OSRS Raids Guide

11.03.2024 - 19:14:44
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OSRS Raids Guide

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Some say that your OSRS journey isn't complete until you do the Raids in the game. For newbies, Raids might sound like your run-of-the-mill challenges in the game but they're more than that. In fact, you'll need to be fully prepared for these challenges if you want to complete them.

What Are OSRS Raids?

Raids are group activities where you and other players need to defeat several mini-bosses in order to collect rewards that include multiple best-in-slot equipment from the entire game. Because of the advanced difficulty of raids, you must carry all necessary weapons in order to complete the instance. You may also be expected to use a variety of non-combat abilities and solve puzzles.

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Every raid occurs in an instance, and the Chambers of Xeric are randomly created except in Challenge Mode. There is a hard mode option for each of the three raids, as well as easier entry mode variants for the Theatre of Blood and the Tombs of Amascut.

Raids are ranked based on the following:

  • Chambers of Xeric - The health and combat level of enemies in the Chambers of Xeric are determined by the party size's total skill stats. Meanwhile, the resources and skill challenge requirements are determined by the party's overall skill stats
  • Theatre of Blood - The size of the party affects the enemies' health. If a solo or duo attempt is made, the enemies' health is scaled to trio scale.
  • Tombs of Amascut - Enemy health and total battle stats are determined by active raid invocations in the Tombs of Amascut. Enemies' health is also determined by party size in groups larger than solo scale.

Raids are indicated by a brown star Raids icon.

Chambers of Xeric Guide

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The Chambers of Xeric, also known as Raids 1, is the first raid in Old School Runescape. A lot of people believe that this raid is one of the best game activities that you can complete with your group of friends or clan. This raid is automatically generated upon entry, so each time you enter it will be unique. Some of the bosses are exceedingly difficult. Also, the possibility of winning enormous rewards, like the legendary twisted Bow, can make the raid thrilling. It does, however, have a somewhat steep learning curve, and having a good mentor is highly recommended if you want to do raids efficiently.

Location

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The Chambers of Xeric are located on Mount Quidamortem. You can easily reach this through the Lovakengi Minecart Network. Unless you have finished The Forsaken Tower, each ride costs 20 coins; in that case, it is free. If not, you will have to travel to Shayzien's Wall and traverse westward to reach Mount Quidamortem. On your way, be cautious of hostile lizardmen and lizardmen brutes.

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If you're arriving there without the mine cart system, speak to the Mountain Guide (located on the mountain next to Gnosi, Historian Duffy, and the Natural Historian) before leaving. Doing so will establish a two-way transportation system between the mountain and the Shayzien's Wall, which can be accessed by using the Book of the Dead and using the History and hearsay option, then run south-west.

Once you receive an ancient tablet as a reward from the Chambers of Xeric, you can use it on Xeric's talisman to instantly teleport to the mountain.

Use fairy ring code bls to go near mount Quidamortem. Run to the north to get to the entry.

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How To Do Chambers of Xeric

The Chambers of Xeric employs a unique party finding system to gauge the team's strength. This will have an impact on both the criteria needed in the skilling rooms and the power of the monsters and bosses. While tools are not required, you are welcome to bring their own supplies but you will need to make use of the resources and in the chambers to take down the bosses, who are getting stronger. A raid can be initiated by any number of players, from 1 to 100.

To start the raid, you must create a team first. Other players can join this team by manually typing in the name of the channel. Once everyone's ready, you should proceed inside the chambers, which house the starting room. The raid officially starts once you initiate the raid. At that point, all the mechanics will be calculated and no one can join the instance if they weren't in the time the raid started. If you leave by any means, the next leader will be the person with the highest rank in the Clan Chat, with a minimum rank of recruit. If no one with a suitable rank is found, everyone is kicked out of the instance.

Every raid consists of three floors, with the last floor always holding the boss. An energy well that may be interacted with at the end of the first and second floors fully restores player's run energy. Each floor in a normal-sized raid has two to three combat or puzzle rooms. In large raids, there are usually four of these per floor, maybe with duplicate puzzle rooms.

