Lightning Warp Tornado Shot Deadeye Build - Path of Exile 3.24

27.10.2023 - 13:27:59
Game Guides , Path of Exile , POE build guides

Lightning Warp Tornado Shot Deadeye Build - Path of Exile 3.24

Do you want to play the fastest mapper in Path of Exile? If so, you need to try the Lightning Warp Tornado Shot Deadeye out! In this guide, I will teach you the fundamentals of this build, as well as how to put this up. So, without further ado, let's get started!

Why Lightning Warp + Tornado Shot?

Tornado Shot has long been a staple in terms of fast mapping in Path of Exile. Each time you use the skill, it fires several arrows in a targeted direction. But, unlike other bow skills in the game, Tornado Shot is different in that the bulk of its damage comes from the secondary projectiles that burst out upon impact, causing a "shotgun" effect.


Tornado Shot Gem


Tornado Shot

Lightning Warp (LW), on the other hand, is a travel skill that moves your character to a targeted location after a brief period. After teleporting to the destination, you will deal lightning damage from where you left off and around the area you teleported to. But, that is not all! Casting Lightning Warp again will queue up more teleportations to occur in sequence.


Lightning Warp Gem

When you equip all of the necessary gear and follow the gem setup that will be highlighted in this Lightning Warp Tornado Shot Deadeye build guide, you'll create the fastest mapper ever in Path of Exile!

Learn to Craft the Best Items for This Build


So, how does this build actually work? Well, there are two things that you need to keep in mind: duration and cooldown recovery rate (CDR). The Lightning Warp skill gem is slotted into the Asenath's Mark - a unique iron circlet that triggers a socketed spell when you attack with a bow.

Normally, Lightning Warp does not have a cooldown. However, when you place it inside Asenath's Mark, it will have a cooldown of 0.23 seconds, which comes from the item's trigger mechanic. For this reason, you want to reduce the cooldown of travel skills by at least 204% to reach the 0.09 (server tick) cooldown breakpoint.

How about duration? Your goal for this build is to reduce the duration of Lightning Warp by -100%, essentially making it last for zero seconds. Why? Doing so will effectively remove the waiting time before you teleport to a targeted destination.

When you've got both of the bases covered, you will zoom around maps about 10 times per second! Since you'll be keeping an eye on certain breakpoints, Path of Building (POB) is going to be your friend. This is a nifty third-party application that tells you a plethora of details about your character, including gem setups, equipment, and some useful stats!

For instance, you can use POB to make sure that your attack speed and Lightning Warp's trigger rate (which is affected by CDR), are equal to each other. For best results, aim to have 10.10 attack speed and LW trigger rate in Path of Building.


Lightning Warp Calculations in POB

This build is inspired by Cptn_Garbage, so a huge shoutout to him for sharing this amazing fast mapper with the world!


In Path of Exile, a fast mapper almost always translates to better profit per hour. Tornado Shot, by itself, is already a pretty good skill because it can clear entire screens with ease, provided that you have a good bow and quiver to boot. But, with the addition of Lightning Warp, you have the ability to reach the map's boss room in roughly 90 seconds! This is likely the best build for mapping in 3.22 and beyond!

This build is pretty fun to play because you basically move fast from one pack to the next just by clicking the hotkey for your Tornado Shot. In fact, you don't even have to press anything to activate your Lightning Warp because the said skill is already triggered by Asenath's Mark!

Just like other TS builds, the Lightning Warp Tornado Shot Deadeye is a build that shines even further the more currency you spend on it. You could invest in a better bow and quiver later down the line.

If you are a sucker for heavy crits, this build has plenty of Power Charges, which ensures that you'll be critting a lot!


By now, you're probably convinced to put this build up. But, I have to be honest with you: the Lightning Warp Tornado Shot Deadeye is quite expensive because there are a lot of items you will need for the build to work.

There are some mandatory pieces of gear, such as the Asenath's Mark, Badge of Brotherhood, and Mageblood, among many others. This will be discussed further in the guide.

This build also requires careful attention to CDR and duration breakpoints to ensure that you maximize Lightning Warp's capabilities. If you are not into this type of stuff, this might not be the build for you.

And lastly, the focus of this build is to finish maps as fast as possible. Sure, you can try doing some bosses with it, but you will need to invest a lot of currency to even begin decimating ubers and such.

Why Deadeye?

