RS3 Magic Guide,1-99 and Beyond Magic Training Methods
21.06.2025 - 18:10:47
Game Guides , RS3 Guides , RS3 Skills, Quests, Gameplay , Runescape

Magic is a very powerful combat skill in RS3. If you've yet to master it, you're missing out on a lot of fighting potential in the game.
As with most skills in the game, training your Magic skill will take some time, effort, and a lot of resources. Lucky for you, we've come up with a guide that shows you the ropes. We'll help you max out Magic in no time.

Before we do, make sure to drop by RPG Stash's RS store. If you're ever in need of RS gold, items, or even some services, we've got you covered. You don't have to waste time grinding in the game when we've got everything you need at our store.
What Is Magic In RS3
Magic is one of the 3 combat styles that focuses on utility spells which can boost other skills and combat spells which are really effective against certain monsters. You can train your magic by either engaging in magical combat or by continuously casting said utility spells.
If you want to take the utility route, it will take longer but you will not gain any Constitution or defence experience. You can safely do this method near any bank, with the appropriate amount of runes and items.
If you are looking to train your magic with combat you will need to have magical weapons and armour, food to heal and magical boosting potions or items to help you boost your magic. You can use super magic potions, vecna's skull or if you have the level for it overloads to boost your magic.
You can use your combat options menu to choose whether you want to gain only magic experience or defence experience, of course you can choose to train both at the same time as well. You should always train on monsters that have a weakness to magic attacks, as they will take a lot more damage compared to other monsters when hit by magic attacks. They can be weak to a specific element so choose your spells accordingly.
RS3 Magic Equipment
When training your magic, you should always use the highest tier equipment that is available to you if possible. For weapons you can choose to wear either a 2 handed staff or a wand and an off hand. 2 handed staffs are slower but have higher overall stats while the wands and off hands are faster but have lower stats. Keep in mind that all the armours listed below have a Defence level requirement as well as a Magic level requirement. Here is a list of items and weapons that you should use:

Level (Defence & Magic) | Armour Set | Weapons |
1 | Wizards robes | Staff/Caitlin's staff/Mindspike/Staff of air/Avernic wand |
10 | Imphide robes | Mindspike/Imp horn wand & Imphide book |
20 | Spider Silk robes | Spider wand & Spider orb |
30 | Batwing robes | Air battlestaff/Batwing wand & book |
40 | Splitbark equipment | Mystic air staff/Splitbark wand & orb |
50 | Mystic equipment | Ancient staff/Iban's staff/Mystic wand & orb |
60 | Grifolic equipment | Toktz-mej-tal/God staves |
70 | Ahrim the Blighted's equipment | Ahrim's staff/Ahrim's wand & book of magic |
75 Magic, 70 Defence | Robes of subjugation (power armour) | Staff of light/Polypore staff/Abyssal wand & orb/Armadyl battlestaff |
75 | Ganodermic armour (tank armour) | Staff of light/Polypore staff/Abyssal wand & orb/Armadyl battlestaff |
80 | Anima core of Seren Armour | Chaotic staff/Attuned crystal staff/Attuned crystal wand & orb/Virtus wand & book |
80 | Virtus equipment | Chaotic staff/Attuned crystal staff/Attuned crystal wand & orb/Virtus wand & book |
85 | Seasinger's equipment | Staff of darkness/Seasinger kiba & makigai/Wand & orb of the Cywir elders |
90 | Tectonic armour | Noxious staff/Seismic wand & singularity/Wand of the praesul & Imperium core/Staff of Sliske |
Relic Powers

These powers are unlocked through the Archaeology skill, and when activated, provide the player with a passive effect.
Relic Power | Effect | Archeology Level |
Font of Life | Increases maximum health by 500. | 5 |
Berserker's Fury | Increases your damage, the lower your health is. This effect can go up to +5.5% damage increase. This does not stack with Dharok's armour set. | 56 |
Death Ward | Reduces the damage you take by 5% when your life points are below 50%, this effect increases to 10% damage reduction when your health is below 25%. | 81 |
Fury of the Small | All of your basic abilities generate 1% more adrenaline. | 97 |
Persistent Rage | Your adrenaline will not drain outside of combat. | 98 |
Heightened Senses | Your maximum adrenaline is increased by 10%. | 105 |
Conservation of Energy | After using an ultimate ability, regain 10% of your adrenaline back. | 118 |
Inspire Awe | 2% exp boost to your combat skills. | 119 |
1-99 and Beyond Magic Training
Slayer
You can do slayer assignments all the way to 200M experience, it is in fact the preferred method as you will be benefiting from the passive effect of the slayer helmet, which greatly boosts your magic attack and damage. If you don't want to train Slayer, here is a list of monsters that you can train on:
Training on Monsters

