List of Diablo 2 Resurrected Runes

Published : 20/11/2021 14:00:37
Categories : D2R-guides

List of all Runes for Diablo 2 Resurrected and where to farm them


Introduction to runes

Runes are a type of item that provide specific magic attributes to items that they get socketed in. They work similarly to Jewels and Gems, and take up one slot in your inventory/chest just like them. There are 33 of them, their item color is orange, and can only be placed in socketed items. Higher tier runes are amongst the most valuable items in the game, and runes in general serve as currency for in-game trading. You can Buy every kind of Rune in our D2R Store.



List of runes


Rune name

Weapon socketed properties

Armor/Helms/
Shields socketed properties

Socketed level requirement

Upgrade Horadric Cube recipe

El

+50 To Attack Rating, +1 Light Radius

+15 Defense, +1 To Light Radius

11

3*El = Eld

Eld

+75% Damage To Undead, +50 Attack Rating Against Undead

15% Slower Stamina Drain/7% Increased Chance of Blocking(Shields)

11

3*Eld = Tir

Tir

+2 To Mana After Each Kill

+2 To Mana After Each Kill

13

3*Tir = Nef

Nef

Knockback

+30 Defense Vs. Missile

13

3*Nef = Eth

Eth

-25% To Target Defense

Regenerate Mana 15%

15

3*Eth = Ith

Ith

+9 To Maximum Damage

15% Damage Taken Goes to Mana

15

3*Ith = Tal

Tal

+75 Poison Damage Over 5 Seconds

Poison Resist 30%/Poison Resist 35%(Shields)

17

3*Tal = Ral

Ral

Adds 5-30 Fire Damage

Fire Resist 30%/Fire Resist 35%(Shields)

19

3*Ral = Ort

Ort

Adds 1-50 Lightning Damage

Lightning Resist 30%/Lightning Resist 35%(Shields)

21

3*Ort = Thul

Thul

Adds 3-14 Cold Damage - 3 Second Duration

Cold Resist 30%/Cold Resist 35%(Shields)

23

3*Thul + Chipped Topaz = Amn

Amn

7% Life Stolen Per Hit

Attacker Takes Damage of 14

25

3*Amn + Chipped Amethyst = Sol

Sol

+9 To Minimum Damage

Damage Reduced By 7

27

3*Sol + Chipped Sapphire = Shael

Shael

20% Increased Attack Speed

20% Faster Hit Recovery/20% Faster Block Rate(Shields)

29

3*Shael + Chipped Ruby = Dol

Dol

Hit Causes Monster To Flee 25%

Replenish Life +7

31

3*Dol + Chipped Emerald = Hel

Hel

Requirements -20%

Requirements -15%

-

3*Hel + Chipped Diamond = Io

Io

+10 To Vitality

+10 To Vitality

35

3*Io + Flawed Topaz = Lum

Lum

+10 To Energy

+10 To Energy

37

3*Lum + Flawed Amethyst = Ko

Ko

+10 To Dexterity

+10 To Dexterity

39

3*Ko + Flawed Sapphire = Fal

Fal

+10 To Strength

+10 To Strength

41

3*Fal + Flawed Ruby = Lem

Lem

75% Extra Gold From Monsters

50% Extra Gold From Monsters

43

3*Lem + Flawed Emerald = Pul

Pul

+75% Damage To Demons, +100 Attack Rating Against Demons

+30% Enhanced Defense

45

2*Pul + Flawed Diamond = Um

Um

25% Chance of Open Wounds

All Resistances +15(Armor/Helms) +22(Shields)

47

2*Um + Topaz = Mal

Mal

Prevent Monster Heal

Magic Damage Reduced By 7

49

2*Mal + Amethyst = Ist

Ist

30% Better Chance of Getting Magic Items

25% Better Chance of Getting Magic Items

51

2*Ist + Sapphire = Gul

Gul

20% Bonus To Attack Rating

5% To Maximum Poison Resist

53

2*Gul + Ruby = Vex

Vex

7% Mana Stolen Per Hit

5% To Maximum Fire Resist

55

2*Vex + Emerald = Ohm

Ohm

+50% Enhanced Damage

5% To Maximum Cold Resist

57

2*Ohm + Diamond = Lo

Lo

20% Deadly Strike

5% To Maximum Lightning Resist

59

2*Lo + Flawless Topaz = Sur

Sur

Hit Blinds Target

Maximum Mana 5%/+50 To Mana (Shields)

61

2*Sur + Flawless Amethyst = Ber

Ber

20% Chance of Crushing Blow

Damage Reduced by 8%

63

2*Ber + Flawless Sapphire = Jah

Jah

Ignore Target's Defense

Increase Maximum Life 5%/+50 Life (Shields)

