RS3 Magic Guide,1-99 and Beyond Magic Training Methods

21.06.2025 - 18:10:47
Game Guides , RS3 Guides , RS3 Skills, Quests, Gameplay , Runescape

RS3 Magic Guide,1-99 and Beyond Magic Training Methods

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Magic is a very powerful combat skill in RS3. If you've yet to master it, you're missing out on a lot of fighting potential in the game.

As with most skills in the game, training your Magic skill will take some time, effort, and a lot of resources. Lucky for you, we've come up with a guide that shows you the ropes. We'll help you max out Magic in no time.

Before we do, make sure to drop by RPG Stash's RS store. If you're ever in need of RS gold, items, or even some services, we've got you covered. You don't have to waste time grinding in the game when we've got everything you need at our store.

What Is Magic In RS3

Magic is one of the 3 combat styles that focuses on utility spells which can boost other skills and combat spells which are really effective against certain monsters. You can train your magic by either engaging in magical combat or by continuously casting said utility spells.

If you want to take the utility route, it will take longer but you will not gain any Constitution or defence experience. You can safely do this method near any bank, with the appropriate amount of runes and items.

If you are looking to train your magic with combat you will need to have magical weapons and armour, food to heal and magical boosting potions or items to help you boost your magic. You can use super magic potions, vecna's skull or if you have the level for it overloads to boost your magic.

You can use your combat options menu to choose whether you want to gain only magic experience or defence experience, of course you can choose to train both at the same time as well. You should always train on monsters that have a weakness to magic attacks, as they will take a lot more damage compared to other monsters when hit by magic attacks. They can be weak to a specific element so choose your spells accordingly.

RS3 Magic Equipment

When training your magic, you should always use the highest tier equipment that is available to you if possible. For weapons you can choose to wear either a 2 handed staff or a wand and an off hand. 2 handed staffs are slower but have higher overall stats while the wands and off hands are faster but have lower stats. Keep in mind that all the armours listed below have a Defence level requirement as well as a Magic level requirement. Here is a list of items and weapons that you should use:

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Level (Defence & Magic)

Armour Set

Weapons

1

Wizards robes

Staff/Caitlin's staff/Mindspike/Staff of air/Avernic wand

10

Imphide robes

Mindspike/Imp horn wand & Imphide book

20

Spider Silk robes

Spider wand & Spider orb

30

Batwing robes

Air battlestaff/Batwing wand & book

40

Splitbark equipment

Mystic air staff/Splitbark wand & orb

50

Mystic equipment

Ancient staff/Iban's staff/Mystic wand & orb

60

Grifolic equipment

Toktz-mej-tal/God staves

70

Ahrim the Blighted's equipment

Ahrim's staff/Ahrim's wand & book of magic

75 Magic, 70 Defence

Robes of subjugation (power armour)

Staff of light/Polypore staff/Abyssal wand & orb/Armadyl battlestaff

75

Ganodermic armour (tank armour)

Staff of light/Polypore staff/Abyssal wand & orb/Armadyl battlestaff

80

Anima core of Seren Armour

Chaotic staff/Attuned crystal staff/Attuned crystal wand & orb/Virtus wand & book

80

Virtus equipment

Chaotic staff/Attuned crystal staff/Attuned crystal wand & orb/Virtus wand & book

85

Seasinger's equipment

Staff of darkness/Seasinger kiba & makigai/Wand & orb of the Cywir elders

90

Tectonic armour

Noxious staff/Seismic wand & singularity/Wand of the praesul & Imperium core/Staff of Sliske

Relic Powers

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These powers are unlocked through the Archaeology skill, and when activated, provide the player with a passive effect.

Relic Power

Effect

Archeology Level

Font of Life

Increases maximum health by 500.

5

Berserker's Fury

Increases your damage, the lower your health is. This effect can go up to +5.5% damage increase. This does not stack with Dharok's armour set.

56

Death Ward

Reduces the damage you take by 5% when your life points are below 50%, this effect increases to 10% damage reduction when your health is below 25%.

81

Fury of the Small

All of your basic abilities generate 1% more adrenaline.

97

Persistent Rage

Your adrenaline will not drain outside of combat.