To kill the bosses and complete the raid, you must cooperate with other players.

Challenge Mode

The Challenge Mode is another version of the existing Chambers of Xeric. All combat and puzzle rooms are featured and the enemies have had their stats greatly raised. Every floor has a fixed layout; teams must complete three floors, with the general difficulty rising as you and your team descend further because all combat and puzzle areas are located inside.

When you finish the mode within a certain amount of time, you can use metamorphic dust to reskin an olmlet and twisted ancestral colour kit to recolor ancestral robes. You can be rewarded with cosmetic capes when you clear specific milestones.

Resources

The Chamber of Xeric has various resources that you can use to facilitate the raid to make things easier.

There are scavenger animals all across the dungeon. There will always be one scavenger chamber in the raid, and it will always be located before the first puzzle room. Every floor usually has one scavenger room, but in uncommon circumstances, you may encounter two. Thus, you should be prepared for this. They are primarily killed for tool and Herblore secondary drops, which are needed to craft items like cave worms and butterfly nets for the resource rooms.

Along with their appearance in different types of rooms, the scavengers are randomly placed; some rooms have a minor bend or curve, while others are vast and always include a boulder, mining rock, or sapling shortcut that you can clear away for points. The number of players participating in the raid determines the number of scavengers in the room, as well as their strength.

If you die in the Chambers, you will drop your raid-only items. For example, if you died with 10 Xeric's aid (+), you will lose them immediately upon dying. However, other items, like a hammer, that can be found will not be dropped.

Food

The team's total Hunter/Fishing level determines the tier for each of these cooking materials, which all require the same level. They aren't often used as in normal raids as Xeric's aid heals more for each inventory space.

To catch bats, you will need a butterfly net.

A fishing rod with cave worms as bait is needed to catch fish. There are three fishing spots in the fishing rooms. One of these three has a cave snake, which can damage you or even take your fish. In case a snake appears in the fishing spot, stop fishing and click somewhere else to avoid taking damage. Only spots that have plain fish and cave snakes will move occasionally.

You can get all the items needed to capture bats and fish from scavengers.

Fishing
FoodLevelsXPHeals
Pysk fish (0)

Fishing 1

Cooking 1

Fishing 20

Cooking 10

5
Suphi fish (1)

Fishing 15

Cooking 15

Fishing 23

Cooking 13

8
Leckish fish (2)

Fishing 30

Cooking 30

Fishing 26

Cooking 16

11
Brawk fish (3)

Fishing 45

Cooking 45

Fishing 29

Cooking 19

14
Mycil fish (4)

Fishing 60

Cooking 60

Fishing 32

Cooking 22

17
Roqed fish (5)

Fishing 75

Cooking 75

Fishing 35

Cooking 25

20
Kyren fish (6)

Fishing 90

Cooking 90

Fishing 38

Cooking 28

23
Hunter

There will be two to three bats flying around in resource rooms without fishing spots. You can catch and cook them for food. If you have 99 Hunter, you can catch any bats without any tools.

FoodLevelsXPHeals
Guanic bat (0)

Hunting 1

Cooking 1

Hunting 5

Cooking 10

5
Prael bat (1)

Hunting 15

Cooking 15

Hunting 9

Cooking 13

8
Giral bat (2)

Hunting 30

Cooking 30

Hunting 13

Cooking 16

11
Phluxia bat (3)

Hunting 45

Cooking 45

Hunting 17

Cooking 19

14
Kryket bat (4)

Hunting 60

Cooking 60

Hunting 21

Cooking 22

17
Murng bat (5)

Hunting 75

Cooking 75

Hunting 25

Cooking 25

20
Psykk bat (6)

Hunting 90

Cooking 90

Hunting 29

Cooking 28

23
Farming

You can get seeds from several bosses, like the Guardian statues, Lizardmen shamans, and Skeletal mystics. You can also find them by ranking weeds in the top and lower floors.

