substantial damage bonus thanks to venom making it a perfect choice for high-health enemies in the higher levels of the cave.
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  2. Twisted Bow - Very effective when used against the Ket-Zeks and TzTok-Jad. However, it's a bad choice against every other enemy inside the cave. Recommended to bring this around for specific areas such as the fight against Ket-Zeks and TzTok-Jad.
  3. Crossbows- The Rune crossbow stands as a Ranged weapon accessible in the early stages of the game, requiring a Ranged level of 61 for usage. For added versatility, one can opt for an off-hand, either to bolster Defense, like the crystal shield for handling Tok-Xil with less trepidation while Ket-Zeks are still in play, or to amplify offense, such as the twisted buckler for maximum damage or the book of law for improved prayer and accuracy. The accessibility of the rune crossbow marks it as the earliest viable weapon for Ironmen seeking their initial fire cape. However, as one progresses, higher-tiered crossbows offer the advantage of employing dragon bolts, delivering an extra punch of damage.
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  4. Blood Spells- One of the best utility tools you can have for the fight cave are Blood Spells. These magicks give you a life leech effect which lets you heal yourself for 25% of the damage you deal. It goes without saying that the harder you hit, the more you heal yourself. This is going to help with your overall durability and survivability for the entire run which is one of the most important aspects to look into. The challenge with Blood Spells is that you'll need at least a Magic level of 56 and must have completed the Desert Treasure I quest to be able to use it.
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  5. Gunthan's equipment - For those wielding Guthan's equipment, a strategic approach is vital to harness its potential. To activate the set effect, Infestation, one must carry both the weapon and the armor. This necessitates a robust 70 Attack and 70 Defence to don the complete ensemble. A successful strike with this set presents a chance to not only deal damage but also to restore health equivalent to the inflicted harm. With the addition of the Amulet of the Damned, it's possible to exceed one's maximum Hit Points by 10, enhancing survivability. Managing healing resources becomes a pivotal aspect of navigating the Fight Caves. This equipment offers a buffer for mistakes and heightens the odds of triumph, particularly when facing foes that can be safely engaged. This equipment can help you out through many of the levels in the fight cave. It's one of the best healing tools at your disposal during critical moments.
  6. Saradomin Godsword- This is going to be one of the best secondary weapons to have at your disposal. While the high Attack level requirement can be hard to overcome, the effort on your end will be worth it as it's one of the most potent and versatile weapons to bring into the Fight Caves. It's a special attack, the Healing Blade gives you healing capabilities, as well as Prayer points which are calculated depending on the amount of damage that you deal.
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  7. Holy Wrench- This is one of the utility items that you should have with you. It enhances the efficiency of your Prayer potions, as well as your restores. Each time you use your Prayer potion, you're able to restore an extra point which is going to be very helpful in your run.
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  8. Ring of the Gods (i) - This makes your Prayers extra potent. This bonus is going to be a boon throughout your entire journey in the Fight Caves.

While you should bring the weapons you are most comfortable with, keep in mind that the Fight Caves feature a set of challenges that are the same for every player. As such, these weapons are going to be very helpful as you go up against the foes inside the area.

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Fight Caves: The Battles Ahead

The concept of the Fight Caves remains pretty simple, you need to get through 62 waves of monsters that range from level 22 to 360. After all that, you'll need to face the final boss, TzTok-Jad, who is one of the toughest bosses in the game. Each of the floors will require a specific strategy. The monsters that occupy them generally have high Attack and Strength, making them quite the foes to deal with, even at high level. To give you a better idea of what you're up against, here's a floor-by-floor guide of who you're going to have to beat.

Before that though, here's a quick list of the monsters you'll face, and the best strategy against them.

WaveLevelNameHitpointsAttack styleMax hit (approx.)Notes
122Tz-Kih10Melee4A fairly weak monster but can be very deadly when facing off along with other monsters. They can drain Prayer points at close range too.

Regardless of the case, always go for these monsters first so that they don't waste your Prayer Points.

