OSRS Skillers Guide

30.06.2024 - 15:20:29
Game Guides , Runescape

OSRS Skillers Guide

There are lots of account builds in OSRS but one that can really out yourself to the test is a Skill Pure. Skillers take a lot of time creating this type of account but at RPGStash, we’ve got a few pre-made ones if you’re interested.

This is one of the hardest ones to make but it’s also one of the most rewarding as well. Before we dig a little deeper into creating a Skill Pure, let’s talk about what a Skill Pure is first.

What Is An OSRS Skill Pure Account?

As with any Pures in the game, Skill Pures focus on training every Skill except the Combat Skills. This leaves your combat level at a maximum of 3.

To put it simply, combat isn’t an option on an account like this. Aside from being relatively dangerous, it’s a must to avoid combat as you don’t want to get any form of combat XP. If the danger of combat is hard enough to avoid, you’ll have to keep in mind that moving around thew world will be much harder as well.

Players create Skill Pures for the challenge. However, since you can trade items between yours accounts in OSRS, this is also a smart way to keep your main account stacked with gold and resources.


  • Makes money making easier as you can focus on production skills only.

  • Can be used as a means to supplement your main account with gold and items.


  • Hard to build.

  • Focus solely on farming and can’t be used elsewhere.

OSRS Skilling Guide For F2P

The best Skills to train early on are mining, fishing, and woodcutting. All Skills are essential eventually but it’s actually best to focus on mining first as many of the money making methods for Skillers revolve around this skill. You’re going to get out of Tutorial Island with level 3 Mining already.

Again, you can start training any of these skills. If you want to go for the easiest, focus on fishing and woodcutting first. Aside from being relatively easy to train, most of the best training areas for these are already available to you at the start of the game.


Smithing is unfortunately not as profitable in an F2P account as it is in P2P. The best way to earn money using this skill is by smelting bars like iron, steel, and silver. However, the money here really isn’t worth the effort. On an F2P account, it’s best to just focus on making Rune gear for their XP.

Levels 1-5: Bronze axes

This is the easiest way to get to level 5 Smithing. Each successful axe gives you 12.5 XP.

Starting Experience

Experience Needed

Ending Experience

Bronze Bars Required

Input Cost






Levels 5-9: Bronze scimitars

After doing the axes, move on to the bronze scimitars next. Create these until you get to level 9 which should be quick considering that each weapon gives you 25 XP.

Starting Experience

Experience Needed

Ending Experience

Bronze Bars Required

Input Cost






Levels 9-18: Bronze warhammers

Next, move on to bronze warhammers. Each successful item nets you 37.5 XP.

Starting Experience

Experience Needed

Ending Experience

Bronze Bars Required

Input Cost






Levels 18/29-33: Bronze platebodies

You can focus on doing warhammers til you get to level 18. If you’ve done quests like The Knight’s Sword, then it’s likely that you’ll be around level 29 next. Regardless, make sure to start working on bronze platebodies next.

Starting Experience

Experience Needed

Ending Experience

Bronze Bars Required

Input Cost






Starting at 29:

Starting Experience

Experience Needed

Ending Experience

Bronze Bars Required

Input Cost




445 (299 if you are smelting the bars yourself)


Level 33-48: Iron platebodies

After you’re done with bronze plate bodies, move on to iron platebodies next. Each one will give you 125 XP.

Starting Experience

Experience Needed

Ending Experience

Iron Bars Required

Input Cost




2,590 (1,735 if you are smelting the bars yourself


Level 48-68: Steel platebodies

Steel platebodies are the best from level 48 onwards. You’ll ned around 13,920 steel bars to get enough to get to level 68.

Starting Experience

Experience Needed

Ending Experience

Steel Bars Required

Input Cost




13,920 (9,491 if you are smelting bars yourself)


Level 68-88: Mithril platebodies

Mithril platebodies are the best at getting you to level 88 from level 68. While this method is the most efficient, keep in mind that this entire process is still relatively long. Just the round trip from the smithing are itself to the bank will take you around 25 in-game hours. Make sure to bring a lot of patience for this part of the journey.

