Best Sorceress Runewords - D2R 2.7

14.07.2024 - 12:03:25
D2R Item Guides , Diablo 2: Resurrected , Game Guides

Best Sorceress Runewords - D2R 2.7

Runewords are great to strengthen your character’s offensive and defensive capabilities. Although there are runewords for general use cases, there are some that work great for certain classes.


In today’s guide, we will go over some of the best Sorceress runewords. Whether you are still starting out or you are an established veteran, we’ve got all of the best RWs in one place!


So, without further ado, let’s get started!

Important Stats

Runewords in Diablo II: Resurrected are a special combination of runes that provide you with different stats and bonuses that you normally cannot get anywhere else.


They require a specific set of sockets depending on the number of runes that you need; no more, no less. For example, the Stealth runeword needs the Tal and Eth runes, so for this one, you should obtain body armor with only two sockets.


Having said that, what important stats should you be looking for? Take a close look at the following sections to learn more.

Faster Cast Rate (FCR)

In Diablo II: Resurrected, there are certain breakpoints that you have to meet in order to make certain things work a lot smoother. Faster Cast Rate (aka FCR) is the most sought-after stat when shopping for gear in D2R. 


To put it simply, Faster Cast Rate is one of the most important breakpoints in the game because it tells you how quickly you can finish the animation when casting spells.


In most cases, achieving a 105% FCR is considered the average because it significantly reduces the time it takes to finish spell animations from 13 frames down to just eight frames.


To illustrate how crucial this thing is, use the Teleport skill without any Faster Cast Rate bonuses on your gear. Then, compare it with a Sorc that is fully equipped with gear that achieves a 105% Faster Cast Rate. You will definitely see and feel the difference!

Faster Hit Recovery (FHR)

Have you ever noticed getting stunned after taking a huge hit? That is called the hit stun animation. It occurs whenever you receive damage that is over 1/12 of your character’s total HP. This is the reason why most D2R builds recommend that you spend the rest of your stat points on Vitality because having a larger life pool reduces your likelihood of getting stunned.


Faster Hit Recovery is another breakpoint that you need to take care of when playing the Sorceress in D2R. This is a gauge of how quickly you can get out of that hit stun animation, which normally lasts for 15 frames.


For the most part, we recommend that you hit, at least, a 42% FHR to decrease the hit stun animation frames to nine frames. Of course, you can go much higher than that if you want to, but we feel that you’ll be sacrificing a lot if you do.

Faster Block Rate (FBR)

This next breakpoint is not particularly a focal point of any Sorceress build. However, it is still worth mentioning, especially because there are some builds that encourage you to utilize a shield to improve your survivability.


Whenever you wear a shield and you block an incoming melee or ranged attack, you need to finish the blocking animation before you can execute another move (may it be a spell or a defensive maneuver). 


That said, the blocking animation for the Sorc needs nine frames to complete. Since you normally wouldn’t invest in FBR in most Sorceress builds, aim to get at least 15% (7 frames) or 27% (6 frames) Faster Block Rate if you can.


You might think that those only reduce the block animation frames by two or three frames, respectively. But, believe us when we say that the difference is very noticeable.


Resistances

Sure, you want to deal the most amount of damage possible. But, in Diablo II: Resurrected, you have to make sure that your resistances are sorted out as well.


Resistances mitigate the damage you receive depending on the damage type (fire, cold, lightning, and poison). So, if you have negative resistances, the enemies you encounter will have no problems killing you.


Also, keep in mind that you suffer from a resistance penalty when you play D2R at higher difficulty levels. In Hell Difficulty, your character will lose 100% resistance. To address this, you have to put more resistance on your gear.


As much as possible, aim to hit the resistance cap of 75%. This number can be increased by looking for “maximum resistance” modifiers on gear and runewords.

Best Sorceress Runewords

Now that you know the most important stats that you should be looking for in order to improve your Sorceress, it is time to talk about the cream of the crop. Here are the best Sorceress runewords in D2R:

Cure (Helm base, Shael+Io+Tal)

  • Level 1 Cleansing Aura When Equipped

  • +20% Faster Hit Recovery

  • +75-100% Enhanced Defense

  • +10 to Vitality

  • Increase Maximum Life 5%

  • Poison Resistance +(40-60)%

  • Poison Length Reduced by 50%


Leveling your character in Diablo II: Resurrected can be quite a chore, especially if you do not have the proper gear and runewords equipped. Cure is a great leveling runeword for the Sorceress because it significantly reduces poison duration whenever you are inflicted by this nasty status effect.