345Tz-Kek20Melee7A melee fighter that can be very annoying if you don't plan well. They are the least dangerous of all the monsters so they should be your last priority just in case they're in a group with other monsters.
322Tz-Kek10Melee4These spawn after you kill a higher level Tz-Kek.
790Tok-Xil40Ranged, Melee13One of the most dangerous enemies on the Fight Caves. They can deal serious damage if not taken care of quickly. Focus on them once you've killed off the bats.
15180Yt-MejKot80Melee31While pretty dangerous, these monsters are fairly easy to kill too since they can be easy to trap in the area. Don't get too close though as the amount of damage they deal can be very dangerous.
31360Ket-Zek160Magic, Melee54A monster that can deal heavy Magic damage to you. Your best bet against its attack is to mitigate them with prayers. Get to a safe spot and block its attack as you dish out your own.
63702TzTok-Jad255Melee, Magic, Ranged97The final boss of the cave and what stands between you and your fire cape. Requires a lot of strategy and planning.
63108Yt-HurKot60Melee14Very annoying enemies that can make the boss fight go on forever as long as they're alive.
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Tz-Kih (level 22)

Tok-Xil (level 90)

Tz-Kek (level 45)

Yt-Mejkot (level 180)

Yt-Hurkot (level 108)

Ket-Zek (level 360)

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WaveMonstersNotes
1Tz-Kih (level 22)Don't get too greedy against them. Hit and then move away so that you don't get your prayer drained.
2Tz-Kih (level 22) x3Same as above and focus on one enemy at a time.
3Tz-Kek (level 45) 
4Tz-Kek (level 45) x2

Tz-Kih (level 22)

Always kill the Tz-Kih first because their prayer drain can really hamper your progress. Same with above, use a hit and run tactic.

Always kill the fiery, bat-like, level-22 Tz-Kih first using a hit-and-run tactic to prevent its Prayer drain![1]

5Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
6Tz-Kek (level 45) x2 
7Tok-Xil (level 90)Use Protect from Missiles to greatly mitigate the damage from this monster. Its range attacks are its bread and butter.
8Tok-Xil (level 90)

Tz-Kih (level 22)

 
9Tok-Xil (level 90)

Tz-Kih (level 22) x2

 
10Tok-Xil (level 90)

Tz-Kek (level 45)

 
11Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
12Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 20) x2

 
13Tok-Xil (level 90)

Tz-Kek (level 45) x2

 
14Tok-Xil (level 90) x2 

From here onwards, you'll be going off against the Yt-Mejkots. If there are smaller monsters in the area, use them to block the Yt-Mejkots. Alternatively, you can also use Italy Rock or Dragon Rock.

15Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22)

Focus on blocking the Yt-Mejkot first and then heal any damage with Guthan's Protect from Melee when necessary.
16Yt-Mejkot (level 180)

Tz-Kih (level 22)

 
17Yt-Mejkot (level 180)

Tz-Kih (level 22) x2

 
18Yt-Mejkot (level 180)

Tz-Kek (level 45)

 
19Yt-Mejkot (level 180)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
20Yt-Mejkot (level 180)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
21Yt-Mejkot (level 180)

Tz-Kek (level 45) x2

 
22Yt-Mejkot (level 180)

Tok-Xil (level 90)

 
23Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kih (level 22)

 
24Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kih (level 22) x2

 
25Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

 
26Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
27Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
28Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45) x2

 
29Yt-Mejkot (level 180)

Tok-Xil (level 90) x2

 
30Yt-Mejkot (level 180) x2Use Protect from Magic once you get into this battle. It can greatly mitigate most of the damage that you can take.

From here, you'll be going up against Ket-Zeks which are pretty powerful mages. You can use Protect from Magic to cancel out the damage.

31Ket-Zek (level 360)Now would be a good time to use your ranged weapons. The melee attacks of Ket-Zeks can be very painful. A hit-and-run tactic for melee users is advised but this is a hard tactic to stick with.
32Ket-Zek (level 360)

Tz-Kih (level 22)

 
33Ket-Zek (level 360)

Tz-Kih (level 22) x2

 
34Ket-Zek (level 360)

Tz-Kek (level 45)

 
35Ket-Zek (level 360)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
36Ket-Zek (level 360)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
37Ket-Zek (level 360)

Tz-Kek (level 45) x2

 
38Ket-Zek (level 360)

Tok-Xil (level 90)

Unless the Tok-Xils are far-off, go after them first as they can really disrupt your plan of attack against the Ket-Zek.
39Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kih (level 22)

 
40Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kih (level 22) x2

 
41Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kek (level 45)

 
42Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
43Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
44Ket-Zek (level 360)