Starting Experience

Experience Needed

Ending Experience

Mithril Bars Required

Input Cost




75,615 (47,260 if you are smelting bars yourself)


If you want to make the training faster, make sure you start drinking dwarven stoute from level  87 onwards. Ideally, you should drink one every minute. While more costly, it will cut down training time significantly.

Level 88-98: Adamant platebodies

The journey to 98 from level 88 is even going to be longer. Some players say it can take somewhere between 45 to 50 hours so be patient. One way to make this quicker is by using energy potions so you can move around more quickly but of course, this wlll be costly.

Some players smith rune platebodies instead. It does have higher XP but it’s not really enough to make the switch. As such, most players prefer using adamant platebodies instead because it’s much cheaper.

Starting Experience

Experience Needed

Ending Experience

Adamant Bars Required

Input Cost




118,720 (74,200 if you are smelting bars yourself)


Level 98-99: Rune equipment

Although there’s only one more level to go, the training method is still going to take long. From here on out, we really suggest you take dwarven stout for that much needed boost to smithing. Using energy potions is good as well as it will also make you move more quickly and more consistently to cut down training time. 

Rune platebodies provide the best experience possible if you’re at an F2P account but since it’s costly, you might want to hold on and get more gold first. Getting to level 99 can wait until you have enough money.

You can breakeven with the money you spend on training by doing adamant platebodies instead but the training time is a lot longer this time around.

Rune platebody:

Starting Experience

Experience Needed

Ending Experience

Runite Bars Required

Input Cost




16,385 (9,835 if you are smelting bars yourself)



Until you reach level 55 or 66 and are able to produce 5-6 times as many runes at the World 16 Air Company, runecrafting in F2P will be sluggish and unprofitable. The World 16 Air Company is your best bet after you start training this skill, which should be your final one. Make advantage of all the Genie Lamps and Experience Tombs you can get on it while in F2P.

Levels 1–9/14/20: Air runes

The typical method for learning Runecraft in free-to-play is to craft air runes, which awards 5 Runecraft XP each time you use rune essence or pure essence. 

This process should be pretty quick especially is you use the bank near the Air Altar. This should be around south of Falador.

Once you make the runes, either walk to Falador or teleport to it to get to the bank. Teleporting is obviously faster but it’s not going to be available to you since you’ll need level 37 Magic for it. Once you hit level 9, move on to doing earth runes to get more XP.

Required Experience (1-9)

Required Pure Essence or Rune Essence

No. of Inventories (28 essence per inventory)

Cost of Pure Essence

Air Runes Value








Levels 9–14/20: Earth runes

You can start making earth runes at the Earth Altar just northeast of Varrock. There’s a short distance between the altar and the bank as well. There’s also the Varrock teleport but it won’t be available to you while skilling. You can either sell or keep the earth runes you get here. You won’t be using magic anyway so just sell it.

Required Experience (9-14)

Required Pure Essence or Rune Essence

No. of Inventories (28 essence per inventory)

Cost of Pure Essence

Earth Runes Value








Levels 14–20: Fire runes

You can find the fire altar north of Al Kharid. It should be around west of Emir’s Arena just in case you’re having trouble finding it. From here, the nearest bank to get to will be in Al Kharid. The distance between the bank and the altar is a bit far which is why most people will opt to focus on making earth runes instead.

Required Experience (14-20)

Required Pure Essence or Rune Essence

No. of Inventories (28 essence per inventory)

Cost of Pure Essence

Fire Runes Value








Levels 20–99: Body runes

From level 20 onwards, your best bet at getting to level 99 is with body runes. These runes can be used for a variety of spells but they won’t be of use to you. You can make a ton of profit by selling the runes you can make with this training method which is good at least.

Required Experience


Required Pure Essence or Rune Essence

Created Body Runes

No. of Inventories (28 essence per inventory)

Cost of Pure Essence

Body Runes Value










Both smithing and runecrafting have mining as their direct root. You will acquire mining experience more quickly than smithing because smithing is extremely slow. The process of runecrafting is the same, but it is slower and far more lucrative; to train, you must complete the Rune Mysteries Quest. 

Levels 1/10–15: Copper ore/Tin ore

The best way to mine both ores is at the Dwarven Mines or at East Lumbridge Swamp Mine. If you’ve yet to level up your Smithing, you can keep the ores here so that you can use them later on for training.
If not, you can focus on mining at the Varrock Mine instead. Head to the Eastern Varrock Bank to sell the ores.

