Runescape 3 Necromancy Perk, Ability & Equipment Guide

27.04.2024 - 19:36:53
Game Guides , Runescape

Runescape 3 Necromancy Perk, Ability & Equipment Guide

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Runescape 3 Necromancy is the latest combat edition to the game. With a history of having only 3 combat skills, the addition of adding the 4th one spiced things up quite a bit. Necromancy is currently the most overpowered combat skill. It came out later than almost every boss and monster in the game so those creatures are not designed to handle this style of attack. To get the most out of Necromancy and to completely destroy your enemies let's dive into how to get your best in slots for this skill.


Necromancy Weapons & Perks

                                       

Necromancy is a pretty straight forward skill in a lot of ways. As of now there are no weapon variants, there are only upgrades to the same type of equipment so unlike other combat styles, you do not need to compare the power of your upgrades. You can upgrade your Necromancy weapons every 10 levels.

Main-Hand

                               

Except for the tier 10 weapon all of the weapons Necromancy level requirement is the same as their tier. You should always use the highest tier you can use.

Tier

Weapon

Cost

Notes

10

Death guard (level 1 weapon)

60 GP

Obtained after completing the Necromancy tutorial quest.

20

Death guard

6K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili Row” quest.

30

Death guard

7K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 1” quest.

40

Death guard

8K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 2” quest.

50

Death guard

12K

You will need to craft this item at least once in order to wield it.

Can be crafted after completing the “Kili’s Knowledge 3” quest.

60

Death guard

33K

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 4” quest.

70

Death guard

1.2M

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

80

Death guard

1.7M

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

90

Death guard

1.9M

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

95

Omni guard

556M

Dropped by Rasial, the first Necromancer.

Currently the strongest Necromancy weapon in the game.

Can be augmented.

Using 30% adrenaline you can cast the weapons special attack:

  • Deal 360%-440% damage.

  • Auto casts death spark.

  • Touch of death, finger of death and death skulls will make death spark available.

  • 1 minute cooldown.


Off-Hand

                                          

Except for the tier 10 off-hand all of the off-hands Necromancy level requirement is the same as their tier. You should always use the highest tier you can use.          

Tier

Weapon

Cost

Notes

10

Skull lantern (can be used at level 1)

60 GP

Obtained after completing the Necromancy tutorial quest.

20

Skull lantern

4K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili Row” quest.

30

Skull lantern

5K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 1” quest.

40

Skull lantern

5K

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 2” quest.

50

Skull lantern

9K

You will need to craft this item at least once in order to wield it.

Can be crafted after completing the “Kili’s Knowledge 3” quest.

60

Skull lantern

24K

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 4” quest.

70

Skull lantern

668K

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

80

Skull lantern

1.6M

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

90

Skull lantern

1.9M

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

95

Soulbound lantern

790M

Dropped by Rasial, the first Necromancer.

Currently the strongest Necromancy weapon in the game.

Can be augmented.

It has a passive effect that increases your maximum number of Residual Souls by 2.

Upgrade Materials

Tier

Material

Quantity of Materials

Main-Hand

Off-Hand

20

Lesser ensouled bar

1

1

30

Lesser ensouled bar

1

1

40

Lesser ensouled bar

2

2

50

Lesser ensouled bar

3

3

60

Ensouled bar

4

4

Bone rune

50

50

70

Ensouled bar

4

4

Bone rune

50

50

80

Greater ensouled bar

3

3

Miasma rune

25

25

90

Greater ensouled bar

5

5

Spirit rune

50

50

Bone rune

50

50

Flesh rune

50

50

Miasma rune

50

50



Invention Perks

Here are the perks that you need to know:

  • Precise: Your minimum damage is increased by 1.5%, this number goes up with each rank.

  • Ruthless: Whenever you kill an enemy your damage will increase by 0.5%, this effect stacks up 5 times.

  • Aftershock: After dealing 50K damage, this perk will deal an additional 40+ ability damage to the area, this damage increases with rank.

  • Eruptive: This perk increases your ability damage by 0.5%, this number goes up with rank.