Levels | Monster | EXP | Notes |
1-35 | Troll brutes | 12 Combat & 4 Constitution | Weak to air spells. |
35-40 | Ice warriors | 99 Combat & 32 Constitution | Weak to fire spells. |
40-50 | Crocodiles | 215 Combat & 71 Constitution | Weak to air spells. |
40-50 | Ankous | 179 Combat & 59 Constitution | Can be safe spotted in the Stronghold of Security. |
50-60 | Ogres | 240 Combat & 79 Constitution | Weak to air spells. |
60-70 | Might banshees | 344 Combat & 113 Constitution | Requires the completion of the quest "Smoking Kills". |
60-70 | Earth Warriors | 221 Combat & 73 Constitution | Weak to water spells. |
70-75+ | Abyssal monsters (3 variants) | 183,211,233 Combat & 72,77,79 Constitution | AFK & Fast experience. Ancient magicks are extremely effective. |
70-75+ | Exiled kalphites | 350 Combat & 115 Constitution | Can be safe spotted at the bend of the path in the Exiled kalphite hive. |
75-80+ | Gargoyles | 567 Combat & 188 Constitution | Requires level 75 Slayer. Must have "learn how to deliver killing blows quicker". |
80-99 | Abyssal demons | 661 Combat & 218 Constitution | Good source of money. Very fast & AFK experience. |
80-99 | Corrupted scorpions | 462 Combat & 152 Constitution | Very fast & AFK experience. Requires level 88 Slayer. Requires feather of Ma'at for each kill. |
80-99 | Waterfiends | 934 Combat & 308 Constitution | High experience per kill. |
Non-Combat Training Methods
Levels | Method | Details | EXP/H |
7-21+ | Enchanting Sapphire | At level 7 Magic you can start enchanting sapphire jewellery. Turning sapphire necklaces into game necklaces will provide you with 251 gp profit per cast. | 48K |
21-27 | Low Level Alchemy | This will make you lose quite a bit of gold. If you want to have maximum efficiency you can combine your alch casts with another skill such as Fishing or Woodcutting. | 62K |
27-43 | Enchanting Emerald | Enchanting emerald rings into rings of duelling will yield 37 experience per cast. | 80K |
43-55 | Superheating/Camelot Teleport | This spell trains your Smithing and Magic simultaneously. 30 Smithing is recommended for this method to make steel bars. With 50 smithing you can make rune bars for more smithing experience. After reaching level 45 you can start casting teleport to Camelot spell, buy a staff of air for this. You will gain 111K Experience per hour. | — |
55-58/99 | High Level Alchemy | Some players prefer to cast high level alchemy all the way up to level 99 magic. It is a very simple method that can yield good profits. You can check rpgstash to see the best RS3 Items to alch for profit. | 65K-78K |
58-66 | Watchtower Teleport | 136K | |
66-71 | Charging Air Orbs | This is more of a money making method than a magic training method as it is very slow. Keep in mind that the air obelisk is in the Wilderness. | 40K |
71-77 | Hunter Kit | For this method you need to have access to the Lunar Spellbook. | 100K-200K |
77-80 | Superglass Make | Another slow method that yields a profit. | 40K |
80-86 | String Jewellery | This method also yields Crafting experience. | 130K |
86-99 | Plank Make Mahogany Logs | For this quest you need to have access to the Lunar Spellbook and you need to have the quest "Dream Mentor" completed. | 150K |
RS3 Quests That Reward Magic XP
Sick and tired of fighting monsters and the non-combat training methods above? You can change things up by doing quests that reward Magic XP next. Other than Magic XP, these quests also net you some pretty great rewards.
Quest | Members | XP reward (Magic) | Magic Requirement | Other Requirements |