Starting Experience

Required Experience for 15 from 0

Required Copper or Tin Ore for 15 from 0

Starting Experience at 10

Required Experience for 15 from 10

Required Copper or Tin Ore for 15 from 10



138 (2,415 experience)



64 (1,120 experience)

Levels 15–99: Iron ore

From level 15 to 99, your best bet is by mining iron ore. Most of the time you take when doing this method will be dedicated to waiting for the ore to respawn. You can make the most of your time by dropping the ores. From there, mine locations that have three iron rocks near a single tile to reduce your walking time.

The best place to mine iron ore is at Al-Kharid Mine as this is the only place that meet the conditions above. If you don’t mind extending your training time a bit, you can mine anywhere else where iron ore is available.

If you’re on a P2P account, you can train mining with other methods such as Blast Mining. For Skilling purposes however, it’s best to just focus on mining and increasing amount of different ores per level.

Starting Experience

Experience Required

Required Iron Ore

Banking Profit



372,344 (13,032,040 experience)


Once you hit level 85, you can start focusing on Rune Ore mining instead. However, if you want a more profitable option, you can go for mining Gold at level 70. This is often the better choice for Skillers as this is an excellent way to make money early on.

When going this route, make sure to complete Rune Mysteries so that you can start training using Rune Essence. 

Start by mining Iron Ore at the Varrock Southeasty mine until you hit level 60. Join the Mining Guild shortly after. Don’t forget that you can also mine gold and silver ore at the Crafting Guild. This is a good way to reach level 70 Mining quickly.

Fishing And Cooking 

After finishing Tutorial Island, you’ll be level 3 Fishing already which is a very good start.

Focus on catching lobsters and swordfish if you’re on a F2P account first. As with mining, you’ll need to fish for an increasingly difficult type of fish as you progress through coking. From level 20, catch salmon and so on. More fishes will be available to you on a P2P account so keep that in mind.

Training Fishing is pretty straightforward but it does take a lot of time. You can start training your Cooking skill at this time as well simply by cooking the fish that you catch.

There’s typically a cooking spot nearby fishing spot as well. If there aren’t any, you can setup your own fire and cook the fishes there.
Since you won’t be doing any combat on a Skiller account, you can just sell any fish you catch or cook. You can make a ton of profit with the training of both skills. It’s very likely that your Fishing skill is going to hit 99 first before Cooking. If that happens, you can just cook other dishes until you max out.

Woodcutting And Firemaking

Like Fishing and Mining, you’re going to leave Tutorial Island at level 3 Woodcutting already.

Training Woodcutting is pretty straightforward as you only need to chop down an increasingly difficulty type of tree. On a F2P account, your endgoal is to start chopping down Willows and Yews eventually. Keep in mind that some trees are going to be near enemies which is a big no-no for Skillers. Just focus on the trees that are near towns.

Instead of selling your logs, you can just use them for Firemaking training instead. Firemaking is arguably one of the least useful skills in OSRS and the same goes for Skiller accounts. Especially more so now that you can’t do Wintertodt anyway.

To make training more efficient, just start lining up logs one tile away from each other. You can start lighting them up consecutively while doing minimal clicks. As both Skills are relatively useless in a Skiller account, you can go ahead and focus on doing these last.


Crafting is the sole F2P skill that is not directly linked to any other skill. In fact, it can be trained independently of all other skills thanks to its linkages to a variety of other skills.

OSRS Skilling Guide For P2P

 With membership, you can access a number of additional skills that can be quite beneficial. While some of these abilities are based on F2P skills, others are stand-alone skills. Every minigame is available to Members, and skillers can benefit from several of them.


One of the two talents that needs a quest to start training is Herblore. At level 3, you can use this to identify Guam leaves, which naturally requires you to reach level 3 Herblore without training. Gaining 250 experience from the Druidic Ritual quest raises your Herblore level to 3, allowing you to begin training.

If you’re patient, Herblore can be quite profitable when combined with Farming. It’s simple. You won’t be able to earn much money at first because the potions you can make aren’t very valuable to anyone. However, as time goes, you’ll be able to create additional potions, such as antipoison, prayer, super strength, and super defense.