Basic Perks

  • Main-hand tier 90: Precise 6

  • Off-hand tier 90: Eruptive 4

End-Game Perks

  • Main hand Omni guard: Aftershock 4, Eruptive 2

  • Off-hand Soulbound lantern: Precise 6, Aftershock 1

Alternatively you can do the following

  • Main hand tier 90: Flanking 4 or Aftershock 4, Precise 2 (AoE)

  • Off-hand tier 90: Eruptive 4, Ruthless 3 (AoE)


Getting the best in slot PvM Necromancer gear in Runescape 3 costs a lot of gold, you can especially get unlucky with the Invention perks and waste millions upon millions on resources. If you want to jump straight into Runescape 3’s end game with the best possible setup consider buying gold on our website here.

Necromancy Armours & Perks


There are two types of armour for any given combat style in this game, one is a tank armour which focuses more on the defensive stats and the other is a power armour which has less defence but more offensive stats. This is especially true for Necromancy. While training Necromancy you will be required to complete some quests which unlock the weapons and the gear for you. Starting at level 70 Necromancy armour you can choose between a tank armour upgrade or a power armour upgrade. Both perform really well against all scenarios, however if you know what you are doing during high level encounters, you should always go with the power armour.


Tier

Armour

Cost

Notes

10

Deathwarden armour (Level 1)

250 GP

Reward from the Necromancy tutorial quest.

20

Deathwarden armour 

12K

Defence requirement of 20.

Upgraded version of the previous tier.

Can be crafted after completing the “Kili Row” quest.

30

Deathwarden armour 

16k

Defence requirement of 30.

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 1” quest.

40

Deathwarden armour 

20K

Defence requirement of 40.

Upgraded version of the previous tier.

Can be crafted after completing the “Kili’s Knowledge 2” quest.

50

Deathwarden armour 

39K

Defence requirement of 50.

You will need to craft this item at least once in order to wield it.

Can be crafted after completing the “Kili’s Knowledge 3” quest.

60

Deathwarden armour 

864K

Defence requirement of 60.

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 4” quest.

70

Deathwarden armour 

1.9M

Defence requirement of 70.

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

80

Deathwarden armour 

3.8M

Defence requirement of 80.

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

90

Deathwarden armour 

24.5M

Defence requirement of 90.

You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

95

Robes of the first Necromancer

649M

Defence requirement of 95.

Dropped by Rasial, the first Necromancer.

Currently the strongest Necromancy armour in the game.

When wearing at least 2 pieces, it will increase the basic attack damage of your conjured spirits by 7%.

When wearing 4 pieces, it will increase the duration of your conjured spirits by 5%.

Upgrade Materials

Tier

Material

Quantity of Materials for Full Set

20-60

Lesser ensouled cloth

28

Ensouled cloth

7

Lesser ensouled thread

10

Ensouled thread

5

Spirit runes

225

70

Hermodic plate

5

Ensouled cloth

12

Ensouled thread

10

Bone runes

100

80

Hermodic plate

10

Greater ensouled cloth

7

Greater ensouled thread

5

Miasma rune

125

90

Hermodic plate

15

Greater ensouled cloth

12

Greater ensouled thread

10

Spirit runes

125

Bone runes

125

Flesh runes

125

Miasma runes

125

Invention Perks

Perks that you need to know:

  • Crackling: Deal 50% of your ability damage to a creature per rank. 60 second cooldown.

  • Biting: Adds 2% critical strike chance to your weapon per rank.

  • Invigorating: Increases adrenaline gainage with auto-attacks.

  • Enhanced Devoted: Grants a chance to make protection prayers reduce the damage to 1.

  • Relentless: Grants a chance to not use adrenaline when using, threshold, ultimate and special attack abilities.

  • Devoted: Grants a chance to trigger the effects of devotion.

  • Impatient: 9% chance per rank to add 3% extra adrenaline when using basic abilities.

  • Mobile: Reduces the cooldowns of Dive, Bladed Dive, Barge, Dreater Barge, Escape and Surge.

Basic Perks

  • Top (tier 80): Gizmo 1: Crackling 4, Relentless 3 - Gizmo 2: Biting 3

  • Bottom (Tier 80): Gizmo 1: Invigorating 4 - Gizmo 2: Enhanced Devoted 4

End Game Perks

  • Top (tier 90 or First necromancer robes): Gizmo 1: Relentless 5, Crackling 4 - Gizmo 2: Biting 4

  • Bottom (tier 90 or First necromancer robes): Gizmo 1: Devoted 4, Impatient 4 - Gizmo 2: Invigorating 4, Mobile


Capes

                


Cape

Style Bonus

Notes

Obsidian cape

13.4 Hybrid

Strongest tradable range and magic cape.