You will come across enemies that can poison you as early as Act 1. Poison is dangerous because it deals damage slowly but surely. With a helmet that has the Cure runeword on it, you will enjoy the benefits of Cleansing Aura, which reduces poison and curse duration on you considerably.


Apart from that, Cure also contains some very helpful mods, including 20% FHR, 10 VIT, and 5% increased maximum life.


Lore (Helm base, Ort+Sol)

  • +1 To All Skills

  • +10 To Energy

  • +2 To Mana After Each Kill

  • Lightning Resist +30%

  • Damage Reduced By 7

  • +2 To Light Radius


Lore is an awesome ladder starter/low-level runeword and one of the few items that provide +1 to all skills. The base item and runes that you need to create the Lore runeword can be acquired easily in Normal Difficulty.


Leaf (Staff base, Tir+Ral)

  • Adds 5-30 Fire Damage

  • +3 To Fire Skills

  • +3 To Fire Bolt (Sorceress Only)

  • +3 To Inferno (Sorceress Only)

  • +3 To Warmth (Sorceress Only)

  • +2 To Mana After Each Kill

  • + (2 Per Character Level) +2-198 To Defense (Based On Character Level)

  • Cold Resist +33%


Leaf is an amazing runeword for Fire Sorcs and can be used as early as level 19. The +3 to fire skills is unbeatable amongst low-level items. Furthermore, the +3 to Warmth is very helpful at the beginning because of the heavily boosted mana regeneration.


To maximize this runeword, obtain the base item for this one from Drognan in act 2. The staves he sells often come with +1 to +3 for specific skills. Get one that has the skill you use for leveling.


Edge (Missile Weapon base, Tir+Tal+Amn)

  • Level 15 Thorns Aura When Equipped

  • +35% Increased Attack Speed

  • +320-380% Damage To Demons

  • +280% Damage To Undead

  • +75 Poison Damage Over 5 Seconds

  • 7% Life Stolen Per Hit

  • Prevent Monster Heal

  • +5-10 To All Attributes

  • +2 To Mana After Each Kill

  • Reduces All Vendor Prices 15%


One quick glance at this next runeword, and you will think that it has a collection of bonuses that do not benefit the Sorc in any way. However, that is just far from the truth!


Edge has a very unique property where equipping a ranged weapon with this runeword on it gives you a 15% discount when buying stuff from vendors. Because of this, Edge allows you to gamble more times than not having it with you!


Take note that the 15% discount actually works along with Gheed’s Fortune, so if you are the type of person who wants to gamble, then you may want to give Edge a try!


Enlightenment (Body Armor base, Pul+Ral+Sol)

  • 5% Chance To Cast Level 15 Blaze When Struck

  • 5% Chance To Cast level 15 Fire Ball On Striking

  • +2 To Sorceress Skill Levels

  • +1 To Warmth

  • +30% Enhanced Defense

  • Fire Resist +30%

  • Damage Reduced By 7


Enlightenment is another good leveling runeword that you can put on your body armor. One of its main features is that it raises the level of your skills by two, which is always helpful when using skills like Energy Shield, Frost Armor, or Enchant.


Moreover, Enlightenment has a unique effect where you have a small chance to cast level 15 Blade when you are struck by the enemy. When it activates, Blade will give you a 30% boost to your run and walk speeds, allowing you to get out of harm’s way.


Stealth (Body Armor base, Tal + Eth)

  • Magic Damage Reduced By 3

  • +6 To Dexterity

  • +15 To Maximum Stamina

  • Poison Resist +30%

  • Regenerate Mana 15%

  • 25% Faster Run/Walk

  • 25% Faster Cast Rate

  • 25% Faster Hit Recovery


Considered one of the best leveling runewords in the game, Stealth has a bevy of bonuses that can make your life easier early on.


For one, this RW provides you with 25% FCR, 25% FHR, and 25% FRW. Besides that, you gain a considerable amount of poison resistance, which aids in improving your survivability in Act 2 and Act 3 (or just about anywhere that has enemies that can inflict poison).