Almost every build that uses a bow in Path of Exile goes for Deadeye as their preferred ascendancy of choice. That's because this ascendancy class has access to some pretty good notables, such as:

  • Gathering Winds: Gives you Permanent Tailwind so long as you're attacking enemies on the map. Tailwind is a buff that increases your action speed by 8%. Moreover, this notable passive improves the effect of Tailwind by as much as 150% (15% increased effect per Gale Force, up to a maximum of 10). Tailwind is essential in helping you reach the attack speed breakpoint.
  • Ricochet: This notable passive allows your Tornado Shot to chain one additional time. When enemies are bunched up together, your Tornado Shot projectiles are going to hit them all. Another useful benefit of having Ricochet is that your projectiles have a 30% chance to chain when colliding with terrain. Terrain, in this context, includes obstacles that you may come across while teleporting with LW, as well as walls.
  • Far Shot: Tornado Shot's projectiles can cause that "shotgun" effect, dealing massive amounts of damage to enemies nearby. Far Shot enables you to kill enemies offscreen with ease because Tornado Shot deals 60% more damage to targets the farther the secondary projectiles go. Besides that, you don't have to mind your positioning at all! With Ricochet and Farshot, all you really have to do while mapping is unleash your Tornado Shot and that's it!
  • Focal Point: You're going to use Sniper's Mark paired with Mark on Hit Support in this build. As a result, you should get Focal Point as your fourth notable passive. This increases the effect of your Sniper's Mark by 75%. Furthermore, enemies that are near the marked target deal 25% less damage, which helps a lot for your survivability.
  • Endless Munitions: There are two versions of the Lightning Warp Tornado Shot Deadeye: the expensive (ideal) and the medium budget version. If you are still in the process of putting this build up, you may want to get Endless Munitions instead of Focal Point. The reason is that you want to fire as many arrows as possible without relying on Greater Multiple Projectiles support and Tattoos. Take Endless Munitions until you get a pretty decent bow and quiver for maximum damage and increased arrows.

Deadeye Ascendancy Passives

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The Lightning Warp Tornado Shot Deadeye puts a heavy emphasis on gear. That's because you need to reach the attack speed, cooldown recovery rate, and reduced duration breakpoints to make sure that you teleport around the map every time you use Tornado Shot. With that said, here are the items that you'll need in order for this build to work:


Asenath's Mark is just one of the many required items for the Lightning Warp Tornado Shot Deadeye. This thing gives you increased attack speed, some energy shield, increased mana regeneration rate, and spell damage. But, the main reason why you need to equip this iron circlet is that it can trigger a socketed spell when you attack with a bow. When you press the Alt key on the Lightning Warp gem, you'll find that it has a spell tag on it, meaning, it can be triggered with Asenath's Mark.

Getting your hands on Asenath's Mark is just one part of the equation. You need to have the lab enchant, "30% Reduced Lightning Warp Duration" as well. If you do not want to do lab runs yourself, you can purchase the item with the enchant already on it on the trade website. Additionally, you can pay a lab runner to enchant the unique iron circlet for you, though it will cost you a lot of Divine Orbs.

For best results, get a corrupted one with "+1 to Maximum Power Charges" as an implicit. This scales pretty well with the amulet that you're going to wear for this build. More on this later.


The ideal bow for the Lightning Warp Tornado Shot Deadeye is a Spine Bow. That's because this bow naturally provides a high attack speed and critical strike chance among other options out there.

You need a tri-ele bow to take advantage of the Trinity Support gem. If you don't know, Trinity can boost your elemental damage per five of your lowest Resonance. You will gain full Resonance by dealing at least two types of elemental damage (fire/cold, cold/lightning, lightning/fire). This is depicted by the three-colored icon at the top-left corner of the screen (in the buffs section).

As long as you're attacking with Tornado Shot, you never have to worry about your Resonance at all. You're always guaranteed to deal huge amounts of damage with a tri-element bow because of Trinity's mechanics.

Now, you're probably wondering if you can do physical-to-cold conversion with this build. The answer is NO! This is because you do not have the luxury of fitting 60% phys-to-cold gloves in your gear. So, you'll have to make do with a tri-ele bow.

The ideal stats you're looking for are:

  • Bow attacks fire 2 additional arrows (ilvl 86+)
  • Increased critical strike chance
  • Increased attack speed
  • Flat lightning damage
  • Flat cold damage
  • Flat fire damage

If you have enough currency to buy a Synthesized Spine Bow, get one with the following implicit mods:

  • Increased attack speed
  • % increased to global critical strike multiplier
  • Adds # to # lightning damage (other elemental damage types will also work)


The Broadhead Arrow Quiver is the best one to use for this build. This is due to its 10% increased attack speed implicit, which makes it easier for you to attain the aspd breakpoint of 10.10. Of course, as with every item on this guide, you have the option of purchasing one for yourself, though it will cost you a ton of Divine Orbs. The good news is that you can craft one using Deafening Essences of Dread for that Tier 0 increased projectile speed.