You can grow herbs in two farming plots in each resource room. Herbs grow in 30 seconds because of the chambers magic.

SeedLevelPlanting XPHarvest XP
Golpar seedFarming 27410
Buchu seedFarming 39615
Noxifer seedFarming 551230
Herblore

Bosses can drop potions. Some drop herblore secondaries but you can primarily get them from scavengers.

You can make three types of potions: Golpar, Buchu, and Noxifer. To create them in the chambers, you'll need a gourd, which can be collected from the nearby gourd tree. Then, fill it with water from the nearby water spout or with Humidify. You can bulk pick gourds with the “Pick-lots” option. They automatically break upon drinking the last dose of potion.

Note: Potion tiers are limited to your Herblore level upon creation and will downgrade for overloads. For example, a player with 80 Herblore would be able to make combat+ potions. But as overload+ requires 90 Herblore, your potions will downgrade into a normal overload upon creation.

Weak Potions
PotionLevelHerblore LevelHerbSecond IngredientXPEffect
Elder47Herblore 47GolparStinkhorn mushroom6.5Increases Attack, Strength, and Defence levels.
Twisted47Herblore 47GolparCicely6.5Increases your Ranged level.
Kodai47Herblore 47GolparEndarkened juice6.5Increases your Magic level.
Revitalisation52Herblore 52Buchu leafStinkhorn mushroom13.5Restores your stats and Prayer.
Prayer enhance52Herblore 52Buchu leafCicely13.5Regenerates prayer points over time.
Xeric's aid52Herblore 52Buchu leafEndarkened juice13.5Works as Saradomin brew.
Antipoison60Herblore 60NoxiferCicely13.5Cures poison and provides immunity to it for 90 seconds.
Overload60Herblore 60NoxiferElder potion / Twisted potion / Kodai potion33.5Boosts all your combat stats by 4 + 10%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off.
Standard Potions

These have the effects of their super variants.

PotionLevelHerbSecond ingredientXPEffect
Antipoison potion75NoxiferCicely20Cures poison and provides immunity to it for six minutes.
Elder potion59GolparStinkhorn mushroom10Increases Attack, Strength, and Defence levels.
Kodai potion59GolparEndarkened juice10Increases your Magic level.
Overload75NoxiferElder potion, Twisted potion, Kodai potion-Boosts all the player's combat stats by 5 + 13%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off and the player is then healed 50 hitpoints.
PrBuchu leafCicely20Regenerates prayer points over time.
Revitalisation potion65Buchu leafStinkhorn mushroom20Restores your stats and Prayer.
Twisted potion59GolparCicely10Increases your Ranged level.
Xeric's aid65Buchu leafEndarkened juice20Works as Saradomin brew.
Strong Potions
PotionLevelHerbSecond ingredientXPEffect
Elder (+)70GolparStinkhorn mushroom13Increases Attack, Strength, and Defence levels.
Twisted (+)70GolparCicely13Increases your Ranged level.
Kodai (+)70GolparEndarkened juice13Increases your Magic level.
Revitalisation (+)78Buchu leafStinkhorn mushroom26.5Restores your stats and Prayer.
Prayer enhance (+)78Buchu leafCicely26.5Regenerates prayer points over time.
Xeric's aid (+)78Buchu leafEndarkened juice26.5Works as Saradomin brew.
Antipoison (+)90NoxiferCicely26.5Cures poison and provides immunity to it for nine minutes.
Overload (+)90NoxiferElder (+), Twisted (+), Kodai (+)66.5Boosts all the player's combat stats by 6 + 16%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off, and the player is then healed 50 hitpoints.

Storage Units

Storage units are made from mallignum root planks, which you can get as drops from scavengers. You will need a hammer in building these, with the dragon warhammer being a suitable substitute.

Once built, anyone can use it. The shared inventory allows you and other players to store items in the raid. This includes seeds, herbs, tools, potions, and Herblore secondaries. The personal inventory, on the other hand, is much like the shared one. But, it can also hold your belongings, including weapons and armor. You can also store raid-unique items if you want. Additionally, once you’ve built a storage unit anywhere in the Chambers, you can find player-built storage units in hotspots where they’re usually found.