Ancient’s Pledge (Shield base, Ral+Ort+Tal)

  • +50% Enhanced Defense

  • Cold Resistance +43%

  • Fire Resistance +48%

  • Lightning Resistance +48%

  • Poison Resistance +48%

  • 10% Damage Goes to Mana

As mentioned earlier, sorting out your resistances is crucial for your survivability. A way that you can address your resistances is by getting a shield and putting the runeword, Ancient’s Pledge, on it.


Just by looking at the bonuses that you’ll receive, you are pretty much set in terms of your overall resistances until early Hell Difficulty.


While it certainly resolves any problems you may have with your defenses, this runeword’s lack of any offensive modifiers makes it less appealing to use later on.


Anyway, you can easily get your hands on this by farming The Countess numerous times to obtain the necessary runes. For the shield base, visit Fara to find a Kite Shield or a Large Shield with three sockets and you should be good to go!



Smoke (Body Armor base, Nef + Lum)

  • +75% Enhanced Defense

  • +280 Defense Vs. Missile

  • All Resistances +50

  • 20% Faster Hit Recovery

  • Level 6 Weaken (18 Charges)

  • +10 To Energy

  • -1 To Light Radius


Another leveling runeword worth getting, Smoke is pretty decent thanks to its suite of defensive bonuses. In Act 3, you will come across a lot of pesky enemies that attack you from afar. Smoke’s defense vs. missile attacks helps you in this regard.


Moreover, Smoke grants you a 50-point boost to your fire, cold, lightning, and poison resistance, making it an incredible choice for fighting monsters in Nightmare Difficulty and early Hell.


Bulwark (Helm base, Shael+Io+Sol)

  • +20% Faster Hit Recovery

  • +(4-6)% Life Stolen per Hit

  • 75-100% Enhanced Defense

  • +10 to Vitality

  • Increased Maximum Life 5%

  • Replenish Life +30

  • Damage Reduced by 7

  • Physical Damage Received Reduced by 10-15%


Normally, Bulwark is something that most Sorcs overlook. This is because there are certain bonuses on here that do not benefit the Sorceress, such as Bulwark’s inherent life steal.


However, what makes Bulwark a decent choice for this class is that it reduces the physical damage received by up to 15%, which is pretty useful in the early acts in Hell Difficulty.


Splendor (Shield base, Eth+Lum)

  • +1 To All Skills

  • +10% Faster Cast Rate

  • +20% Faster Block Rate

  • +60-100% Enhanced Defense

  • +10 To Energy

  • Regenerate Mana 15%

  • 50% Extra Gold From Monsters

  • 20% Better Chance of Getting Magic Items

  • +3 To Light Radius


Bested by another runeword that we will talk about later, Splendor is very useful in the mid-game starting at level 37.


For one, this RW has a very useful +1 to all skills. On top of that, you enjoy a considerable 20% Faster Block Rate, which is great at reducing the frames needed to complete the blocking animation.


Splendor also increases your chance of getting magic items, as well as the gold that you receive from slaying enemies.


Call To Arms (Weapons, Amn + Ral + Mal + Ist + Ohm)

  • +1 To All Skills

  • +40% Increased Attack Speed

  • +250-290% Enhanced Damage (varies)

  • Adds 5-30 Fire Damage

  • 7% Life Stolen Per Hit

  • +2-6 To Battle Command (varies)*

  • +1-6 To Battle Orders (varies)*

  • +1-4 To Battle Cry (varies)*

  • Prevent Monster Heal

  • Replenish Life +12

  • 30% Better Chance of Getting Magic Items


Call to Arms, or CTA in short, is the best switch weapon for all classes except for Barbarians. It grants you the ability to cast Barbarian-exclusive skills, such as Battle Orders and Battle Command. These skills allow you to gain +1 to all skills and a huge boost in life and mana. Sorceresses are quite fragile and CTA makes a huge difference in terms of survivability.


To make sure that you do not sacrifice too much of your stat points, get a Crystal Sword with five sockets. If you are wondering, the Crystal Sword is a weapon that has the lowest stat requirements among those that can roll with five sockets in D2R.


Memory (Staff base, Lum+Io+Sol+Eth)

  • +3 to Sorceress Skill Levels

  • 33% Faster Cast Rate

  • Increase Maximum Mana 20%

  • +3 Energy Shield (Sorceress Only)

  • +2 Static Field (Sorceress Only)

  • +10 To Energy

  • +10 To Vitality

  • +9 To Minimum Damage

  • -25% Target Defense

  • Magic Damage Reduced By 7

  • +50% Enhanced Defense


This is one of the class-specific runewords in Diablo II: Resurrected. Memory’s main utility is that +3 to Sorc skills and +3 to Energy Shield. If you use a staff that has +3 to Energy Shield on it, you will have this skill’s level raised to nine as a result of using Memory!