Make sure to get a quiver that has a fractured T1 increased attack speed roll. This makes it easier for you to get the other desired mods. Speaking of which, here are the mods that you should aim for:

  • Flat elemental damage to attacks (fire and lightning preferred)
  • Maximum life
  • Bow attacks fire an additional arrow (mandatory for fast mapping)
  • Projectile Speed (from Deafening Essence of Dread)
  • Increased elemental damage with attack skills (bench craft)

Roll the quiver using Deafening Essence of Dread until you get all of the mods mentioned above.


Grasping Mail is the best-in-slot for the Lightning Warp Tornado Shot Deadeye. It provides all three defenses (armor, evasion, and energy shield), making your character tankier. But more importantly, this rare armor has a particular mod that you want to get: Adds 1 to 5 lightning damage for each shocked enemy you've killed recently. If you have the currency, you can buy one from the trade website that is already fractured. However, this thing can get really expensive, especially since the build is very popular right now.

A good alternative would be to get a non-fractured Grasping Mail with the said mod for cheap. Then, you're going to be fracturing it yourself with a Fractured Orb. Assuming that the chest armor has four affixes on it, you have a 25% chance to fracture the desired mod.

Once you've successfully done that, you should then use Deafening Essence of Loathing until you get the following affixes:

  • Maximum life
  • Regenerate life per second
  • 10% increased mana reservation efficiency of skills (from Deafening Essence of Loathing)
  • 6% additional physical damage reduction
  • 6% of physical damage from hits taken as fire damage + 6% of physical damage from hits taken as lightning damage (bench craft)

Aim to acquire T1 rolls on each of the affixes for maximum benefit. Keep in mind that you may need to roll a ton of essences for that to happen depending on your luck.

When you have all of the said affixes, you can finish the Grasping Mail by using Grand Eldritch currencies. This is to attain the following implicit mods:

  • Determination has 27% increased aura effect (Eater of Worlds/Grand Eldritch Ichors)
  • 20% increased effect of non-curse auras from your skills (Searing Exarch/Grand Eldritch Embers)


Another essential item for this build is the unique amulet, Badge of the Brotherhood.


Badge of the Brotherhood

You need the Badge of the Brotherhood for two things. First, it increases the cooldown recovery rate of your travel skills by up to 10% per frenzy charge. And second, your maximum frenzy charges are equal to your maximum power charges. With this unique amulet, you can stack as many power charges as you can to get more cooldown recovery rate, which is quite helpful in achieving 204%+ CDR on Lightning Warp.

Power charges also increase your critical strike chance, so you'll get great benefit by getting as many as you can. To help you with that, you can anoint the amulet with Overcharge (Crimson Oil, Black Oil, and Silver Oil) as well for that +1 to maximum power charges.

Although you can use the Badge of Brotherhood as is, you can try and corrupt it with a Vaal Orb to gain some pretty useful implicit mods. Here are just some of the ones you can consider:

  • % increased strength/intelligence
  • 0.5% of lightning damage leeched as life
  • 0.5% of fire damage leeched as life
  • % to all elemental resistances
  • % increased elemental damage with attack skills
  • +1% to all maximum resistances


You need to get two rare Synthesized Rings for this build. One of them should have the implicit mod "+1 to Maximum Power Charges" and another with the "You gain Onslaught for 4 seconds on Hit." They are quite expensive, but the payoff is huge once you have everything equipped. Besides that, having two rare rings allows you to use the bench craft, "Non-Channelling Skills have -7 to Total Mana Cost." This specific mod is required to resolve mana issues. You don't want to be stopped at any point while mapping, right?

You're probably asking why you need to get the Onslaught mod on the ring as opposed to having the same buff on the boots. Well, the reason is simple: the one on the boots only activates on kill, while the one on the ring is activated on hit. Sure, you could argue that you eliminate monsters with ease, but the comfort of gaining Onslaught on hit benefits you immensely, especially when you're fighting against bosses.

For the other affixes, you can go with the following:

  • + to strength or intelligence (depending on which one you need)
  • Maximum life
  • % chaos resistance
  • +% to global critical strike multiplier
  • +# to accuracy rating
  • Adds # to # fire (or lightning) damage to attacks
  • % fire/cold/lightning resistance


With the number of items that are mandatory for this build, fitting in some elemental resistance mods on your gear is difficult. To solve the problem, you must equip the Mageblood.


Mageblood Unique Heavy Belt

If you are new to Path of Exile, the Mageblood is a unique heavy belt that makes up to four of your magic flasks (blue) constantly apply their effects to you. Equipped with this item, you can use the Topaz, Sapphire, and Ruby Flasks to have your elemental resistances covered.