In addition to appearing in resource rooms, ice demon chambers, the corrupted scavenger, and outside of the Great Olm chamber, you can find storage units at the end of each floor.

While you can build higher levelled storage units instantly, they still require the materials to build the previous tiers.

If you leave the Chambers with your personal items still stored in the storage units, you can retrieve them from the private storage next to the bank chest on the mountain. You must empty the private storage unit before you re-enter the Chambers of Xeric. In case you die outside of the Chambers before claiming any items left in the chest, you will not lose your items in the storage. If you’re an Ultimate Iron Man, though, the items will instead be dropped outside of the entrance.

Storage unitsConstruction levelPlanks requiredExperienceCapacity (personal)Capacity
Small storage unit30215025030
Medium storage unit60415050060
Large storage unit9061501,00090
Massive storage unit9981501,500120

Bosses

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Bosses drop various items on defeat, except from the Great Old and Ice Demon. These drops are awarded to you if you dealt the most damage to them in the encounter. If you're an Ironman player, all players can pick up the items.

  • Ice Demon
  • Lizardman Shamans
  • Muttadiles
  • Skeletal Mystics
  • Tekton
  • Vanguards
  • Vasa Nistirio
  • Vespula
  • Great Olm (final boss)
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Reward System

"Participation" points are used to determine player rewards. Your team has a better possibility of earning unique items as all the players collect more points. Individually, these points determine the quantity of common rewards. If you die in a raid, you will lose 40% of the points you had before your death. If you die with no items in hand, or extremely few personal points, your team's overall points are reduced by 5% instead.

As of now, each player can only have a maximum of 131,071 points. The team's total points still include any additional points that a player with maximum personal points would have received.

Gaining Points

There are several methods to gain points in raids, and the number of options varies according to the number of players participating. Check out a brief explanation of every method to earn points within the Chambers of Xeric below.

  • Combat - You will receive points in the Chambers of Xeric depending on the amount of damage dealt.
  • Storage unit - You will receive 100 points per tier when building or upgrading the Storage unit.
  • Shortcuts - You can find shortcuts which require Mining, Woodcutting, or Strength in some scavenger rooms. Clearing this rewards you with some points.
  • Muttadile - There is a meat tree in the Muttadile room. Some points will be rewarded when you cut this tree.
  • Guardians - The guardians will push you if you stem in between them, inflicting damage and awarding points. This is the only approach in the raid that doesn't have a point cap.
  • Cooking Food - you can catch bats using Hunter and catch fish using Fishing within the Chambers of Xeric. When any player eats them and heals damage, the player that cooked the food is awarded points. The player who cooked the food earns 50% more points than they would have if they were to eat it themselves if another player used it to heal. Psykk bats, found in the Thieving room, count as food cooked by the player who found them.
  • Potions - Points are given to the player who creates or obtains potions from a boss when they are used appropriately. The points given are capped at five sips times the number of players participating in the raid, plus five extra at a reduced amount. If a player other than the one who made the potion consumes them, they receive additional points. Since the point cap for potions is based on doses consumed rather than points gained, you should try to avoid drinking any other potions throughout the raid as overloads reward the highest amount of points; 75 Herblore for overload and 90 Herblore for overload+.
  • Crabs - Once you successfully change the color of the crystal in the Jewelled Crab room, you will receive points for attacking or being targeted by any crab, including the ones not used to bounce the floating crystal.
  • Ice Demon - You are rewarded with points when you deposit kindling in the braziers in the Ice demon room.
  • Thieving - You are given 100 points per worm when you fill the trough with cave worms in the Thieving room. The number of worms needle varies according to how many people are taking part in the raid; 30 cave worms are needed for a solo raid, and 16 worms per player, minus 1, are needed for larger raids.
  • Tightrope - Some points are awarded when you use the keystone crystal on the barrier in the tightrope room.

