Runescape 3 Necrocromancy Guide, 1 to 120, Best Ways to Train
14.06.2025 - 19:31:46
Game Guides , RS3 Guides , RS3 Skills, Quests, Gameplay , Runescape

Necromancy is one of the most powerful combat spells in RS3. If you want to get it to the max level, you've come to the right place.
Combat is arguably the biggest part game's3 and due to the game's age, there are a lot and I mean a lot of monsters and bosses that can be killed. These monsters and bosses were not desig, ned for Necromancy and Necromancy absolutely destroys anything that stands in its path. Unlike other combat styles which are superior or inferior to one another, Necromancy is equally effective,e against all of them making it absolutely broken. So if you are looking to farm, the residents of RS3, you should level up this skill to unlock its maximum potential.

Before we guide you through Necromancy training, make sure to drop by our RS store first. We've got everything you need, from RS3 gold, items, and so much more.
What Is Necromancy In RS3?
This is a combat skill that was released on RS3 in 2023. It's the game's 29th skill, and it stands outside of the current combat triangle. It's also the first combat skill to actually go to level 120. If you're F2P, you can only train it to level 20.
As the name implies, Necromancy lets you conjure the dead to aid you in battle, mainly. Other than that, the skill also grants you access to necrotic attacks, which are very powerful. Now, why go through all of the trouble to train Necromancy?
- It's a meta combat system.
It's a standalone combat skill. That might not mean much but when you consider that you're not strong or weak against specific combat styles in the game, Necromancy becomes a certain game changer.
- It's good for PvM.
It's one of the best skills for bossing right now because of its high DPS and minion synergy. It's great against bosses like Zamorak and Kerapac.
- It's self-sufficient.
If you're having trouble with resource management, then you need not worry much about that with Necromancy. With this skill, you can craft your own runes, summon spirits for bonuses, and more.
- It's easy to level.
Surprisingly, Necromancy is fast to level up compared to other combat skills. Even if the level cap is higher for Necromancy, you're still able to max out a lot faster.
Necromancy XP Boosting
As we've said a while back, there are a few ways to boost your Necromancy skill's XP. Currently, only the following buffs work on Necromancy:
XP Booster | Effect | Conditions / Limits |
Torstol Stick | +0.5% XP gain per stick used (stacks up to +2%) | Max 4 sticks active at once |
Wise (Perk) | Up to +4% XP gain | Capped at 50,000 XP per day |
Inspire Awe | +2% XP gain | Requires Level 119 Archaeology to unlock |
Tome of Um (T1) | +3% XP from ritual disturbances | Must have Tier 1 Tome of Um equipped |
Tome of Um (T2) | +6% XP from ritual disturbances | Must have Tier 2 Tome of Um equipped |
General Experience Boosters Applicable to Necromancy
Item Name | Max XP Increase | Effect Overview | Available to Iron Accounts |
Clan Avatar Buff | Up to 6% | Boost applies after activating skilling bonus at Citadel's Avatar Control Stone. | No |
Premier Artefact | 10% (1 hour) | Once-daily activation grants an hour-long XP buff. | No |
Desert Pantheon Aura | 10% (1 hour) | Wisdom of Scabaras effect boosts XP for 200 aura charges. | No |
Torstol Incense Sticks | Up to 2% | Builds up in potency every 10 minutes. Overload (6 sticks) gives instant full boost. | Yes |
Wise Perk | Up to 4% | Passive XP boost on augmented gear, capped at 50,000 XP per day. | Yes |
Wisdom Auras | 2.5% | Time-limited XP boosts ranging from 30-90 minutes based on aura tier. | Yes |
Inspire Awe | 2% | Combat skill XP bonus unlocked at level 119 Archaeology. | Yes |
Advanced Pulse Core | 50% (initial), 10% (over time) | Explodes after medium lamp XP; then gives stacking XP boost for 10 minutes (up to 10%). | Yes |
Cinder Core | N/A | Uses bonus XP 2.5x faster, then grants 10 minutes of stacked XP burn rate (up to 10%). | No |
Sceptre of Enchantment | 4% (self), 2% (others) | 24-hour personal boost, 2-hour boost to nearby players. | No |
Coin of Enchantment | 2% (self), 1% (others) | Weaker variant of the sceptre with the same sharing mechanic. | No |
Rock of Resilience | 4% (self), 2% (others) | One-hour XP buff, shareable with surrounding players. | No |
Love Letter | 5% per activation | Ripping grants 5-minute XP boost, stackable up to 60 minutes. Affects players in a small radius. | No |
Knowledge Bomb (Small) | 50% | Grants 60 minutes of doubled XP when activated. | No |
Superior Knowledge Bomb | 100% | Same as Double XP for 1 hour. Follows Double XP Weekend rules. | No |
Skilling Backpack | 5% (chance-based) | Has a random chance to grant a temporary 5% XP boost. Must be worn to activate and maintain effect. | No |
Necromancy Training Enhancers
Item Name | Effect Description | Equipment Slot | Requirements / Notes |
Underworld Grimoire | Enhances XP gained from ritual disturbances by 3% to 12%, scaling with tier (1-4). | Unlocked by completing specific Underworld-related achievements. | |
Alteration Necklace | Boosts glyph strength by 20%, increasing soul attraction and ritual XP gain. | Neck | No requirement. Stacks multiplicatively with other effects. |
Ritualist's Outfit | Each piece grants +1% XP. Full set gives +6% total (including a 1% set bonus). | Head, Chest, Legs, Hands, Feet | Acquired via Treasure Hunter events. Set bonus requires all five pieces. |
Pumpkin Masks | Prevent degradation of light sources during rituals. Ensouled mask works on all tiers. | Head | No requirements. Useful for reducing light source upkeep. |
Necromancer's Cape | Provides the effect of an alteration glyph during rituals. | Back | Requires 99 Necromancy. Glyphs must match base level; boosts can't unlock higher ones. |
Modified Ritualist Mask | 5% chance to preserve the ritual focus item on ritual completion. | Head | Treasure Hunter item. Saves resources during long ritual sessions. |
1-120 Necromancy Training Guide