Because of how powerful the Mageblood is, you could spend upwards of 200 Divine Orbs for a non-corrupted one. Yes, it is THAT expensive. But, for what you're getting, it's not hard to see why it is priced that high.


The gloves and boots that you will use for the Lightning Warp Tornado Shot Deadeye are both crafted using the Dragonscale Gauntlets and Dragonscale Boots as bases, respectively.

That said, get yourself a pair of Dragonscale Gauntlets with a T1 fractured attack speed. This makes it so much easier for you to get the other affixes. Speaking of which, use Deafening Essence of Rage/Spite (for strength or intelligence) depending on the attribute you need the most until you get the following:

  • Attributes (Strength AND Intelligence preferred since you'll be starved on these stats) (If you use Deafening Essence of Rage, roll until you get Intelligence. If you use Deafening Essence of Spite, roll until you get Strength)
  • Adds # to # to fire/cold damage to attacks (whichever is needed to proc Trinity)
  • Maximum life
  • 28% increased damage during any flask effect (bench craft)

To finish your gloves, use Grand Eldritch Ichors until you get "+7% chance to suppress spell damage" and Grand Eldritch Embers for "13% increased Attack Speed."

There is no mandatory enchantment for the gloves. However, if you want to increase your damage even more, you can enchant the gloves with Commandment of Blades from the Eternal Labyrinth (level 75).


To craft the best boots for this build, you need to get yourself some Dragonscale Boots with T1 fractured chaos resistance. Why get fractured chaos resistance over chance to suppress spell damage, you ask? Well, the latter is much easier to acquire with essences than the former. And no, you cannot use Deafening Essence of Envy to craft this one since you'll be utilizing Deafening Essence of Loathing for the "% chance to avoid elemental ailments" suffix.

Anyway, use Deafening Essence of Loathing until you get T1 chance to suppress spell damage. After that, go to your bench or use the Wild Bristle Matron to put "Suffixes Cannot Be Changed" on the boots. It goes without saying that you need to have an open prefix to insert the said mod. Don't worry, there's a high chance that you will have a prefix slot open. But in case it gets filled by the Deafening Essence of Loathing, you can use a Lesser Eldritch Ember and an Eldritch Orb of Annulment to safely remove a prefix modifier.

After putting "Suffixes Cannot Be Changed," use a Veiled Chaos Orb on the boots. Then, go to your crafting bench again and craft "+ to maximum life" to give yourself a very high chance of unveiling the mod, "25-30% increased movement speed/10% increased movement speed if you haven't been hit recently" from Jun. Once that is done, the last prefix modifier can be acquired by using an Exalted Orb.

For lab enchants, you have a couple of options. If you still lack attack speed, you can choose "16% increased attack/cast speed if you've killed recently." For bossing, I highly recommend that you go for "Adds 1 to 160 lightning damage if you haven't killed recently." Both of these enchantments are from the level 75 labyrinth.

To complete the boots, use Grand (or Exceptional) Eldritch Ichors until you get a "% increased Cooldown Recovery Rate of Travel Skills." On top of that, use Eldritch Embers for "% increased action speed." The tier of Eldritch Ember you use will depend on the CDR breakpoints. If you go over 10.10 trigger rate, Lesser/Greater Eldritch Embers will do. Always use Path of Building so that you'll get an accurate read on Lightning Warp's cooldown recovery rate (aka trigger rate).


Aside from the equipment mentioned above, this build requires a boatload of jewels to achieve its full potential. The 3-passive Voices is a large cluster jewel that allows you to fit in three other jewels (including a small cluster jewel) in the setup. What are these three jewels?

The first is a 3-passive small cluster jewel with the 6% increased mana reservation efficiency of skills as a base. This needs to have an item level of 84 (or above) to roll "35% increased effect." Since a small cluster jewel can roll two prefixes and two suffixes, the other three mods on it can be:

  • +% to fire/cold/lightning resistance
  • + to maximum life
  • + # to strength (or intelligence)

The other two jewels that you will socket into Voices are the Forbidden Jewels set that allocates Avatar of the Slaughter. This is a Raider ascendancy notable passive that grants:

  • 10% increased attack damage per frenzy charge
  • 10% increased evasion rating per frenzy charge
  • 4% increased movement speed per frenzy charge
  • 4% increased attack speed per frenzy charge

3-Passive Voices w/ Forbidden Jewels and a Small Cluster Jewel

The next mandatory jewel for the Lightning Warp Tornado Shot Deadeye is a Watcher's Eye with the "Increased cooldown recovery rate of movement skills used while affected by Haste" mod. Its value can range anywhere between 30% to 50%. Refer to the "calcs" section in Path of Building to see the CDR of Lightning Warp. If the value of the mod needs to be changed, use Divine Orbs to adjust it accordingly.