The Blood Pact | Free-to-play | 100 | N/A | N/A |
The Death of Chivalry | Free-to-play | 250 | N/A | N/A |
Rune Mysteries | Free-to-play | 250 | N/A | N/A |
Rune Memories | Members | 300 | N/A | N/A |
Witch's Potion (miniquest) | Free-to-play | 325 | N/A | N/A |
Imp Catcher | Free-to-play | 875 | N/A | N/A |
A Fairy Tale I - Growing Pains | Members | 1,000 | N/A | N/A |
Spirits of the Elid | Members | 1,000 | 33 Magic | 37 Ranged, 37 Mining, 37 Thieving |
The Tale of the Muspah | Members | 1,000 | 10 Magic | 6 Firemaking, 8 Mining, 10 Woodcutting |
Call of the Ancestors | Members | 1,000 | N/A | N/A |
Tortle Combat (miniquest) | Members | 1,000 | N/A | 40 Construction, 17 Farming |
The Giant Dwarf | Members | 1,500 | 33 Magic | 12 Crafting, 16 Firemaking, 14 Thieving |
Heart of Stone | Members | 1,500 | 35 Magic | 25 Runecrafting |
Legacy of Seergaze | Members | 2,000 | 49 Magic | 20 Construction, 29 Agility, 31 Slayer, 35 Mining, 40 Firemaking, 47 Crafting |
The Grand Tree | Members | 2,150 | N/A | 25 Agility |
Rune Mechanics | Members | 2,300 | 27 Magic | 20 Runecrafting, 25 Construction |
Recipe for Disaster: Freeing the Lumbridge Sage | Members | 2,500 | N/A | 40 Cooking |
Horror from the Deep | Members | 4,662 | N/A | 35 Agility |
Dimension of Disaster: Demon Slayer | Members | 5,000 | N/A | N/A |
King's Ransom | Members | 5,000 | 45 Magic | 65 Defence |
Lunar Diplomacy | Members | 5,000 | 65 Magic | 61 Crafting, 40 Defence, 49 Firemaking, 60 Mining, 5 Herblore, 14 Runecrafting, 55 Woodcutting |
The Path of Glouphrie | Members | 5,000 | 46 Magic | 60 Strength, 56 Thieving, 56 Slayer, 47 Ranged, 45 Agility |
Enakhra's Lament | Members | 7,000 | 13 Magic | 50 Crafting, 45 Firemaking |
Dimension of Disaster: Curse of Arrav | Members | 9,000 | 59 Magic | 61 Agility, 64 Strength, 64 Ranged |
Dimension of Disaster: Defender of Varrock | Members | 10,000 | 59 Magic | N/A |
Dream Mentor | Members | 10,000 | 65 Magic | N/A |
Glorious Memories | Members | 10,000 | 57 Magic | 43 Herblore, 50 Agility, 41 Hunter |
One Foot in the Grave (miniquest) | Members | 10,000 | N/A | N/A |
A Fairy Tale III - Battle at Ork's Rift | Members | 11,000 | 59 Magic | 54 Farming, 51 Thieving, 37 Summoning, 36 Crafting |
The Eyes of Glouphrie | Members | 12,000 | 46 Magic | 5 Construction |
Swan Song | Members | 15,000 | 66 Magic | 62 Cooking, 62 Fishing, 45 Smithing, 42 Firemaking, 40 Crafting |
Watchtower | Members | 15,250 | 14 Magic | 14 Herblore, 15 Thieving, 25 Agility, 40 Mining |
Desert Treasure | Members | 20,000 | 50 Magic | 10 Slayer, 50 Firemaking, 53 Thieving, 50 Mining |
The Void Stares Back | Members | 20,000 | 80 Magic | 78 Attack, 78 Strength, 71 Firemaking, 70 Construction, 70 Crafting, 70 Smithing, 55 Summoning, 25 Defence |
Twilight of the Gods | Members | 30,000 | N/A | 80 Divination, 60 Thieving |
The Branches of Darkmeyer | Members | 35,000 | 70 Magic | 76 Woodcutting, 70 Fletching, 67 Slayer, 64 Crafting, 63 Farming, 63 Agility |
Evil Dave's Big Day Out | Members | 50,000 | 30 Magic | 30 Agility, 30 Cooking, 30 Herblore |
Do No Evil | Members | 50,000 | 70 Magic | 50 Ranged, 64 Construction, 68 Crafting, 70 Thieving |
The Elder Kiln | Members | 50,000 | 75 Magic | 60 Agility, 41 Mining |
Rebuilding Edgeville (miniquest) | Members | 50,000 | 75 Magic | N/A |
City of Senntisten | Members | 50,000 | 74 Magic | 75 Slayer, 74 Archaeology |
One of a Kind | Members | 90,000 | 81 Magic | 40 Divination, 67 Dungeoneering, 74 Summoning |
Fate of the Gods | Members | 125,000 | 79 Magic | 67 Summoning, 73 Agility, 75 Divination, 76 Slayer |