Your primary objectives for this skill will be to reach levels 38, where you can make Prayer potions; 55, where you can make Super Strength Potions; 63, where you can make Super Restore Potions; 72, where you can make Range Potions; 76, where you can make Magic Potions; 81, where you can make Saradomin Brews; and 82, where you can make Super-Strong Weapon Poison, which is currently the best potion you can make.

While herbs are mostly obtained through combat, Herblore has no direct correlation to any skill. You will most likely need to purchase all of your resources, or most of them, in order to train this skill. 


Fletching is a skill that may be learned more quickly and yields more profit.

For this Skills, your main focus is sto start fletching yew longbows, magic shortbows, and magic longbows. These three yield the most XP once you reach level 70 and above.

You can make a ton of money through Fletching but the problem is that it’s highly dependent on the demand on the market. You can use online tools to check which bows are in demand currently. For this Skill, you can train it alongside Crafting and Woodcutting.


Oddly enough, this is one of the hardest Skills to get to 99 but your effort can pay off well as this is one of the most profitable as well.

Farming takes a lot of time mainly because you have no control over how quickly the plants grow. You can start with potatoes, the limpwurt flowers, goutweed herbs, willow trees, etc. Make sure to refer to online guides to see which plants offer the most XP at your current level.

You can get seeds from a lot of places but as money isn’t usually an issue on Skiller accounts, we highly suggest buying them instead as this is quicker. You can also get some seeds through bird’s nest events or by pickpocketing farmers (which is useful for Thieving training). 

As this is mostly an AFK training Skill, you can focus on setting up farm runs while logging in and logging out of the game. Unfortunately, it will take months for you to max out this Skill even while doing the best methods.


Once you get a decent level, thieving may be a very profitable and quick talent. However, it might be risky for skillers because failure results in loss of damage.

At your early levels, it’s best to steal items from baker’s stalls. Focus on stealing cakes particularly until you hit level 38. From there, you can start stealing from farmers. We highly suggest doing this as the seeds you can get from them are going to be helpful for training Farming.

At level 50, you can train using the Rogues Den minigame but failure causes you damage. You probably have enough food from Cooking and Fishing training so this shouldn’t be that big of a deal.

From 55 onwards, start stealing from knights. There’s a Blood Rune Chest nearby but you probably don’t want to go near this as there are enemies nearby that can start attacking.

Getting to 99 is a matter of moving towards higher level NPCs to steal from. When it comes to Thieving training, it’s best to focus on studying the movement of the NPCs. Make sure that you master your targets and create a perfect plan of attack when stealing.

The Pyramid Plunder minigame is also great for Thieving training. Access to this will only be available after doing Enakhra’s Lament. Make sure to proceed through the minigame with caution as there are a lot of ways to get poisoned here.


Agility doesn’t have much use to Skillers but it’s still worth training for if you want to master your Skiller account. It’s only real purpose is increasing your run energy which is actually useful for training some skills.

Your run energy will replenish more quickly the higher your Agility level, allowing you to run longer and recover from runs more quickly. 

However, there are a few ways to make money with Agility. First, you can train in the Agility Pyramid in the desert at level 30. Reaching the summit will award you with an artifact that you may sell to Simon Templeton, who is located directly outside the region, for a thousand gold. 

You will be able to overcome every challenge in the Brimhaven Agility Arena after you reach level 40. If you train here for a long enough period of time, you can purchase a number of rare items with the tickets you earn, or you can obtain large quantities of Agility experience. 

OSRS contains a number of locations created especially for agility training. Additionally, there are many of shortcuts that, with a sufficiently high Agility level, will accelerate your travel somewhat.


Although Hunter gives skillers access to a number of extremely useful pieces of clothing, it’s primarily simply a lot of labor for little return. Be prepared for an onslaught of random events because this skill tends to draw more of them than other skills.