Money Making

Below is a guide for money making for Chambers of Xeric:

MethodHourly profitSkills
Chambers of Xeric8,439,717
  • Attack 90+ , Strength , Defence , Magic , Ranged recommended
  • Prayer 70+ recommended
  • A party member with Farming 55+ , Herblore 78+ , Construction 30+ (strongly recommended)
  • Woodcutting 70+ and Mining 70+ recommended

Rewards

You have a chance to get a reward from the unique drop table depending on the points you obtain in the raid. If you don't roll into the unique drop table, you will get two rolls of standard loot instead, with their number depending on the points you obtain.

Regardless of whether you obtain a unique drop or not, you may always additionally get the dark journal if you still don't have it, and the metamorphic dust/twisted ancestral color kit if you're completing a challenge mode raid if successfully rolled on.

The beam of light above the chest varies depending on the loot you obtain. By default, the light is white. If you obtained a metamorphic dust, it is turquoise. It turns green if you obtained a twisted ancestral color kit. Meanwhile, the light alternates between each appropriate color if multiple drops are obtained simultaneously.

You can find books during the raid. Below are the books you can find.

BookObtained via
Creature keeper's journalSearching the corpse of the creature keeper in the Corrupted scavenger room.
Houndmaster's diaryDropped by Muttadile.
Nistirio's manifestoDropped by Vasa Nistirio.
Tekton's journalDropped by Tekton.
Vanguard judgementDropped by Vanguard.
Transdimensional notesDropped by Vespula.
Dark journalFound in the Ancient chest after defeating the Great Olm.

You can obtain Xerician capes from Captain Rimor upon successfully completing the Chambers of Xeric multiple times.

AccoladeEarned at
Xeric's guard100 completions of Challenge mode
Xeric's warrior500 completions of Challenge mode
Xeric's sentinel1000 completions of Challenge mode
Xeric's general1500 completions of Challenge mode
Xeric's champion2000 completions of Challenge mode

Combat Achievements

For the Chambers of Xeric, there are 29 Combat Achievement missions available, worth a total of 138 points.