Tok-Xil (level 90)

Tz-Kek (level 45) x2

 
45Ket-Zek (level 360)

Tok-Xil (level 90) x2

On this level, go after the Tok-Xils first even if they're far off. Focus on fighting them one at a time.
46Ket-Zek (level 360)

Yt-Mejkot (level 180))

Use the Ket-Zek to block the Yt-Mejkot. Alternatively, you can also use Italy Rock or Dragon Rock.
47Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kih (level 22)

 
48Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kih (level 22) x2

 
49Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kek (level 45)

 
50Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
51Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
52Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tz-Kek (level 45) x2

 

You're now going up against all basic enemies. In case you get confused, here's how you should kill them in order - Tz-Kih, Tok-Kill, Ket-Zek, Yt-Mejkot, Tz-Kek

53Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

You can use the Tok-Kill to block the Yt-Mejkot if you're having a tough time against them.
54Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kih (level 22)

 
55Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kih (level 22) x2

 
56Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

 
57Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22)

 
58Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45)

Tz-Kih (level 22) x2

 
59Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

Tz-Kek (level 45) x2

 
60Ket-Zek (level 360)

Yt-Mejkot (level 180)

Tok-Xil (level 90)

 
61Ket-Zek (level 360)

Yt-Mejkot (level 180) x2

Before killing off all monsters, make sure to use Guthan's to heal your health in a safespot. You won't have time to do so on the next floor. Use Protect from Magic before the level ends as well to prepare for the next and last wave before the boss.
62Ket-Zek (level 360) x2Once this floor begins, make sure to get to the Orange Ket-Zek as soon as you can. Also, remember where it spawned out of as that will be where Tz-Tok-Jad will be in the next round.

Once you kill the last enemy, move away from the spawn area a bit because Tz-Tok-Jad will open with a melee attack that can deal massive damage.

You should also restore your health and Prayer as much as you can. Activate Protect from Ranged, and then switch to Protection Prayers as soon as you possibly can as well.

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TzTok-Jad Strategy

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Once you've gone through 62 floors, TzTok-Jad will appear immediately without giving you any break. If you followed our instructions on floor 62, then you'll have the upperhand once he arrives.

Tz-Tok-Jad also has a ranged attack which he does by stomping on the ground to deal massive damage. He can also use Magic attack whenever he growls. This is very easy to telegraph as he winds up before discharging a fireball. Once the wave starts, he will use one of these two attacks if you aren't within melee range. Make sure that you're prepared to retaliate with the right Prayer skill to greatly mitigate the damage you receive from his initial attack.

Aside from Tz-Tok-Jad, you're also going to have to kill four Yt-Kurhots that appear and heal the boss once his health drops to 50%. Tag all the healers and depending on your defense level, either tank them or kill them all to continue. If they fully heal Tz-Tok-Jad, they'll disappear and then come back later once he's at half-health again.

TzTok-Jad Tips

1. Prayer Switching: TzTok-Jad alternates between Ranged and Magic attacks. To counter these attacks, you must switch between the appropriate protection prayers: "Protect from Missiles" for Ranged and "Protect from Magic" for Magic. Be vigilant and quick in your prayer switching to avoid taking damage.

2. Attack Signals:

Melee: TzTok-Jad will use a melee attack if you get too close to him. Unlike his Ranged and Magic attacks, this is an instant attack, so avoid getting within melee distance.

Magic: When TzTok-Jad prepares a Magic attack, he rears up and dangles his front legs. A fireball is then launched from his mouth. Switch to "Protect from Magic" when you see this animation.

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Ranged: TzTok-Jad's Ranged attack is signaled when he rears up on his hind legs and slams his front legs onto the ground. This causes a boulder to fall on you. Switch to "Protect from Missiles" when you see this animation.

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3. Range Attack Recommended: Using Ranged to attack TzTok-Jad is recommended because he is resistant to Magic. Ranged allows you to damage him effectively while staying at a safe distance.

4. Predicting TzTok-Jad's Location: You can predict TzTok-Jad's initial location based on where the off-colored Ket-Zek spawned in the previous wave. He will appear where the off-colored monster was. This can help you prepare to switch prayers in time.