 Hunter is a skill that produces little earnings until it reaches higher levels and can only be learned effectively quite far away from a bank. However, it does provide a number of helpful items that are usable at specific Hunter levels: 

  • The Rabbit-Foot Necklace, worn at Hunter level 23, increases your chances of obtaining the Bird's Nest random event while woodcutting, which can be profitable due to the seeds you may find

  • The Spotted Cape, equipped at Hunter level 40, reduces your weight by 3 kg and is very useful for a skiller who needs to run around

  • The Gloves of Silence, equipped at Hunter level 54, improves your chances of successful pickpocketing, though it damages them when you fail; at Hunter level 63, you can earn money by catching Red Chinchompas; at Hunter level 66, you can even better, reducing your weight by 5 kg.

 You can play the Impetuous Impulses minigame if you have level 17 Hunter. This is the most lucrative aspect of Hunter, and it can be extremely profitable if you're lucky.


Construction is the ultimate finishing touch for a wealthy skiller, but it delivers no benefit to skillers and is quite costly.


If you’re a skiller, you can accomplish beneficial things with your house, such as relocating them to more difficult-to-reach areas of Runescape so that House Teleportation Tablets can be used to travel there. Your house can be started at Rimmington for 1000 gold at level 1 Construction.


It can then be moved to Taverly for 5000 gold at level 10, to Polnivneach for 7500 gold at level 20, to Relleka for 10k at level 30, to Brimhaven for 15k at level 40, and to Yanille for 25k at level 50. Your Family Crest, which you can obtain at level 16 Construction, is an intriguing but somewhat pointless component of the game. It serves just to display your colors.

  • The Parlour serves solely as a bookshelf that you may place in practically any room of your home to store all the helpful books you've ever acquired so you can deduct them from your bank.

  • The Garden is useless, although it does have a doorway leading to your home.

  • The kitchen has a stove and a water supply, and you can acquire tea there to raise your construction level. It's also somewhat handy for cooking. Additionally, there are numerous varieties of bears that you can obtain indefinitely and that temporarily increase your skill level.

  • The dining room serves no practical function.

  • At level 55, the Workshop provides a quicker method of training Construction and a means of fixing damaged weapons and armor, with the possibility of the armor having a rune.

  • Bedrooms serve merely to enable you to engage a Butler in order to expedite the training process for Construction.

  • The Skill Hall serves no practical purpose other than providing an opportunity to demonstrate a variety of skills, such as runecrafting, smithing, and fishing. It can have a staircase built into it.

  • While entertaining, the games room serves no real practical purpose. If establishing a ring toss or any other Ranging game does not provide Range experience, then don’t build it.

  • Skillers don't use combat and don't desire to acquire experience, which is what a combat room does for you, thus they can't use it.

  • You can display your completed quests in the Quest Hall, however the majority of them are from quests that require combat. Yet, it has an endless capacity to hold an amulet of glory.

  • For skillers, the study is useless.

  • You may save money and bank space by keeping all of your excess costumes and random event suits in the Costume Room.

  • Since skillers don't employ prayer, the chapel is useless to them.

  • Skillers can't use the Portal Chamber since installing a teleport requires a certain Magic level.

  • For skillers, the Formal Garden is useless. Although all dungeon chambers are tied to combat, it may have a dungeon entrance.

  • For skillers, the Throne Room is useless.

  • For skillers, the Oubliette is useless.

  • For skillers, the Dungeon Rooms are useless.

  • For skillers, the Treasure Room is useless.



Slayer is the most difficult Member skill for skillers to learn since it is entirely focused on combat, has no benefit or utility for skillers, but it is the ultimate test and the ideal way to cap off a skill set. 

Though it won't cost you anything to train unless you want to adopt the Ring of Recoil/Vengeance approach, Slayer has no use at all for skillers.

All other quest experience for slayer requires tasks that skillers cannot or would not want to complete, making it impossible for skillers to learn this skill without quest experience, which can only be obtained from the Pirate Pete portion of Recipe for Disaster. The only other methods are to use Genie Lamps on it and employ Rings of Recoil/Vengeance to accomplish slayer tasks. I do not advise going above the first few levels of assignments since you will encounter more difficult tasks that could be hazardous for a skiller to attempt to complete. Assignments will only ever come from Turael in Burthorpe.

Moneymaking For Skillers

Unfortunately, money making is still best with combat techniques. However, for Skillers or a Skill Pure account, here are a few techniques you can try.