Since the Watcher's Eye can have up to three mods, the other two can be anything you like. Here are some suggestions:

  • % additional physical damage reduction while affected by Determination
  • +# to armor while affected by Determination
  • You take #% reduced extra damage from critical strikes while affected by Determination
  • #% to critical strike multiplier while affected by Precision
  • #% increased attack damage while affected by Precision
  • Gain a flask charge when you deal a critical strike while affected by Precision
  • #% chance to suppress spell damage while affected by Haste
  • You have Phasing while affected by Haste

If you can recall, you want Lightning Warp's duration to be zero seconds to eliminate the waiting time before you can use its teleport mechanic. To aid you in achieving that, you'll need the Impossible Escape unique viridian jewel. Purchase one that allows you to allocate passives in the radius of Magebane without being connected to the tree. This enables you to get two useful notable passives: Window of Opportunity and Reflexes. The former reduces skill effect duration by 15% (25% if you also get the two "Reduced Skill Duration" small passives connecting to it). The latter, on the other hand, increases your chance to suppress spell damage by 10%, which is quite helpful in improving your overall survivability.


Impossible Escape on Passive Skill Tree

Speaking of survivability, you need to cap your chance to avoid elemental ailments as well. After equipping everything mentioned above, you'll find that you still have a long way to go to reach 100%. This is where Ancestral Vision comes in. This unique viridian jewel not only grants up to 10 dexterity, but it also applies a % chance to avoid elemental ailments based on 50% of your spell suppression.

Assuming that you allocate four passive points to get Thick Skin on the skill tree and have a 35% chance to avoid ailments on the boots, you will have 55% in total. The other 45% can be gained from Ancestral Vision, so it goes without saying that your spell suppression chance should be capped (100%) to gain the full benefit of this unique jewel.

The Brutal Restraint is a timeless jewel that perfectly complements this build. You can possibly get several 5% attack speed nodes here that will aid you in achieving the 10.10 aspd breakpoint. Other useful bonuses from this timeless jewel include:

  • 5% increased dexterity
  • 5% increased movement speed
  • 25% critical strike chance
  • 8% increased effect of Non-Curse Auras from your Skills

If you're asking why you should use a Brutal Restraint instead of a Lethal Pride, the answer is that the attack speed notables provide more value for this build than the double damage nodes.

To round out the jewels that you will use in this build, you should obtain an 8-passive large cluster jewel (bow base) and a 4-passive jewel medium cluster (projectile damage base). The large cluster jewel must have the following mods:

  • Arcing Shot
  • Fuel the Fight
  • Martial Prowess
  • Added small passive skills also grant 3% increased attack speed (mandatory)

Here are the mods for the medium cluster jewel:

  • Repeater
  • Streamlined

The medium cluster jewel can easily be crafted. Get one with the "10% increased projectile damage" as a base. Then, go to your harvest bench and reforge speed until you get Streamlined and Repeater.

The large cluster jewel is a lot more difficult to roll simply because the mod tags of this item are all over the place. However, if you want to craft it yourself, get an ilvl 82+ large cluster jewel with a "12% increased damage with bows/12% increased damage over time with bow skills" as base. Then, go to your harvest bench and reforge speed until you get Arcing Shot.


The Lightning Warp Tornado Shot Deadeye's strong suit is its speed and its ability to clear entire screens of enemies without a hitch. However, its main downside is that its survivability leaves much to be desired.

To improve your chance of survival, you must have your resistances sorted out. To do that, use Topaz, Sapphire, and Ruby flasks to ensure that you reach that 75% elemental resistance cap. Here is the ideal flask setup:

  • Ruby Flask
  • Sapphire Flask
  • Topaz Flask
  • Granite Flask
  • Progenesis (unique)

Among the defensive magic utility flasks out there, you might be wondering why I recommend you use Granite Flask over Jade Flask. The reason is that armor is just a more reliable defensive stat than evasion. When used in conjunction with Arctic Armour, you will gain even more benefits from the Granite Flask.

How about Progenesis? If you don't know, Progenesis is a unique amethyst flask that greatly improves your survivability by spreading out 25% of life lost from damage taken over four seconds. This means that you'll have ample time to recoup your health through leech since you won't die immediately when taking damage.

Progenesis can be farmed from Uber Maven. If you do not like farming it yourself, you can buy one from the trade website. If you've acquired one that has reduced duration, make sure to use Divine Orbs until you get at least 25% increased duration.

In addition, since Progenesis is an amethyst flask, you'll receive +35% chaos resistance, further improving your tankiness during the flask's effect. Go to your crafting bench and put "use when charges reach full" to activate the flask automatically once the condition is met.