Take note that Memory is not really used as a primary weapon simply because there are better options out there. However, you should use it as a way to get a heavily improved Energy Shield. Hence, you put this RW as a weapon swap.


Infinity (Polearm/Spear base, Ber+Mal+Ber+Ist)

  • 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy

  • Level 12 Conviction Aura When Equipped

  • +35% Faster Run/Walk

  • +255-325% Enhanced Damage

  • -(45-55)% To Enemy Lightning Resistance

  • 40% Chance of Crushing Blow

  • Prevent Monster Heal

  • 0.5-49.5 To Vitality (Based on Character Level)

  • 30% Better Chance of Getting Magic Items

  • Level 21 Cyclone Armor (30 Charges)


Infinity is one of the most popular runewords primarily used on an Act 2 Mercenary. Wait, isn’t this guide all about RWs specifically for Sorcs? Yes, but the thing is, the Mercenary plays a crucial role as you brave through the more difficult content in D2R.


The main reason why you want your hireling to use a weapon with Infinity on it is to weaken your enemies’ defenses. How is that achieved, you ask? Well, with the level 12 Conviction Aura, of course!


Conviction Aura is a skill that reduces the resistances of nearby enemies by 85%. Because of this, you can break monsters that have natural immunity to certain damage types without the need for Sunder Charms.


Heart of the Oak (Mace/Staff base, Ko+Vex+Pul+Thul)

  • +3 To All Skills

  • +40% Faster Cast Rate

  • +75% Damage To Demons

  • +100 To Attack Rating Against DemonsAdds 3-14 Cold Damage, 3 sec.Duration

  • 7% Mana Stolen Per Hit

  • +10 To Dexterity

  • Replenish Life +20

  • Increase Maximum Mana 15%

  • All Resistances +30-40

  • Level 4 Oak Sage (25 Charges)

  • Level 14 Raven (60 Charges)


Heart of the Oak (aka HOTO) is amongst the best sorceress weapons. While you have multiple Orb choices to boost your damage, none of them has defensive qualities such as HOTO's huge boost for all resistances. If you want to have a Sorc weapon that not only has great offensive qualities but can improve your survivability as well, then HOTO is an optimal choice.


Ideally, you want to use a staff that has +3 to your favorite skill. However, if you do not care about that and you want a reliable weapon as a base, go for a Flail instead.


Spirit (Sword base, Tal+Thul+Ort+Amn)

  • +2 To All Skills

  • +25-35% Faster Cast Rate

  • +55% Faster Hit Recovery

  • Adds 1-50 Lightning Damage

  • Adds 3-14 Cold Damage 3 Second Duration

  • +75 Poison Damage Over 5 Seconds

  • 7% Life Stolen Per Hit

  • +250 Defense Vs. Missile

  • +22 To Vitality

  • +89-112 To Mana

  • +3-8 Magic Absorb


Spirit is the budget version of HOTO, and is an awesome weapon for ladder starts or lower-level characters. It is adequate for the endgame as well, and very few weapons provide more useful stats than a Spirit sword. The runes can easily be acquired at the end of Normal difficulty, and you can find a sword base in Normal Secret Cow's Level.


Like many RWs in D2R, Spirit can be placed on swords and shields. While they retain most of their stats, there are some minor differences. For this runeword, in particular, you receive added lightning damage and cold damage when it is placed on a suitable weapon.


Chains of Honor (Body Armor base, Dol+Um+Ber+Ist)

  • +2 To All Skills

  • +200% Damage To Demons

  • +100% Damage To Undead

  • 8% Life Stolen Per Hit

  • +70% Enhanced Defense

  • +20 To Strength

  • Replenish Life +7

  • All Resistances +65

  • Damage Reduced By 8%

  • 25% Better Chance of Getting Magic Items


In most D2R builds, you typically see other players use the Enigma runeword primarily for that Teleport skill. You actually do not need it when you play a Sorceress because this skill is exclusive to this class. This allows you to use another runeword for the endgame, which is why you see this next entry.


Chains of Honor is one of the best armors a Sorceress can have. The +2 to All skills and +65% all resistance alongside other useful stats make it one of the best, well-balanced armor for any sorceress.