5. Yt-HurKots: When TzTok-Jad's health drops below 150, he will summon four Yt-HurKots to heal him. It's essential to deal with these healers while continuing to ward off TzTok-Jad's attacks. If the Yt-HurKots manage to heal him to full health, they should not be killed, as they will respawn when his health drops again. If you distract them before they fully heal him, they will not respawn when killed.

6. Movement Tactic: TzHaar creatures move east or west before moving north or south to reach you. This information is useful when trying to trap TzTok-Jad when he spawns.

7. High-Damage Attacks: Keep in mind that TzTok-Jad's attacks can deal up to 97 damage. Even with the Vengeance spell, a single high-damage hit can end the fight, particularly if the Yt-HurKots are also attacking you.

Can You Log Out Of TzHaar Fight Caves And Not Lose Progress?

The Fight Caves can take a while even if you're prepared. As such, most people wonder if it's actually possible to log out of the Fight Caves without having to lose progress. L

ogging out to save progress in the TzHaar Fight Cave can be a useful strategy, especially if you need a break or have real-life interruptions. However, there are some key points to remember when logging out during the Fight Cave:

  1. Single Logout Click:

Clicking the logout button once will prompt the game to start the logout process, but you won't immediately log out.

Two red messages will appear in the chat box, informing you that you'll be logged out as soon as the current wave ends.

You can then kill all monsters in the current wave, and once you're done, you will safely log out.

When you log back in, you will start on the next wave.

  1. Double Logout Click or Prolonged Avoidance of Combat:

Clicking the logout button twice or avoiding combat for 10 seconds while monsters are alive will also save your progress, but you will start from the beginning of the wave you were on.

In this case, you'll need to go through the initial conversation with the creature at the entrance again, and then the wave will begin once the conversation ends.

  1. Be Prepared Upon Logging In:

When you log in after a single logout click, you'll find yourself in a conversation.

This gives you some time to activate the necessary prayers and prepare to deal with the wave's monsters.

Ensure you have your strategy in mind and quickly position yourself as needed, as monsters will spawn once the conversation ends.

  1. Risks of Logging Out:

While logging out is a helpful strategy for breaks or interruptions, it can be somewhat risky. Monsters spawn quickly, so make sure you're ready when the conversation ends.

  1. Avoiding Combat:

You can also log out safely when you're not in combat for 10 seconds, but this should be used with caution, especially in later waves where combat is more intense.

Logging out can be a useful tool in the Fight Cave, but it requires careful planning and execution to ensure you're ready to tackle the challenges of each wave. Be aware of the risks and practice your strategy to maximize your chances of success.

TzTok-Jad Rewards

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Beating TzTok-Jad will reward you with Tzrek-jad a pet that can't be sold. However, what you're really after when fighting TzTok-Jad is the fire cape. It's the second-best melee cape in the game, with Infernal Cape being the first. The cape gives a ton of bonuses for melee combat, as well as many other skills.

The fire cape is the reason why most people go through all of the trouble to beat TzTok-Jad. The good news is that you only need to beat him and the TzHarr Fight Cave once to get it. A few things to keep in mind with the fire cape:

  • If you and TzTok-Jad die at the same time, you won't receive the Fire Cape. You'll need to complete the challenge again to obtain it.
  • The Fire Cape is required to access deeper areas of Mor Ul Rek. You need to show the cape to TzHaar-Key guards in the city center. This doesn't consume the Fire Cape.
  • To access the Inferno, a challenging combat minigame, you will need to sacrifice your Fire Cape to TzHaar-Ket-Keh.
  • If you die in Wilderness areas below level 20, the Fire Cape will remain in your inventory but won't be usable until you have it repaired.
  • To repair the Fire Cape, you can use the services of Perdu by paying him 150,000 coins.
  • If you die in Wilderness areas at level 20 or higher, and you are not protected, the Fire Cape will turn into coins.
  • You can use a Trouver parchment and 500,000 coins on Perdu to have the Fire Cape unlocked again.

Obtaining and maintaining the Fire Cape is a challenging task, but it is well worth it for the benefits and access it provides in the game. Be prepared for a tough battle when facing TzTok.

Prepare For The Tough Challenge Ahead

The Fight Caves and the battle with TzTok-Jad are undoubtedly some of the toughest challenges in OSRS. If you don't prepare well, you're going to struggle against this boss in the game. Once you do beat him, prepare to showcase your trophy and your awesome fire cape to your friends!

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