For flask enchants, aim to get the following on your magic (blue) flasks:

  • 60% increased armour during effect
  • 17% increased attack speed
  • 40% elemental resistances
  • 20% (or 25%) reduced mana cost of skills during effect (bench craft)

It doesn't matter where you put those enchants on, so long as you have them on all four of your magic flasks. You also need to roll the "25% increased effect" prefix mod (Abecedarian's, Alchemist's, or Dabbler's) since you're using a Mageblood to maximize their potential. Additionally, when you have enough Enkindling Orbs, use them on your magic flasks until you get a "70% increased effect" and you should be good to go.

Now, if you don't have the "20% (or 25%) reduced mana cost of skills during effect" mod on your bench, you can purchase some Cinderswallow Urns from the trade website and unveil them for a chance to get it.


Introduced in Patch 3.22 Trial of the Ancestors League, tattoos are a great way to improve a build in Path of Exile. In fact, some people have utilized these things to great effect, making weak builds in the past shine into monstrous behemoths today.

That said, you can include tattoos in this build for sure. Here are some of the best ones:

  • Honoured Tattoo of the Storm
    • +1% to maximum Lightning Resistance
    • +1 to maximum Power Charges
    • Limited to 1 attribute notable tattoo
  • Honoured Tattoo of the Tuatara (2 pieces)
    • +4 to all attributes
  • Loyalty Tattoo of Ahuana
    • Trigger summon spirit of Ahuana skill when you suppress spell damage from a unique enemy
    • Limited to 1 Loyalty Tattoo
  • Tattoo of the Ramako Makanga (2 pieces)
    • Skills fire an additional projectile
  • Tattoo of the Ramako Shaman (3 pieces)
    • +2 chance to suppress spell damage
  • Tattoo of the Ramako Sniper (13 pieces)
    • 8% increased projectile speed
  • Tattoo of the Tasalio Scout
    • 5% increased effect of your marks
  • Tattoo of the Tasalio Warrior
    • 5% chance to blind enemies on hit with attacks

The Tattoo of the Ramako Makanga is a great one that you should incorporate into your build because of its effect. Basically, what it does is it makes your Tornado Shot fire an additional projectile for each tattoo that you put on your passive tree. Since you can use two of them, your damage is improved massively because of that!

Now, there's an important thing to keep in mind. The Tattoo of the Ramako Makanga can only be placed in an area where you've allocated seven adjacent passive skill points. You can refer to the image below to guide you:


Ramako Makanga Tattoo Placements

Place the Ramako Makanga tattoos on any of the green circles on the right side of the passive tree, as shown in the picture.

For tattoos that you can allocate on small passive nodes like the Tattoo of the Ramako Shaman or Tattoo of the Ramako Sniper, you can actually select the node, put the tattoo on it, and then unspec it to spend that point on another passive skill of your choosing. That's because tattoos that are already used will stay on their respective nodes until you use Orbs of Scouring.

Gem Setup

Now for the gems. There are quite a number of awakened and alternate quality gems for the Lightning Warp Tornado Shot Deadeye. I mean, if you're going to spend currency, why not go all out, right? Anyway, here is a breakdown of the gems that you'll be using:


  • Divergent Tornado Shot
  • Awakened Greater Multiple Projectiles Support
  • Power Charge on Critical
  • Awakened Chain
  • Trinity
  • Anomalous/Divergent Inspiration

This is your Tornado Shot (TS) setup. Here, you should go for Divergent Tornado Shot for that 10% increased attack speed. Awakened Greater Multiple Projectiles make you shoot five additional projectiles (not including tattoos) on every click of the skill. While this may seem overkill, you will understand why it's helpful when you try the build out.

Awakened Chain is another useful gem since it allows your projectiles to chain three more times. Combined with GMP, your projectiles can go pretty far on the map each time you fire TS.

Trinity Support has two purposes. First, it increases your elemental damage, especially if you use Gemcutter's Prism to increase its quality to 20%. Second, it penetrates the enemy's elemental resistances so that you can deal even more damage.

Power Charge on Critical is a support gem that ensures you have power charges at all times. This build has a high critical strike chance, which means that you won't have problems getting power charges. Just make sure to keep attacking while you move.

For the most part, you want to use Anomalous Inspiration to improve your critical strike chance. But, if you're having problems sustaining mana, you can opt for the Divergent version instead to reduce the skill's mana cost even further. Pay attention to Tornado Shot's mana cost and make sure that it doesn't go below 1 mana to take advantage of Inspiration Charges.