98

Heightened Senses

Your maximum adrenaline is increased by 10%.

105

Conservation of Energy

After using an ultimate ability, regain 10% of your adrenaline back.

118

Inspire Awe

2% exp boost to your combat skills.

119

1-99 and Beyond Magic Training

Slayer

You can do slayer assignments all the way to 200M experience, it is in fact the preferred method as you will be benefiting from the passive effect of the slayer helmet, which greatly boosts your magic attack and damage. If you don't want to train Slayer, here is a list of monsters that you can train on:

Training on Monsters

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Levels

Monster

EXP

Notes

1-35

Troll brutes

12 Combat & 4 Constitution

Weak to air spells.

35-40

Ice warriors

99 Combat & 32 Constitution

Weak to fire spells.

40-50

Crocodiles

215 Combat & 71 Constitution

Weak to air spells.

40-50

Ankous

179 Combat & 59 Constitution

Can be safe spotted in the Stronghold of Security.

50-60

Ogres

240 Combat & 79 Constitution

Weak to air spells.

60-70

Might banshees

344 Combat & 113 Constitution

Requires the completion of the quest "Smoking Kills".

60-70

Earth Warriors

221 Combat & 73 Constitution

Weak to water spells.

70-75+

Abyssal monsters (3 variants)

183,211,233 Combat & 72,77,79 Constitution

AFK & Fast experience. Ancient magicks are extremely effective.

70-75+

Exiled kalphites

350 Combat & 115 Constitution

Can be safe spotted at the bend of the path in the Exiled kalphite hive.

75-80+

Gargoyles

567 Combat & 188 Constitution

Requires level 75 Slayer. Must have "learn how to deliver killing blows quicker".

80-99

Abyssal demons

661 Combat & 218 Constitution

Good source of money. Very fast & AFK experience.

80-99

Corrupted scorpions

462 Combat & 152 Constitution

Very fast & AFK experience. Requires level 88 Slayer. Requires feather of Ma'at for each kill.

80-99

Waterfiends

934 Combat & 308 Constitution

High experience per kill.

Non-Combat Training Methods

Levels

Method

Details

EXP/H

7-21+

Enchanting Sapphire

At level 7 Magic you can start enchanting sapphire jewellery. Turning sapphire necklaces into game necklaces will provide you with 251 gp profit per cast.

48K

21-27

Low Level Alchemy

This will make you lose quite a bit of gold. If you want to have maximum efficiency you can combine your alch casts with another skill such as Fishing or Woodcutting.

62K

27-43

Enchanting Emerald

Enchanting emerald rings into rings of duelling will yield 37 experience per cast.

80K

43-55

Superheating/Camelot Teleport

This spell trains your Smithing and Magic simultaneously. 30 Smithing is recommended for this method to make steel bars. With 50 smithing you can make rune bars for more smithing experience. After reaching level 45 you can start casting teleport to Camelot spell, buy a staff of air for this. You will gain 111K Experience per hour.

55-58/99

High Level Alchemy

Some players prefer to cast high level alchemy all the way up to level 99 magic. It is a very simple method that can yield good profits. You can check rpgstash to see the best RS3 Items to alch for profit.

65K-78K

58-66

Watchtower Teleport

 

136K

66-71

Charging Air Orbs

This is more of a money making method than a magic training method as it is very slow. Keep in mind that the air obelisk is in the Wilderness.

40K

71-77

Hunter Kit

For this method you need to have access to the Lunar Spellbook.

100K-200K

77-80

Superglass Make

Another slow method that yields a profit.

40K

80-86

String Jewellery

This method also yields Crafting experience.

130K

86-99

Plank Make Mahogany Logs

For this quest you need to have access to the Lunar Spellbook and you need to have the quest "Dream Mentor" completed.

150K

RS3 Quests That Reward Magic XP

Sick and tired of fighting monsters and the non-combat training methods above? You can change things up by doing quests that reward Magic XP next. Other than Magic XP, these quests also net you some pretty great rewards.