Although you do not benefit from the huge damage bonus against demons and the undead, the damage reduction and a considerable increase in Magic Find Chance somewhat make up for them.


Obsession (Staff base, Zod+Ist+Lem+Lum+Io+Nef)

  • Indestructible

  • 24% Chance to cast level 10 Weaken when struck

  • +4 To All Skills

  • +65% Faster Cast Rate

  • +60% Faster Hit Recovery

  • Knockback

  • +10 To Vitality

  • +10 To Energy

  • Increase Maximum Life 15-25%

  • Regenerate Mana 15-30%

  • All Resistances +60-70

  • 75% Extra Gold from Monsters

  • 30% Better Chance of Getting Magic Items


Obsession is definitely one of the runewords that you should consider using when playing the Sorceress class in D2R. It has a suite of mods that are just incredibly tough to beat.


For starters, Obsession provides you with +65% FCR and +60% FHR, the highest you can find on a single item.


As if that’s not enough to convince you, this weapon runeword also gives you +4 to all skills from the get-go. If you can obtain a staff that gives +3 to your main skill of choice, you will have a very powerful weapon at your disposal.


Even though this RW is undoubtedly great, there are a couple of problems that you might face. First, Obsession requires a staff with six sockets. Second, the runes needed to create Obsession are expensive.


Other than that, we definitely recommend Obsession for the incredible value it gives!


Insight (Staff/Polearm base, Ral+Tir+Tal+Sol)

  • Level 12-17 Meditation Aura When Equipped

  • +35% Faster Cast Rate

  • +200-260% Enhanced Damage

  • +9 To Minimum Damage

  • 180-250% Bonus to Attack Rating

  • Adds 5-30 Fire Damage

  • +75 Poison Damage Over 5 Seconds

  • +1-6 To Critical Strike

  • +5 To All Attributes

  • +2 To Mana After Each Kill

  • 23% Better Chance of Getting Magic Items


This next RW is another one of those things that you do not wear yourself, but on your Mercenary. Insight is best known for that level 12-17 Meditation Aura. When you are affected by this aura, you gain a huge increase in mana regeneration, which is always helpful for casters like the Sorceress.


Because this runeword is devoid of any bonuses that can sustain your hireling, you may want to have them wear more defensive equipment in the helmet and armor slots to keep them alive, specifically at the higher difficulty levels.


Spirit (Shield base, Tal+Thul+Ort+Amn)

  • +2 To All Skills

  • +25-35% Faster Cast Rate

  • +55% Faster Hit Recovery

  • +250 Defense Vs. Missile

  • +22 To Vitality

  • +89-112 To Mana

  • Cold Resist +35%

  • Lightning Resist +35%

  • Poison Resist +35%

  • +3-8 Magic Absorb

  • Attacker Takes Damage of 14


Spirit is, by far, the best shield a Sorceress can wear in the endgame. It is unmatched in terms of the bonuses you receive by equipping it, such as +2 to all skills, 35% FCR, 55% FHR, and 22 Vitality.


On the defensive front, Spirit bolsters your defense against missile attacks. This is great in helping you survive the later Acts of the game.


While there aren’t a lot of enemies that deal magic damage, it is still nice to know that Spirit can absorb a bit of it, which could translate to a higher chance of survival.


Now, it is worth noting that Spirit requires a four-socketed shield and the earliest available is the Monarch Shield. The problem is that this shield needs you to have at least 156 Strength, not to mention that you need to be at level 54 to wield it as well.


However, if you have those issues sorted out, Spirit is one for the endgame for sure!


Rhyme (Shield base, Shael+Eth)

  • 20% Increased Chance of Blocking

  • 40% Faster Block Rate

  • +25 to All Resistances

  • Regenerate Mana 15%

  • Cannot Be Frozen

  • 50% Extra Gold From Monsters

  • 25% Better Chance Of Getting Magic Items


As you brave through Hell, you will frequently encounter enemies that can apply nasty status effects on you – one of which is the dreaded Freeze. To prevent yourself from facing an untimely death, you need to be wearing an item that provides immunity to the said effect. Fortunately, this next runeword is easy to obtain.

Rhyme gives you that all-important “Cannot Be Frozen” modifier. This does exactly what it says – provide you with freeze immunity, so long as you wear the shield.


The huge 40% FBR can significantly reduce the block animation frames, thus allowing you to get right back on track to cast spells in retaliation or whatnot.