  • Anomalous Blood Rage
  • Divergent/Anomalous Inspiration
  • Enhance (lvl 4)
  • Anomalous Blood and Sand
  • Sniper's Mark
  • Divergent Mark on Hit Support

Anomalous Blood Rage is primarily used to gain frenzy charges, as well as increase your attack speed. Using the alt-quality version of Blood Rage is highly recommended because it allows you to gain a frenzy charge when you hit a unique enemy, as opposed to gaining one on kill.

Anomalous Blood and Sand is a really good gem for bow users. When you're in Blood Stance, your projectile damage is increased by 20%. On the other hand, your projectile speed is increased by 20% while in Sand Stance. Just activate Sand Stance because Tornado Shot benefits more from projectile speed than projectile damage.

Divergent Mark on Hit makes marked enemies take 5% increased damage. This gem activates your Sniper's Mark, which will make marked enemies take 46% increased damage from projectile hits at level 20 (47% at level 21).

Enhance Support is included in the setup mainly to increase the quality of the gems socketed into your armor by 24% at level 4.


  • Lightning Warp (lvl 17)
  • Anomalous Determination
  • Haste
  • Enlighten (lvl 4)

Your Lightning Warp skill gem must be placed into any of the sockets in your helmet so that it gets triggered every time you use Tornado Shot. This is due to the unique effect of Asenath's Mark. You might have noticed that the skill gem is only leveled up to 17. Well, that's because raising its level even further also increases the gem's intelligence requirement. For this reason, levels 16 or 17 are the sweet spots.

Anomalous Determination grants you a ton of additional armor. But more importantly, the Anomalous version increases your chance to avoid being stunned by 5%. It might not seem much, but each percent counts.

Haste is another vital gem to the build. This is an aura that increases your movement speed by 16% and attack speed by 24% at level 20 (25% at level 21) when activated. Another reason why using Haste is mandatory is that it unlocks the "49-50% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste" mod from your Watcher's Eye, which is crucial if you are to reach that CDR breakpoint.

The level 4 Enlighten Support applies an 88% cost and reservation multiplier to the gems mentioned above. This is important to reduce the mana cost of Lightning Warp to zero.


For mapping (main):

  • Anomalous Ensnaring Arrow
  • Tornado
  • Manaforged Arrows (lvl 1)
  • Cast on Critical Strike

For bossing:

  • Ballista Totem Support
  • Divergent Tornado Shot
  • Focused Ballista Support
  • Inspiration Support (Anomalous if you have the currency)

For the gloves, you actually have two options to choose from. The main one uses Anomalous Ensnaring Arrow linked to Manaforged Arrows. Every time you spend 30 mana, you'll immediately activate Ensnaring Arrow, which makes affected enemies take 20% increased projectile damage from attack hits. You can leave Manaforged Arrows to level 1 since it's only there to trigger Ensnaring Arrow automatically.

Cast on Critical Strike is a support gem that will trigger Tornado every time you deal a critical strike on an enemy. Tornado is so amazing because aside from dealing physical damage, you can also hit it with TS. After that, a portion of the damage the Tornado took from your projectiles will be reflected to nearby foes!

The second setup is ideally used for bossing. You can place up to three ballistae on the ground, which will aid you in eliminating a tough enemy or boss. Just keep in mind that the ballistae only fires when you do.

For best results, put an Anomalous Inspiration Support gem in the bossing setup to improve your ballistae's critical strike chance. However, the normal version of the gem will do just fine.


  • Divergent Arctic Armour
  • Precision (lvl 1)
  • Anomalous Molten Shell (lvl 12)
  • Cast When Damage Taken (lvl 4)

Divergent Arctic Armour is a good defensive aura as well. For one, it grants you complete immunity to freeze when activated. This is quite helpful, especially when you do not have your chance to avoid elemental ailments capped yet. Furthermore, the buff grants you protection from physical and fire damage from hits while you're stationary. And lastly, Arctic Armour chills enemies that attack you, reducing their action speed by 30%! The Divergent version of this gem raises the fire/physical damage protection it provides by 1%.

Another layer of defense that can help you survive in tough situations is Anomalous Molten Shell. This alternate-quality version of Molten Shell can take additional damage equal to 5% of your armor before it disappears. This gem should be linked to Cast When Damage Taken so that the protection buff activates immediately after reaching a certain damage threshold. Speaking of which, Anomalous Molten Shell and CWDT should be left at level 12 and level 4, respectively, so that it won't take long before the buff gets triggered.

The Precision gem is only there to activate the other mod/s you have on your Watcher's Eye. If the said jewel you have equipped doesn't have a mod that says "...while affected by Precision," you can replace the aura gem with something else. I suggest Enduring Cry so that you have a means of recovering some HP when you're in a bind, but you can use others as you wish.