Training Necromancy can be separated into two things:
- Rituals
- Combat
Let's optimise our route by balancing these two!
Levels 1-27 Starting Off

First you must complete the "Necromancy!" quest, which will inform you of the basic mechanics of the skill. You can start this quest by clicking on the glowing blue portal by the Draynor lodestone.
After completing the quest head to the grand exchange and buy 50 fragile mementos. Then return back to the City of Um where you completed the tutorial ritual. Do rituals to increase the number of souls you own in the Well of Souls and unlock various talents. This is basically how you unlock your combat abilities. Do not worry as this process is pretty AFK.
While doing the rituals there will occasionally be disturbances but at low levels you do not need to worry about those as the experience you gain from them scales with your level.
Do this until level 26 and complete the quests Kili Row and Rune Mythos. Doing these will get you to level 27. Finally, complete two lesser ensoul material rituals to create two lesser ensouled bars and upgrade your death guard and skull lantern, this requires level 15 Smithing.
Preparing For Combat
Before proceeding further let's talk about armour and weapons.
Armour
To start off hybrid armour will be really important as it also buffs your necromancy.
Level | Armour | Defence tier |
1-60 | Ghost hunter equipment | 55 |
Dragon Rider armour | 55 | |
Akrisae the Doomed's equipment | 55 | |
Anime core of Sliske armour | 65 | |
Mighty slayer helmet | 85 | |
60-70 | Deathwarden robe armour (must be crafted first) |
Above Level 70

At level 70 you will be presented with a choice (different tasks that you must complete to upgrade your armour, there are tasks for tier 70,80 and 90) and depending on your choice you will upgrade your equipment to either be a tank armour or power armour. At this point it is recommended that you go through with power armour as it flat out increases your damage and gives you a passive effect called death mark which instantly kills enemies if they fall below 20% of their max health. Do keep in mind that this route is much harder than the tank route so if you are not familiar with killing bosses, tank might be better.
You should also not upgrade your armour to tier 80 until you reach level 90 Necromancy due to full ritual sites being unlocked at level 90. Which when combined with a boost allows you to gain +300% output resources.
Ability Bar
You should be using revolution and toggle threshold and ultimate abilities to be triggered automatically.
Bar before the last Spectral Scythe talent is unlocked

Alternative without Conjure Zombie

If more healing is desired

With igneous Kal-Mor

With omni guard

With igneous Kal-Mor and omni guard

Combat Training
Levels 1-30
Before starting your combat training make sure to have completed Kili Row, and craft a tier 20 death guard and skull lantern.
Ghostly troll bruiser Ghostly troll thrower | City of Um troll cave | Use salve amulet (e) |
Levels 30-40
At level 30, go ahead and complete the Kili's Knowledge I task and craft tier 30 death guard and skull lantern. This requires 2 lesser ensouled bars.
Ghostly troll bruiser Ghostly troll thrower | City of Um troll cave | Use salve amulet (e) |
Fetid zombie | Wilderness north of Forinthry | Use salve amulet (e) |
Levels 40-50
After reaching level 40, complete Kili's Knowledge II task to craft tier 40 death guard and skull lantern. You can also unlock the Threads of Fate incantation from the well of Souls.
In terms of summoning you can also unlock Conjure Vengeful ghost and Conjure Putrid Zombie abilities from the Well of Souls.