NameDescriptionTypeTierComp%
Dancing with StatuesReceive kill-credit for a Stone Guardian without taking damage from falling rocks.PerfectionElite (4 pts)17%
Chambers of Xeric VeteranComplete the Chambers of Xeric 25 times.Kill CountElite (4 pts)17.5%
Kill It with FireFinish off the Ice Demon with a fire spell.RestrictionElite (4 pts)10.7%
Cryo No MoreReceive kill-credit for the Ice Demon without taking any damage.PerfectionElite (4 pts)12.9%
Undying Raid TeamComplete a Chambers of Xeric raid without anyone dying.PerfectionElite (4 pts)20.8%
Redemption EnthusiastKill the Abyssal Portal without forcing Vespula to land.MechanicalElite (4 pts)12.8%
Perfectly BalancedKill the Vanguards without them resetting their health.MechanicalElite (4 pts)17.6%
Mutta-dietKill the Muttadile without letting her or her baby recover hitpoints from the meat tree.MechanicalElite (4 pts)23.3%
Shayzien SpecialistReceive kill-credit for a Lizardman Shaman without taking damage from any shamans in the room.PerfectionElite (4 pts)13.5%
Together We'll FallKill the Vanguards within 10 seconds of the first one dying.MechanicalElite (4 pts)12%
Blizzard DodgerReceive kill-credit for the Ice Demon without activating the Protect from Range prayer.RestrictionElite (4 pts)9.6%
Stop Drop and RollKill Vasa Nistirio before he performs his teleport attack for the second time.MechanicalMaster (5 pts)13.3%
No Time for DeathClear the Tightrope room without Killing any Deathly Mages or Deathly Rangers.MechanicalMaster (5 pts)7.1%
Perfect Olm (Solo)Kill the Great Olm in a solo raid without taking damage from any of the following: Teleport portals, Fire Walls, Healing pools, Crystal Bombs, Crystal Burst or Prayer Orbs. You also cannot let his claws regenerate or take damage from the same acid pool back to back.PerfectionMaster (5 pts)2.8%
Putting It Olm on the LineComplete a Chambers of Xeric solo raid with more than 40,000 points.MechanicalMaster (5 pts)1.7%
Perfect Olm (Trio)Kill the Great Olm in a trio raid without any team member taking damage from any of the following: Teleport portals, Fire Walls, Healing pools, Crystal Bombs, Crystal Burst or Prayer Orbs. You also cannot let his claws regenerate or take damage from the same acid pool back to back.PerfectionMaster (5 pts)1.5%
Playing with LasersClear the Crystal Crabs room without wasting an orb after the first crystal has been activated.PerfectionMaster (5 pts)18.5%
A Not So Special LizardKill the Great Olm in a solo raid without letting him use any of the following special attacks in his second to last phase: Crystal Burst, Lightning Walls, Teleportation Portals or left-hand autohealing.MechanicalMaster (5 pts)3%
Undying RaiderComplete a Chambers of Xeric solo raid without dying.PerfectionMaster (5 pts)4.7%
Chambers of Xeric (Solo) Speed-ChaseComplete a Chambers of Xeric (Solo) in less than 21 minutes.SpeedMaster (5 pts)1.7%
Chambers of Xeric MasterComplete the Chambers of Xeric 75 times.Kill CountMaster (5 pts)12.8%
Blind SpotKill Tekton without taking any damage.PerfectionMaster (5 pts)10.3%
Anvil No MoreKill Tekton before he returns to his anvil for a second time after the fight begins.MechanicalMaster (5 pts)20.4%
Chambers of Xeric (Trio) Speed-ChaserComplete a Chambers of Xeric (Trio) in less than 16 minutes and 30 seconds.SpeedMaster (5 pts)1.7%
Chambers of Xeric (5-Scale) Speed-ChaserComplete a Chambers of Xeric (5-scale) in less than 15 minutes.SpeedMaster (5 pts)1.4%
Chambers of Xeric (5-Scale) Speed-RunnerComplete a Chambers of Xeric (5-scale) in less than 12 minutes and 30 seconds.SpeedGrandmaster (6 pts)1%
Chambers of Xeric (Trio) Speed-RunnerComplete a Chambers of Xeric (Trio) in less than 14 minutes and 30 seconds.SpeedGrandmaster (6 pts)1.4%
Chambers of Xeric (Solo) Speed-RunnerComplete a Chambers of Xeric (Solo) in less than 17 minutes.SpeedGrandmaster (6 pts)0.8%
Chambers of Xeric GrandmasterComplete the Chambers of Xeric 150 times.Kill CountGrandmaster (6 pts)9.4%

Challenge Mode

For the Chambers of Xeric: Challenge Mode, there are 11 Combat Achievement tasks that you can complete, earning 58 points in total.

NameDescriptionTypeTierComp%
Dust SeekerComplete a Chambers of Xeric Challenge mode raid in the target time.SpeedElite (4 pts)7.1%
Chambers of Xeric: CM (5-Scale) Speed-ChaserComplete a Chambers of Xeric: Challenge Mode (5-scale) in less than 30 minutes.SpeedMaster (5 pts)1.4%
Immortal Raid TeamComplete a Chambers of Xeric: Challenge mode raid without anyone dying.PerfectionMaster (5 pts)5.3%
Chambers of Xeric: CM MasterComplete the Chambers of Xeric: Challenge Mode 10 times.Kill CountMaster (5 pts)5.1%
Chambers of Xeric: CM (Trio) Speed-ChaserComplete a Chambers of Xeric: Challenge Mode (Trio) in less than 35 minutes.SpeedMaster (5 pts)2.9%
Immortal RaiderComplete a Chambers of Xeric Challenge mode (Solo) raid without dying.PerfectionMaster (5 pts)1.8%
Chambers of Xeric: CM (Solo) Speed-ChaserComplete a Chambers of Xeric: Challenge Mode (Solo) in less than 45 minutes.SpeedMaster (5 pts)1.1%
Chambers of Xeric: CM GrandmasterComplete the Chambers of Xeric: Challenge Mode 25 times.Kill CountGrandmaster (6 pts)3.9%
Chambers of Xeric: CM (Solo) Speed-RunnerComplete a Chambers of Xeric: Challenge Mode (Solo) in less than 38 minutes and 30 seconds.SpeedGrandmaster (6 pts)0.7%
Chambers of Xeric: CM (5-Scale) Speed-RunnerComplete a Chambers of Xeric: Challenge Mode (5-scale) in less than 25 minutes.SpeedGrandmaster (6 pts)0.8%
Chambers of Xeric: CM (Trio) Speed-RunnerComplete a Chambers of Xeric: Challenge Mode (Trio) in less than 27 minutes.SpeedGrandmaster (6 pts)0.9%