It is worth noting that only Anomalous Molten Shell and CWDT are linked together. Divergent Arctic Armour and Precision can be used unlinked.

Medium Budget Version

The Lightning Warp Tornado Shot Deadeye is a pretty expensive build to put up. But, there is a medium budget version that you can try for 80 to 100 Divine Orbs, depending on the market pricing of certain items.

First of all, you can get a hold of an ilvl 85+ Thicket Bow and use it to craft a tri-ele weapon. Purchase one with a fractured T1 flat fire or cold damage and use Deafening Essence of Wrath until you get T1 of the other elemental damage type. For example, if you got yourself a T1 fractured flat fire damage, use Deafening Essence of Wrath until you get a Tier 1 flat cold damage prefix. Here are the mods that you should aim for on your tri-ele Thicket Bow:

  • Prefixes
    • Adds # to # Fire Damage
    • Adds # to # Cold Damage
    • Adds # to # Lightning Damage (from Deafening Essence of Wrath)
  • Suffixes
    • Increased attack speed (T1)
    • Increased critical strike chance (T1)
    • 10% chance to deal Double Damage (bench craft)

Cloak of Flame is a suitable chest armor you can use for this build. This is a unique Scholar's Robe that not only increases your fire resistance by up to 75% but also converts 40% of physical damage you take as fire damage.

The Stampede is a unique assassin's boots that increases the cooldown recovery rate of travel skills by as much as 80%. This gives you a much easier time to achieve the 10.10 CDR breakpoint of LW. Besides that, your movement speed is set at 150% of its base value, so you'll still move quite fast even when you're not teleporting with Lightning Warp.

No matter what league you're in, Mageblood is always going to be expensive. Fortunately, you can replace that with the Darkness Enthroned unique Stygian Vise for this build as a start. You can insert a Searching Eye abyss jewel to improve its effects by up to 100%.

For your jewels, the Watcher's Eye with the mod, "increased cooldown recovery rate of movement skills used while affected by Haste," is non-negotiable. The other mods are not important, so purchase the cheapest Watcher's Eye you can find with this particular Haste mod.

Brutal Restraint needs to have at least a couple of notables that grant increased attack speed. Furthermore, get one that says, "Denoted service of # dekhara in the akhara of Balbala," so that the keystone passive it affects will turn into The Traitor. When allocated, The Traitor keystone allows you to gain four flask charges per empty flask slot every five seconds.

Speaking of flasks, you should only equip four if you are to take advantage of The Traitor. These flasks are:

  • Ruby Flask
  • Topaz Flask
  • Bismuth Flask
  • Taste of Hate (unique Sapphire Flask)

In the budget version, get yourself a 12-passive large cluster jewel (bow base) with at least an item level of 84 to roll the "35% increase effect of small passives" mod. Use an Orb of Alchemy on the jewel if it's a normal (white) item or a Regal Orb if it's already a magic (blue) item to turn it into rare (yellow). After that, go to your harvest bench and reforge speed until you get the following mods:

  • 35% increased effect
  • % increased damage
  • % increased attack speed
  • + strength/intelligence

The medium cluster jewel is exactly the same as the high budget version of the build. Acquire a 4 or 5-passive medium cluster jewel (projectile damage base) and use your harvest bench to get Streamlined and Repeater (reforge speed).

To complete the medium budget version of this build, you can include as many Searching Eye Abyss Jewels as you can. You want to obtain some with the following mods:

  • Adds # to # fire/lightning/cold damage to attacks
  • # to # added fire/lightning/cold damage with bow attacks
  • Basically any other mod that will benefit your character


POB Link (High budget)

POB Link (Medium Budget)


Passive Skills for this Build


  • Accuracy Mastery
    • +500 to Accuracy Rating
    • -2 to accuracy rating per level
  • Bow Mastery
    • Increases and reductions to projectile speed also apply to damage with bows
  • Elemental Mastery
    • 60% reduced reflected elemental damage taken
  • Leech Mastery
    • 10% of leech is instant
  • Mark Mastery
    • Marked Enemy cannot regenerate life
  • Projectile Mastery
    • 15% more projectile speed

Final Thoughts

The Lightning Warp Tornado Shot Deadeye is currently the fastest mapping build in Path of Exile. It can obliterate waves of monsters with ease and can even deal with bosses in the game, provided that you spend some currency.

Speaking of which, this build is pretty expensive to put up. You'll need at least two mirrors worth of items if you are to take it to the top. But, if you just want to see how the build plays, you can go for the medium budget version and just get the upgrades along the way.

There you have it! Be sure to bookmark this Lightning Warp Tornado Shot Deadeye build guide so that you can come back to it as many times as needed. Good luck, Exile!

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