In addition, the 15% mana regeneration can work on top of your Warmth passive skill, so you won’t have any problems with this resource at all!


Rhyme is also good in the endgame due to the fact that it increases your Gold Find and Magic Find Chance.


Sanctuary (Shield base, Ko+Ko+Mal)

  • +20% Faster Hit Recovery

  • +20% Faster Block Rate

  • 20% Increased Chance of Blocking

  • +130-160% Enhanced Defense

  • +250 Defense vs. Missile

  • +20 To Dexterity

  • All Resistances +50-70

  • Magic Damage Reduced By 7

  • Level 12 Slow Missiles (60 Charges)


If you are tired of dying a lot, then consider using the last runeword on this list, Sanctuary!


Sanctuary is a defense-oriented shield runeword that has everything you could ever need on an item, including a good amount of resistances, enhanced defense, defense against missile attacks, and magic damage reduction.


Aside from that, Sanctuary gives you a considerable 20-point increase in Dexterity which, if you do not know, raises your chance to block attacks with a shield.


FAQ

Does ‘Enhanced Damage’ Work for Sorcs?

You have seen that some of the runewords that are mentioned in this article come with “% Enhanced Damage” modifiers. While they are certainly welcome, Enhanced Damage only applies to melee, thrown, or bow damage.


Since the Sorceress is predominantly a caster class in D2R, unfortunately, she cannot take advantage of Enhanced Damage. Unless, of course, if you are playing the Melee Sorceress, in which case, you could have it work.

Can the Sorceress Take Advantage of Crushing Blow and Deadly Strike?

The short answer is “It depends.” For the vast majority of Sorc builds in Diablo II: Resurrected, you will rely on casting spells from afar, meaning, you do not strike enemies with a weapon. However, if you play a niche build like the Melee Sorceress, you can benefit from these two.


In case you do not know, Crushing Blow allows you to take a percentage of the enemy’s life (25% for normal monsters, 12.5% for elites/bosses). This is very useful in taking down bosses quickly since the damage of CB depends on the current HP of the target.


Deadly Strike, on the other hand, is a damage mechanic that essentially allows you to deal double damage. Again, this can only work when using a weapon to strike enemies.

Is ‘Enhanced Defense’ Worth Investing as a Sorceress?

The Sorceress class, admittedly, is a bit squishy compared to the Barbarian or Paladin. But, this does not mean that she cannot take advantage of Enhanced Defense.


Enhanced Defense differs from a flat defense rating. This is because ED grants a percentage increase rather than a fixed number.


The effect of Enhanced Defense is more pronounced if you wear pieces of gear that have a good amount of defense like the Archon Plate body armor.


To answer the question if Enhanced Defense is worth investing as a Sorc, well, yes but only if you supplement it with other equipment that has a high defense rating.

What About Enigma?

Enigma is one of the most popular runewords in all of D2R. That is because it grants +2 to all skills, 74 STR, and a 99% chance of getting magic items. But more importantly, this RW is famous for providing you with the power to move around the map using Teleport.


The thing is, you no longer have to use Enigma because you already have Teleport in your repertoire. Chains of Honor definitely deserves a spot in the body armor slot, though other options like Tal Rasha’s Guardianship are great as well.

Final Thoughts

The Sorceress is the quintessential caster class of Diablo II: Resurrected. That is why the choice of runewords for the Sorc revolves around modifiers that work best for this archetype.


Obsession is a very powerful runeword in the endgame, but Heart of the Oak is not bad at all, especially if you want to equip the Spirit shield in the off-hand for better defenses.


Insight is an incredible runeword that you can have your Mercenary wear since it grants them the power to have Meditation Aura. With the said aura active, coupled with the mana regeneration granted by Warmth, you will have no problems with mana whatsoever!


While you can certainly go all-out on offense by using a two-handed staff, you can also opt for a shield if you want to have better survivability.


The Spirit shield is always helpful, but Rhyme and Sanctuary are great as far as defenses are concerned.


So, there you have it! We hope that you’ve found this best Sorceress runewords guide very helpful and informative. 


If you fancy any of the runewords outlined in this guide but you lack the means of obtaining the more highly coveted ones, do not worry, we have everything you need!


Our D2R store is chock full of items and runewords. We have done the arduous grind so you do not have to. With that said, what are you waiting for? Visit our D2R store today!

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