Quest

Members

XP reward (Magic)

Magic Requirement

Other Requirements

The Blood Pact

Free-to-play

100

N/A

N/A

The Death of Chivalry

Free-to-play

250

N/A

N/A

Rune Mysteries

Free-to-play

250

N/A

N/A

Rune Memories

Members

300

N/A

N/A

Witch's Potion (miniquest)

Free-to-play

325

N/A

N/A

Imp Catcher

Free-to-play

875

N/A

N/A

A Fairy Tale I - Growing Pains

Members

1,000

N/A

N/A

Spirits of the Elid

Members

1,000

33 Magic

37 Ranged, 37 Mining, 37 Thieving

The Tale of the Muspah

Members

1,000

10 Magic

6 Firemaking, 8 Mining, 10 Woodcutting

Call of the Ancestors

Members

1,000

N/A

N/A

Tortle Combat (miniquest)

Members

1,000

N/A

40 Construction, 17 Farming

The Giant Dwarf

Members

1,500

33 Magic

12 Crafting, 16 Firemaking, 14 Thieving

Heart of Stone

Members

1,500

35 Magic

25 Runecrafting

Legacy of Seergaze

Members

2,000

49 Magic

20 Construction, 29 Agility, 31 Slayer, 35 Mining, 40 Firemaking, 47 Crafting

The Grand Tree

Members

2,150

N/A

25 Agility

Rune Mechanics

Members

2,300

27 Magic

20 Runecrafting, 25 Construction

Recipe for Disaster: Freeing the Lumbridge Sage

Members

2,500

N/A

40 Cooking

Horror from the Deep

Members

4,662

N/A

35 Agility

Dimension of Disaster: Demon Slayer

Members

5,000

N/A

N/A

King's Ransom

Members

5,000

45 Magic

65 Defence

Lunar Diplomacy

Members

5,000

65 Magic

61 Crafting, 40 Defence, 49 Firemaking, 60 Mining, 5 Herblore, 14 Runecrafting, 55 Woodcutting

The Path of Glouphrie

Members

5,000

46 Magic

60 Strength, 56 Thieving, 56 Slayer, 47 Ranged, 45 Agility

Enakhra's Lament

Members

7,000

13 Magic

50 Crafting, 45 Firemaking

Dimension of Disaster: Curse of Arrav

Members

9,000

59 Magic

61 Agility, 64 Strength, 64 Ranged

Dimension of Disaster: Defender of Varrock

Members

10,000

59 Magic

N/A

Dream Mentor

Members

10,000

65 Magic

N/A

Glorious Memories

Members

10,000

57 Magic

43 Herblore, 50 Agility, 41 Hunter

One Foot in the Grave (miniquest)

Members

10,000

N/A

N/A

A Fairy Tale III - Battle at Ork's Rift

Members

11,000

59 Magic

54 Farming, 51 Thieving, 37 Summoning, 36 Crafting

The Eyes of Glouphrie

Members

12,000

46 Magic

5 Construction

Swan Song

Members

15,000

66 Magic

62 Cooking, 62 Fishing, 45 Smithing, 42 Firemaking, 40 Crafting

Watchtower

Members

15,250

14 Magic

14 Herblore, 15 Thieving, 25 Agility, 40 Mining

Desert Treasure

Members

20,000

50 Magic

10 Slayer, 50 Firemaking, 53 Thieving, 50 Mining

The Void Stares Back

Members

20,000

80 Magic

78 Attack, 78 Strength, 71 Firemaking, 70 Construction, 70 Crafting, 70 Smithing, 55 Summoning, 25 Defence

Twilight of the Gods

Members

30,000

N/A

80 Divination, 60 Thieving

The Branches of Darkmeyer

Members

35,000

70 Magic

76 Woodcutting, 70 Fletching, 67 Slayer, 64 Crafting, 63 Farming, 63 Agility

Evil Dave's Big Day Out

Members

50,000

30 Magic

30 Agility, 30 Cooking, 30 Herblore

Do No Evil

Members

50,000

70 Magic

50 Ranged, 64 Construction, 68 Crafting, 70 Thieving

The Elder Kiln

Members

50,000

75 Magic

60 Agility, 41 Mining

Rebuilding Edgeville (miniquest)