65

2*Jah + Flawless Ruby = Cham

Cham

Freeze Target +3

Cannot Be Frozen

67

2*Cham + Flawless Emerald = Zod

Zod

Indestructible

Indestructible

69

 






How to farm runes


Drop mechanics of runes:

Rune drops are similar to item drops. When you kill a monster or open a stash, there is a specific chance of it dropping a type of item/rune. If the drop turns out to be a rune, the table below contains the generic chances of which rune will “roll” and be dropped. The tier of the rune is also determined by the area level, the monster’s level that you killed, or if the chest is a regular one or a super chest. From normal monsters, you will only be able to get a Zod rune if you are in Hell Act5, or at specific areas where monster levels exceed the requirements for a Zod rune to be dropped. Elite, champion, unique, superunique and Boss monsters are higher levels than regular ones. As an example, you can only find runes up to Vex if you kill normal monsters in Hell Act1, but Andariel can drop up to Lo rune.



El = 144,238

Eld = 96,159

Tir = 69,209

Nef = 46,139

Eth = 43,530

Ith = 29,020

Tal = 32,998

Ral = 21,999

Ort = 21,133

Thul = 14,088

Amn = 11,822

Sol = 7881

Shael = 6028

Dol = 4019

Hel = 2899

Io/Po = 1933

Lum = 1343

Ko = 895

Fal = 606

Lem = 404

Pul = 267

Um = 178

Mal = 115

Ist = 77

Gul = 48

Vex = 32

Ohm = 19

Lo = 13

Sur = 7.2

Ber = 4.8

Jah = 2.4

Cham = 1.6

Zod = 1





Where to farm runes:


The Countess: The Countess is a Superunique monster in Act 1 at The Forgotten Tower level 5. She has the highest chance of dropping runes amongst any monsters in the whole game. If you aim to acquire runes, she is the one to farm. On Normal Difficulty she can drop runes up to Ral, on Nightmare Difficulty up to Ko, and on Hell Difficulty up to Lo. In order to find higher runes, you should farm higher monster level areas.


Completing the Hell’s Forge quest: This quest is the second one in Act 4. When completing the quest, the hellforge is guaranteed to drop a rune. In Hell difficulty, the lowest possible rune from this drop is Hel, while the highest is Gul.


Andariel: Andariel has the highest chance of dropping Vex, Ohm and Lo runes. If your aim is to find one of these, farm her.


Act difficulties and runes that can be found from normal monsters:

  • Act 1 Normal: No Runes from normal monsters

  • Act 2 Normal: El/Eld/Tir/Nef

  • Act 3 Normal: Eth/Ith/Tal/Ral

  • Act 4 Normal: Ort/Thul/Amn/Sol

  • Act 5 Normal: Shael/Dol

  • Act 1 Nightmare: Hel/Io

  • Act 2 Nightmare: Lum/Ko

  • Act 3 Nightmare: Fal/Lem

  • Act 4 Nightmare: Pul/Um

  • Act 5 Nightmare: Mal/Ist

  • Act 1 Hell: Gul/Vex

  • Act 2 Hell: Ohm/Lo

  • Act 3 Hell: Sur/Ber

  • Act 4 Hell: Jah/Cham

  • Act 5 Hell: Zod

Runewords

By socketing runes in specific orders to specific types of grey coloured socketed normal or ethereal items (non-magic/rare/unique), you can create Runewords, many of which are the most powerful and highest valued items in the game. Make sure that your item has the exact number of sockets required for the Runeword.


Upgrading runes

Runes can be upgraded to the next higher tier rune by using the Horadric cube. The cube recipes for rune upgrades are listed below in the List of Runes table.


Noteworthy runes to be socketed

  • Nef rune socketed in weapons knocks back enemies, which can help your survivability, especially if you play a bowazon build.

  • Amn rune socketed in weapons provides 7% life stolen per hit, which can drastically improve your life regeneration if you play a melee character.

  • Hel Rune lowers level requirements by 20% in weapons and by 15% in armor pieces. Using the Hel+Town Portal Scroll horadric cube recipe will remove all socketed runes/gems/jewels from any items. The removed items will cease to exist after removal.

  • Um Rune provides +15 all resistance in Helms/Armor and +22 all resistance in shields. It can greatly boost your survivability.

  • Mal rune socketed in weapons prevents monsters from healing, which can be very effective if you fight against Uber Bosses.

  • Ist rune provides the highest amount of +% chance to find magic items amongst any socketable items. If your goal is farming and magic find, socket your items with Ists.

  • Ber rune in armor pieces gives you 8% physical damage reduction, which also greatly helps your survivability.

  • Cham rune in any armor piece will provide the Cannot be frozen attribute, which can be very useful against monsters that freeze you.

  • Zod rune makes any item indestructible, including ethereal items.

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