Ankou | Stronghold of Security | Use salve amulet (e) |
Ghoul | North of Canifis | Somehow this monster is not undead :D |
Levels 50-60
At level 50 go ahead and complete Kili's Knowledge III, after that craft tier 50 death guard and skull lantern. At level 52 you can start controlling two conjures at once.
Ghoul | North of Canifis | |
Shadow Warrior | Shadow Warrior | Use salve amulet (e) |
Bandit | Bandit | Can be AFKed by wearing any god related item. |
Levels 60-70
Upon reaching level 60 Necromancy you unlock 2 great rituals, so it is optimal to go back to complete greater communion rituals using spirit mementos. You should also look to unlock the ability called Spectral Scythe which is an extremely powerful ability. You can upgrade this ability at level 70 and 80 as well.
Also just like always complete the Kili's Knowledge IV task to craft tier 60 death guard and skull lantern..
At level 61 unlock T61 curses from Selene.
Armoured zombie | Chaos Temple Dungeon | Use salve amulet (e) |
Bound skeleton | Wilderness north of Fort Forinthry | Use salve amulet (e) Permanently aggressive. |
Levels 70-80
At this level you should stack up on souls with rituals to upgrade your Spectral Scythe and start the Spirit of War quest. This quest is required to craft tier 70 armour.
You also at this level have a choice to craft power armour or tank armour which we talked about before.

So you should complete the quest and Kili's Knowledge V, craft your tier 70 armour and upgrade your weapons. At this level you can also start augmenting your gear as it will keep the augmentation as when upgraded.
Armoured zombie | Chaos Temple Dungeon | Use salve amulet (e) |
Bound skeleton | Wilderness north of Fort Forinthry | Use salve amulet (e) Yields up to 180K XP/H and is completely AFK. |
Abyssal demon | Various locations | Weak to demon slayer effects. 85 Slayer required. |
Levels 80-90
As talked before, upgrade your Spectral Scythe again.
Complete Kili's Knowledge VI depending on your armour path and upgrade your weapons only to tier 80.