Members

50,000

75 Magic

N/A

City of Senntisten

Members

50,000

74 Magic

75 Slayer, 74 Archaeology

One of a Kind

Members

90,000

81 Magic

40 Divination, 67 Dungeoneering, 74 Summoning

Fate of the Gods

Members

125,000

79 Magic

67 Summoning, 73 Agility, 75 Divination, 76 Slayer

Total

722,962

  

Become An Unstoppable Mage In RS3

Once you reach the highest level in Magic in RS3, you'll be able to unleash some powerful spells in the game. Taking on some bosses will certainly be a lot easier. If you want to round out your character, check out this guide for leveling Necromancy in RS3 next.

What's the fastest way to train Magic in RS3?

The fastest way to train Magic is through high-damage, multi-target combat spells or cheap, repeatable spellcasting methods. Here's the best speed-focused route:

  • Levels 1-30: Air Strike at Troll Brutes or Dummies.
  • 30-70: Fire Blast or Fire Wave on aggressive mobs like Deadly Red Spiders.
  • 70-99: Use Combust + Wild Magic in ED3 Trash Runs, Abyssal Lords, or Slayer with Aggro pots.

For ultra-fast levels:

  • Use Ancient Magicks (Ice Barrage) or AoE Revolution++ setup.
  • Gear: Subjugation → Virtus → Tectonic (Power armor preferred).
  • Double XP Live + Bonus XP + Wise Aura = absurd XP/hour.

Best non-combat method: Alchemy on cheap items or Superheat Item spam with bonus XP.

Can you AFK Magic training in RuneScape 3?

Yes, Magic is one of the most AFK-friendly skills in RS3. Great options include:

  • Fungal Mages in Polypore Dungeon.
  • Vyrewatch Sentinels in Darkmeyer (with Blood Spells).
  • Abyssal Lords with Soul Split and Animate Dead.
  • Using Combat Dummies (passive XP + AFK).

Stack AFK potential with:

  • Aggression Potions.
  • Scrimshaw of Vampyrism or Blood Amulet of Fury.
  • Penance Aura for Prayer sustain.
  • Animate Dead + Tank gear for safety.

You can safely get 200k-500k XP/hr AFK with high enough gear and setup.

What are the best combat spells to train Magic?

Choosing the right spell can dramatically change your XP/hr. Here are the top options:

  • Air/Fire Surge: Great single-target, easy to use.
  • Ice Barrage (Ancients): Best for AoE burst + stuns.
  • Blood Barrage/Siphon: Amazing for healing + AFK potential.
  • Combust + Asphyxiate + Wild Magic: High DPS core abilities on Revolution++.

Non-combat:

  • High Alchemy: Decent AFK passive XP.
  • Superheat Item: Good for Smithing synergy.

Use Elemental staves to avoid rune costs, and channel abilities for big XP bursts.

What gear should I use for Magic training?

Gear progression impacts both XP/hr and survivability. Here's a breakdown:

  • 1-50: Batwing or Spider Silk with elemental staves.
  • 50-70: Mystic robes → Lunar → Warpriest (hybrid).
  • 70-85: Subjugation or Seasinger robes.
  • 85-99: Virtus, Tectonic, or Cryptbloom for Animate Dead tanking.

Weapons:

  • Chaotic Staff → Noxious Staff → Staff of Sliske or Inquisitor's Staff.
  • Wand + Orb setups = faster casting and ability rotation.

Augment your gear with Precise, Aftershock, and Biting via Invention for major XP gains.

What boosts help you level Magic faster?

To supercharge Magic XP, stack the following:

  • Double XP Live: Obvious best time to grind.
  • Bonus XP (BXP): Applies to almost everything.
  • Wisdom Aura: +2.5-3% XP per hour.
  • Portable Fletchers (Alchemy): Auto-casting + bonus XP.
  • Combat Dummies: Free XP while doing other things.
  • Magic Training Dummies: Use these during DXP for bonus scaling.

Support items:

  • Spirit Weed Incense Sticks (+1-2% Magic XP).
  • Wise Perk (on gear): Bonus XP from combat.

Together, these buffs can push Magic XP past 700k-1M/hr in high-AoE environments.

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