Total | — | 722,962 |
Become An Unstoppable Mage In RS3
Once you reach the highest level in Magic in RS3, you'll be able to unleash some powerful spells in the game. Taking on some bosses will certainly be a lot easier. If you want to round out your character, check out this guide for leveling Necromancy in RS3 next.
What's the fastest way to train Magic in RS3?
The fastest way to train Magic is through high-damage, multi-target combat spells or cheap, repeatable spellcasting methods. Here's the best speed-focused route:
- Levels 1-30: Air Strike at Troll Brutes or Dummies.
- 30-70: Fire Blast or Fire Wave on aggressive mobs like Deadly Red Spiders.
- 70-99: Use Combust + Wild Magic in ED3 Trash Runs, Abyssal Lords, or Slayer with Aggro pots.
For ultra-fast levels:
- Use Ancient Magicks (Ice Barrage) or AoE Revolution++ setup.
- Gear: Subjugation → Virtus → Tectonic (Power armor preferred).
- Double XP Live + Bonus XP + Wise Aura = absurd XP/hour.
Best non-combat method: Alchemy on cheap items or Superheat Item spam with bonus XP.
Can you AFK Magic training in RuneScape 3?
Yes, Magic is one of the most AFK-friendly skills in RS3. Great options include:
- Fungal Mages in Polypore Dungeon.
- Vyrewatch Sentinels in Darkmeyer (with Blood Spells).
- Abyssal Lords with Soul Split and Animate Dead.
- Using Combat Dummies (passive XP + AFK).
Stack AFK potential with:
- Aggression Potions.
- Scrimshaw of Vampyrism or Blood Amulet of Fury.
- Penance Aura for Prayer sustain.
- Animate Dead + Tank gear for safety.
You can safely get 200k-500k XP/hr AFK with high enough gear and setup.
What are the best combat spells to train Magic?
Choosing the right spell can dramatically change your XP/hr. Here are the top options:
- Air/Fire Surge: Great single-target, easy to use.
- Ice Barrage (Ancients): Best for AoE burst + stuns.
- Blood Barrage/Siphon: Amazing for healing + AFK potential.
- Combust + Asphyxiate + Wild Magic: High DPS core abilities on Revolution++.
Non-combat:
- High Alchemy: Decent AFK passive XP.
- Superheat Item: Good for Smithing synergy.
Use Elemental staves to avoid rune costs, and channel abilities for big XP bursts.
What gear should I use for Magic training?
Gear progression impacts both XP/hr and survivability. Here's a breakdown:
- 1-50: Batwing or Spider Silk with elemental staves.
- 50-70: Mystic robes → Lunar → Warpriest (hybrid).
- 70-85: Subjugation or Seasinger robes.
- 85-99: Virtus, Tectonic, or Cryptbloom for Animate Dead tanking.
Weapons:
- Chaotic Staff → Noxious Staff → Staff of Sliske or Inquisitor's Staff.
- Wand + Orb setups = faster casting and ability rotation.
Augment your gear with Precise, Aftershock, and Biting via Invention for major XP gains.
What boosts help you level Magic faster?
To supercharge Magic XP, stack the following:
- Double XP Live: Obvious best time to grind.
- Bonus XP (BXP): Applies to almost everything.
- Wisdom Aura: +2.5-3% XP per hour.
- Portable Fletchers (Alchemy): Auto-casting + bonus XP.
- Combat Dummies: Free XP while doing other things.
- Magic Training Dummies: Use these during DXP for bonus scaling.
Support items:
- Spirit Weed Incense Sticks (+1-2% Magic XP).
- Wise Perk (on gear): Bonus XP from combat.
Together, these buffs can push Magic XP past 700k-1M/hr in high-AoE environments.




![RS3 Gold (1M) [⏱️ 5-10 Min via In-Game Trade]](/img/tmp/product_mini_2_2940.jpg?time=1782934959)

![Santa Hat [RS3 Rare]](/img/tmp/product_mini_2_109.jpg?time=1782934959)

![TokHaar-Kal-Mor(The Necromancy kiln cape) [RS3 Service]](/img/tmp/product_mini_2_60046.jpg?time=1782934959)