Cape of legends

17.3 Hybrid

Requires Legends’ Quest

Spirit cape

17.3 Hybrid

Requires 50 Defence, Summoning, Dungeoneering.

Costs 45K Dungeoneering tokens.

Reduces the familiar’s special moves cost by 20%.

Skill Cape

21.6 Hybrid

Requires level 99 in a skill.

If you have 99 Necromancy, you should use the Necromancy cape.

Max cape

31.5 Hybrid

Requires level 99 in all skills.

Can be imbued with 3 skill cape perks.

Tokhaar-Kal-Mor

33.5 Necromancy

Reward for beating the Fight Kiln with mostly Necromancy damage.

Igneous Kal-Mor

43 Necromancy

Requires 90 crafting to make.

The crafting materials can be obtained only from beating TzKal-Zuk without using checkpoints.

Reduces adrenaline cost of Death skulls to 60%.

Death skulls bounce an additional two times.

Igneous Kal-Zuk

43 Hybrid

Requires 90 Crafting.

Requires completing a flawless hard mode run against Zuk.

Grants effect of its constituent capes.

Pocket Slot

Pocket Item

Style Bonus

Cost

Hourly Cost

Notes

Holy wrench

None

N/A

N/A

Requires the completion of the quest “Rum Deal”. Increases the number of Prayer points restored by potions.

Adrenaline urn

None

N/A

N/A

Obtained as a drop from Kal'gerion demons, this item accumulates charges when the player's adrenaline surpasses 100%. Upon exiting combat, these charges are utilized from the urn instead of draining the player's adrenaline. Notably, this functionality operates from both the pocket slot and the inventory.

Blood essence

None

312,109 - 376,648

Varies

Requires the completion of the quest River of Blood. 

Must be charged with congealed blood.

God book

57,907 - 392,051

16,885 - 117,096

Requires level 30 Prayer and completion of Horror from the deep. 

Created by filling a damaged book with corresponding god pages. When charged with pages, it grants special effects.

Illuminated god book

57,907 - 392,051

16,885 - 117,096

Upgraded variant of the god book, requires, One Piercing Note.

Erethdor's grimoire

217,539,374

6,239,072

When charged with torn grimoire pages, it grants 12% critical hit chance and increases the critical hit cap to 15K.

Scripture

23,059,797 - 320,732,953

13,032 - 999,100

Has different versions, “Ful” being the best one. Each version has a different power when activated.

Necklaces

Necklaces

Style Bonus

Cost

Hourly Cost

Notes

Reaper Necklace

36.8 Hybrid

56M

37K

  • After every effective strike, you gain a bonus of 0.1% to your chance of hitting, capped at a maximum of 3%. This bonus persists for up to 54 seconds following your most recent strike. 

  • Once equipped, the item becomes untradable.

  • It wears down over time and requires onyxes for recharging. 

  • It can be upgraded by a ornament kit, this increases the style bonus by 2.

Conjurer’s raising amulet

44.1 Hybrid

830K

-

  • Increases the basic attack damage of your conjured spirits by 5%.

Amulet of Souls

46.3 Hybrid

56M

37K

  • Has a 50% chance to increase soul split heals for 25-50%.

  • Protection prayers block 10% more damage.

  • Repairs with onyxes.

  • Can be further upgraded with an ornament kit, this increases the style bonuses by 2.

Essence of Finality amulet

56 Hybrid

258M

512K

  • Has the effects of amulet of souls and reaper necklace.

  • After sacrificing your weapon, you can special attack whilst using any weapon of the same style.

  • Becomes permanently untradable.

  • Must be repaired with alchemical hydrix dust.

  • Can be upgraded with the essence of finality ornament kit. This increases the bonuses by 3.

Rings

Rings

Style Bonus

Cost

Hourly Cost

Notes

Ring of vigour

12 Hybrid

50K Dungeoneering token

-

  • Requires level 62 Attack and Dungeoneering.

  • When an ultimate ability or a special attack is used, it consumes 90% of the adrenaline instead of 100%.

Luck of the Dwarves

17.3 Hybrid

78M

-

  • Tier 4 luck ring.

  • Can be imbued, this makes the ring untradable and this process is irreversible. Costs 7500 Teci. Increases the style bonus by 2.5.