DO NOT UPGRADE YOUR ARMOR. Upgrading your armour at this stage is really expensive and inefficient so it is better to wait until level 90 to skip a tier.
Armoured Zombie | Chaos Temple Dungeon | Use salve amulet (e) |
Bound Skeleton | Wilderness north of Fort Forinthry | Use salve amulet (e) Yields up to 180K XP/H and is completely AFK. |
Abyssal demon | Various locations | Weak to demon slayer effects. 85 Slayer required. |
Abyssal savage | Various locations | Up to 900K XP/H and is completely AFK. Requires level 95 Slayer. |
Levels 90-120
At this point you can choose to train to level 120 with rituals or you can choose combat as it is really AFK. However you should still do rituals to gather some souls as you will need 30K souls to unlock Alpha vs Omega which in turn unlocks Rasial's boss fight. You also need 35K souls to unlock Split Soul.
Complete Kili's Knowledge VII, and upgrade your equipment.
Ravenous ghoul | Slayer Tower Mausoleum | |
Abyssal savage | Various locations | Up to 900K XP/H and is completely AFK. Requires level 95 Slayer. |
Abyssal beast | South of Lava Maze | Up to 1.1m XP/H completely AFK. Requires level 105 Slayer |
Armoured phantom | Wilderness Crypt | Up to 1.4M XP/H completely AFK. Requires level 113 Slayer. |
Levels 90-120 High level Rituals
After level 90 Necromancy, rituals reach their maximum potential and they yield the highest experience rates for the skill.
The main source of experience in this method is disturbances so you can't really AFK train this efficiently. If you do not have it already, you should get a Tome of Um 2 to boost your disturbance experience by 6%.
You should fill every empty glyph slot to increase soul attraction which in turn increases disturbance quality. At 301% soul attraction, the soul storm disturbance can spawn, this is the disturbance that yields the second highest amount of experience. The first spot goes to Defile which can spawn at 501% soul attraction.
Levels 90-99
Ritual | Recommended Alteration Glyphs | Cost | Input | Output | Profit |
Greater necroplasm | 5 Multiply III 1 Speed II[l 2] | 52,606.21 | 200 Lesser necroplasm, 55,600 gp | 405 Greater necroplasm, 28 Ectoplasm Output value: 238,564 | 130,357.79 |
Powerful communion | 3 Attraction III[l 3] | 51,464.22 | 1 Robust memento, 2,436 gp | 60 souls, 15 Ectoplasm Ectoplasm value: 37,545 | -16,355.22 |
2 Multiply III 1 Attraction III | 1 Powerful memento, 20,007 gp | 165 souls33 Ectoplasm Ectoplasm value: 82,599 | 11,127.78 | ||
Powerful necroplasm | 3 Attraction III[l 3] | 44,364.06 | 200 Greater necroplasm, 83,200 gp | 105 Powerful necroplasm, 15 Ectoplasm Output value: 116,085 | -11,479.06 |
Powerful essence | 3 Attraction III[l 3] | 45,790.39 | 800 Pure essence,163,200 gp | 300 Impure essence, 15 Ectoplasm Output value: 135,045 | -73,945.39 |
Level 99-120
You should always put tier 3 glyph in the cape whenever possible, if not available use tier 2 instead.
Ritual | Recommended Alteration Glyphs | Cost | Input | Output | Profit |
Greater necroplasm | 6 Multiply III 1 Speed II[h 2] | 52,606.21 | 200 Lesser necroplasm, 55,600 gp | 465 Greater necroplasm, 32 Ectoplasm Output value: 273,536 | 165,329.79 |
Powerful communion | 2 Attraction III 2 Multiply III | 51,464.22 | 1 Powerful memento, 20,007 gp | 165 souls, 33 Ectoplasm Ectoplasm value: 82,599 | 9,459.11 |
Powerful necroplasm | 3-4 Attraction III 0-1 Speed II[h 2] | 44,364.06 | 200 Greater necroplasm, 83,200 gp | 105 Powerful necroplasm, 15 Ectoplasm Output value: 116,085 | -11,479.06 |
3 Attraction III 1 Multiply III | 165 Powerful necroplasm, 24 Ectoplasm Output value: 183,492 | 55,927.94 | |||
Powerful essence | 3-4 Attraction III[h 3] 0-1 Speed II | 45,790.39 | 800 Pure essence, 163,200 gp | 300 Impure essence, 15 Ectoplasm Output value: 135,045 | -73,945.39 |
Quests That Reward Necromancy XP
Lastly, here are a few quests that you should do for some extra Necromancy XP. Other than that, these quests will also give you helpful items.
Quest Title | Necromancy XP Reward | Necromancy Level Required | Additional Notes |
Necromancy! | Moderate XP | None | Introductory quest for the skill; unlocks rituals and the City of Um. |
Rune Mythos | Moderate XP | None | Continuation of the Necromancy questline, expands lore and mechanics. |
Spirit of War | High XP | 25 | Accesses new ritual grounds and further develops story progression. |
Alpha vs Omega | Low XP | None | Limited-time quest tied to Necromancy launch event. |
Battle of Forinthry | High XP | 37 | Unlocks endgame ritual content and advanced combat strategies. |
The First Necromancer | Very High XP | 60 | Culmination of the main quest arc; unlocks elite rituals. |
Necromancy Is The New Meta
Necromancy can be a challenging combat skill to tackle with the addition of rituals and collecting souls, however when mastered it will allow you to become a powerful necromancer that can own any combat challenge in the game. Now, come check out our RS3 magic guide!
FAQs
What is the best method to train Necromancy from level 1 to 120 in RS3?
The best way to reach 120 in Necromancy is to combine rituals and combat. From 1 to 40, it's best to do basic rituals in the City of Um and by doing quests as well. For mid-level training, or from 40 to 90, you should do ritual activities and combat at areas with a lot of undead enemies.
From 90 onwards, do bosses like Kerapac or Zamorak.
How do rituals work in RS3, and why are they important?
This is a non-combative way to earn Necromancy XP in RS3. It's one of the best passive ways to gain XP for Necromancy.
What equipment boosts Necromancy XP?
There are multiple items that enhance Necromancy XP rates:
- Ritualist's Outfit (+6% total XP when fully equipped)
- Torstol incense sticks (up to +2%)
- Wise perk (up to +4% XP, capped daily)
- Inspire Awe passive (+2%)
- Underworld Grimoire (up to +12% from disturbances)
- Necromancer's cape (applies glyph effects during rituals)
Using these in combination can significantly accelerate leveling.
Can Ironman accounts access the same XP boosters?
Some XP-enhancing items and effects are available to Ironman accounts, while others are not. For example:
- Torstol incense sticks, the Wise perk, and Inspire Awe are usable.
- Items obtained through Treasure Hunter or promotional events, such as the Premier Artefact or Love Letter, are unavailable.
Is Necromancy good for bossing?
Yes, it's one of the best RS3 combat styles, specifically for bosses. The spells are strong but what makes them even better for bosses are the summoned minions.




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