Hourly profit

Making redwood pyre logs


Dismantling bracelets of ethereum


Delivering food in Gnome Restaurant


Buying monkey nuts


Buying kegs of beer


Making snapdragon potions


Filling bullseye lantern (empty)


Opening crystal chests


Making ranarr potions


Making avantoe potions


Making kwuarm potions


Making cadantine potions


Making raw wild pies


Collecting mort myre fungi


Making toadflax potions


Making dwarf weed potions


Making lantadyme potions


Making magic pyre logs


Making weapon poison(++)


Making irit potions


Making mahogany planks


Making Guthix rests


Making ultracompost


Making tuna potatoes


Crushing bird nests


Grinding desert goat horns


Fletching flighted ogre arrows


Making mahogany planks at the Woodcutting Guild


Grinding unicorn horns


Tanning blue dragonhide


Fletching ogre arrow shafts


Stealing cave goblin wire


Making harralander potions


Buying beer tankards


Crafting drift nets


Making tarromin potions


Making guam potions


Tanning green dragonhide


Making raw summer pies


Making marrentill potions


Making adamant brutal arrows


Recharging rings of wealth


Tanning red dragonhide


Making raw admiral pies


Collecting climbing boots


Cutting diamond bolt tips


Making gloves of silence


Tanning black dragonhide


Making teak planks


Crafting limestone bricks


Making oak planks


Exchanging impling jars


Collecting monk's robes


Fletching headless arrows


Making pie shells


Collecting fish food


Collecting and tanning cowhide


Making dyes


Blessing unblessed symbols


Grinding chocolate bars


Making pastry dough


Making pizza bases


Cutting ruby bolt tips


Making uncooked meat pies


Filling water containers (Hosidius kitchen)


Spinning flax to bow strings


Filling water containers


Making dough at Cooks' Guild


Collecting white berries


Buying pies


Collecting anti-dragon shields


Collecting iron ore


Buying iron ore


Looting ogre coffins


Buying team capes


Collecting anti-dragon shields (free-to-play)


Collecting jangerberries


Picking bananas


Collecting black scimitars from Ardougne Castle


Collecting planks


Buying bronze bars


Buying ale from the Rising Sun Inn


Collecting garlic


Stealing Wydin's bananas


Buying kebabs in Al Kharid


Shearing sheep


Picking potatoes


Collecting beer glasses


Buying from Wydin's Food Store


Collecting air talismans


Quests For Skillers

There are over 100 quests in OSRS but you can’t do all of them in a Skiller run. Some of them will force you into combat and some reward you with combat XP. Here are the quests you can safely do.

  • Biohazard 

  • Black Knights' Fortress

  • Client of Kourend

  • Clock Tower

  • Cold War

  • Cook's Assistance

  • Demon Slayer 

  • The Digsite

  • Doric's Quest

  • Druidic Ritual

  • Dwarf Cannon

  • Eagles' peak

  • The Elemental Workshop I

  • Enlightened Journey

  • Ernest the Chicken

  • Fishing Contest

  • Gertrude's Cat

  • Goblin Diplomacy

  • The Golem 

  • Hazeel Cult

  • Jungle Potion

  • Lost City 

  • The Lost Tribe

  • Misthalin Mystery

  • Monk's Friend

  • Murder Mystery

  • Pirate's Treasure

  • Plague City

  • Prince Ali Rescue

  • Recipe for Disaster (not all parts)

    • Helping the Cook

    • Freeing the Mountain Dwarf

    • Freeing the Goblins

  • Romeo and Juliet

  • Rune Mysteries

  • Sea Slug

  • Sheep Herder

  • Sheep Sheerer

  • Shield of Arrav

  • The Tourist Trap

  • Tower of Life

  • Tribal Totem

Overview of Useful Skills In OSRS 

The only things Mining gets added are a few extra training sites and limestone to mine. 

Skillers may mine Limestone at level 1 with Membership. After being mined three times, limestone rocks respawn in a matter of seconds. In player-owned homes, limestone may be manufactured into blocks that can be used for a variety of purposes. After finishing the Shilo Village quest, gems can be mined at level 40 in Shilo Village.

Smithing yields a lot of Membership points, many of which are beneficial to skillers.

Skillers can create nails, arrow tips, cannonballs, and knives with Membership. Level 22 Iron Knives are a wonderful way to earn money and experience smithing. Arrow Tips are something you can forge to improve your fletching ability. 