Sixth-Age circuit

21 Hybrid

-

-

  • Requires the completion of the following quests:

  • The World Wakes

  • Ritual of the Mahjarrat

  • The Firemaker’s Curse

  • The Branches of Darkmeyer

  • The Void Stares Back

  • The Chosen Commander

Asylum Surgeon Ring

21 Hybrid

-

-

  • Requires level 85 Defence.

  • Requires the completion of the Broken Home quest and all 3 replay challenges.

  • Grants 10% chance to prevent adrenaline loss when using threshold abilities and 40% chance to save 25% of a special attack’s cost.

  • Can be upgraded with 10k Teci, this increases the bonuses by 2.4.

Ring of Death

25.2 Hybrid

56M

37K

  • Has a 50% chance to restore 5% adrenaline when a target is killed.

  • Instead of dying, you’re teleported to your spawn with all your items when you die. Costs 15% charge.

  • Can be recharged with onyxes.

  • Can be upgraded to with 15K Teci, Increases its style bonuses by 2.5.

Reaver’s ring

27.7 Hybrid

149M

-

  • Created by combining 10 Berserk rings and a Heart of the berserker.

  • Requires level 70 Crafting.

  • Has a 5% critical hit chance and -5% accuracy.

Aura Slot

Aura Slot

Cost

Tiers

Duration

Cooldown

Notes

Vampyrism aura

5k Marks of War

2

1 Hour

3 Hours

Heal for 5% of the damage you deal.

Dark magic aura

12.5K Marks of War

3

1 Hour

3 Hours

Has a chance to inflict corrupting damage.

Mahjarrat aura

1K Reaper points or 3 Bonds

5

1 Hour

23 Hours

Increases damage dealt by 5%.

Penance Aura

23K Loyalty points

2

1 Hour

3 Hours

Gain prayer points equal to 5% of the damage you receive.

Inspiration aura

23K Loyalty points

2

1 Hour

3 Hours

Your attacks that hit generates an additional 0.5% adrenaline.

Invigorate aura

5K-115K Loyalty points

1-4

1 Hour

3 hours

Retain 2.5% of your adrenaline after using an ultimate ability.

Action Bar

Since necromancy is a new skill there are not that many different skill bars, so you really can’t go wrong with yours! Nevertheless here are two different ability bars as recommendations.

Basic Bar

Advanced Bar

Familiars

Storage

  • Spirit terrorbird - 52 Summoning, 12 storage slots.

  • War tortoise - 67 Summoning, 18 storage slots.

  • Pack yak - 96 Summoning, special move sends items to your bank, has 30 storage slots.

  • Pack mammoth - 99 Summoning, has 32 storage slots. It’s special move will heal you using the food stored in his storage.

Damage Enhancer


  • Blood/Shadow/Smoke/Ice nihil - 87 Summoning

  • Blood reaver - 73 Summoning, deals damage to the enemy when the player character is healed.

  • Kal’gerion demon - 90 Summoning, 1% forced critical strike chance.

  • Ripper Demon - 96 Summoning, Increases your damage by 0-5% depending on your target's lost health. Special move deals 200%-320% of ripper demons max hit to the target. This familiar is the strongest in game even without using the special move scrolls.

Tank

  • Bunyip - 68 Summoning, passively heals you.

  • Unicorn stallion - 88 Summoning, special move heals you.

  • Hellhound - 45 Summoning, tanks 20% of any damage dealt to the player.

Archaeology Relics

Basic

Requires level 70 Archeology.

  • Shadow’s Grace: Cooldown of Surge, Escape, Bladed Dive and Barge is reduced by 50% but they no longer generate adrenaline.

  • Berserker’s Fury: Your damage increases up to 5.5% the lower your life points are.

  • Font of life: Increases maximum health by 500.

Intermediate

Requires level 97 Archegology.

  • Fury of the Small: All basic abilities generate 1% more adrenaline.

  • Blessing of Het: Food and potions are 10% more effective.

Advanced

Requires level 120 Archeology.

  • Conservation of energy: After using an ultimate ability, regain 10% adrenaline


Best combination is Conservation of energy, Berserker’s fury and Font of life.

Best In Slot Necromancy Gear

  • First Necromancer robes

  • Omni Guard

  • Souldbound lantern

  • Essence of finality (or)

  • Reaver’s ring

  • Igneous Kal-Zuk

  • Scripture

  • Invigorate aura

The total cost of this, including the perks comes out to be around 3B. If you just want to get to the end game and enjoy Runescape 3 to its fullest, consider buying gold on our website, with cheap rates!

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