Cannon Balls can be manufactured at level 35, once you've finished the Dwarf Cannon, and bronze to rune nails, which can be made at different levels to help with your construction skill. Dragonfire Shields can be created at level 90 by combining Draconic Visages with Anti-Dragon Shields.

Although Runecrafting gets a great deal, some of its greatest benefits are not worth the hassle a skiller would have in putting them to use.  

Skillers can make Cosmic runes at level 27 with Membership—a very difficult task for a skiller—IF they can complete the Lost City quest. If you dare, you can make Chaos runes at level 35 by running into the Wilderness. 

On Karamja's mainland, level 44 Nature runes can be created, but they won't be a quick or effective experience because the Nature alter is so distant from a bank. In contrast, level 54 Law runes can be crafted much more readily. Additionally, runes can be combined with membership, beginning at level 6 with Mist, moving up to levels 10 and 13 with Mud, 15 with Smoke, 19 with Steam, and 25 with Lava.

With Fishing, you can catch multiple better fish and many better fishing sites.

Skillers can fish for Mackerel and randomly capture Caskets and other minor items at level 16 and 23 on the Catherby shore, then level 46 for Bass, level 65 for Karambwan after finishing the Tai Bwo Wannai Trio quest, and level 76 for Sharks with Membership. In the Fishing Trawler minigame, sea turtles can be caught at level 79 and manta rays at level 81.

Cooking adds a number of new foods, mainly fish, that skillers may desire to cook.

You can bake potatoes at level 7, and you'll be able to do a lot more with them in the future. Cod may be cooked at level 18, and Mackerel at level 10. Level 30 allows you to cook Karambwan for an extended period of time, earning you a lot of cooking experience while also making them safe to eat. At level 34, you can cook garden pies to temporarily gain three farming levels (2 slices of pie, good for two boosts). 

You can create wine (available in free-to-play) at level 35 for a good deal of experience but no real-world utility. You can start churning butter at level 38, and you can start adding butter to baked potatoes at level 39. For a better HP recovery (not helpful for a skiller but potentially profitable) at level 47, you can add cheese to baked potatoes with butter.


At level 48, you can churn cheese. You may cook tuna and corn at level 67, and then level 68 will allow you to put it on a baked potato with butter. You can create Admiral Pies at level 70, which temporarily raise your Fishing level by 5 (2 slices, each good for a boost of 1). 

You can cook sea turtles at level 82 and sharks at level 80. Cooking Wild Pies at level 85 increases Slayer by 5 and Range by 4 (two slices, one boost per slice), and each slice also restores 11 HP. Manta Rays at 91 degrees. Summer Pies at 95 provide +5 Agility, +10 Energy, and 11 HP each slice (two slices). Additionally, you can brew a number of additional beers at different levels to increase different skill levels.

With membership, Woodcutting gains a few new and helpful items, but primarily new training places.

You can cut down Teak trees at level 35, Maple trees at level 45, and Mahogany trees at level 50. At level 61, you can also use the Dragon WC Axe, which is helpful for higher level trees, and at level 75, you can cut Magic Trees. 

Additionally, you can utilize Woodcutting to access a new form of river transportation in Membership.

Firemaking provides skillers with several expediting tools to aid with the process.

At level 50, maple logs are the only new logs that aren't better sold than burned. There are a few more items, but none that will really help a skiller.

Crafting gives you access to a number of potentially helpful items, but the main benefit is faster, more expensive training.

At level 10, one of the main lucrative enhancements to this skill is the ability to spin flax into bowstrings. Later on, if you can get them charged and enchanted, you can produce Dragonstone amulets at level 80, necklaces at level 72, bracelets at level 74, and rings at level 55. 

The best crafting opportunities come at levels 82 and 90, when you can make onyx necklaces and amulets, respectively. You can make a variety of dragonhide kinds at higher levels, along with other items.

Start A Skill Pure Account Now

Skill Pures are challenging and fun and we only suggest you do this once you’ve run through all that there is to do in your main account. Accounts like these are pretty useful for moneymaking and a lot of other things and if you want access to one fast, here are some builds you can buy from RPGStash.

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