Theatre of Blood Guide

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The Theatre of Blood, also known as TOB or Raids 2, is a non-random raid in Old School Runescape. It is one of the most profitable ways you can make money in the game. For starters, it is a huge arena that ruling vampyres use to host blood sports. The only requirement to participate in the raid is the completion of the Priest in Peril quest, which many players find hard to do.

Here, the Meiyerditch citizens are encouraged to go to the theatre and fight against the experiments and abominations contained within, with the promise of freedom from the blood tithes and the right to leave Morytania if they succeed. The vampyres’ refusal to part with their main food source makes the reward appear to be a hoax.

Although only Meiyerditch residents are permitted to the theatre, this restriction is rarely followed. Since outsiders are better prepared than the less experienced and ill-prepared citizens, the vampyres find greater amusement in strangers than in themselves.

Location

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The Theatre of Blood is a raid that lies beneath the castle of Ver Sinhaza. To get there, there are three methods you can do. First is by using the Drakan's medallion, which provides unlimited teleports directly to Ver Sinhaza. You can find this medallion locked behind the completion of A Taste of Hope quest.

Another way to get there is by paying 10,000 coins to Andras, north of the Ectofuntus in Port Phasmatys to travel to Slepe. Then, run south from there. You can also use an Ectophial to get to the ectofuntus and run south from there.

The third method you can use is to take the boat from Burgh de Rott to the Meiyerditch beach after starting Darkness of Hallowvale. Then, walk to the Theatre without having to navigate through the city.

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How To Do Theatre Of Blood

The Threatre of Blood, in contrast to the other raids, solely consists of combat engagements. Five mini-bosses precede the fight with Verzik Vitur, by far the strongest monster in the game. There are two modes available in the Theatre of Blood: Hard and Entry.

In all modes, the raid can be challenged by up to five players. Entry mode serves as a more beginner-friendly introduction to the raid's mechanics but at the expense of fewer rewards and no opportunity to gain rare items. If you have completed the normal mode, you'll then be eligible for Hard Mode, which changes the bosses' mechanics to make them more difficult.

Bosses

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The Theatre of Blood is a linear raid. This means there's no randomization involved and you will encounter the bosses in this order.

  1. The Maiden of Sugadinti (level-940)
  2. Pestilent Bloat (level-870)
  3. Nylocas Vasilias (level-800)
  4. Sotetseg (level-995)
  5. Xarpus (level-960)
  6. Verzik Vitur (level-1040, final boss)

Even though some of the bosses are vampyres and dark beasts, killing them within the theater will not count towards a Slayer task. That said, the slayer helmet and black mask bonuses have no effect.

The bosses will also have their hitpoints scaled, depending on your team's size. The bosses' hitpoints will remain the same if a team consists of five players. But, if there are three or fewer players, the bosses will have 75% of their initial hitpoints. If there are four players, the bosses will have 87.5% of their original hitpoints.

Death within the Theatre

If you or other players die in the theatre, you'll be placed outside the fighting area and can only proceed if other team members succeed in completing the current challenge. You will lose all unprotected items if your team is killed; these can later be recovered at a cost of 100,000 coins from a storage chest that's similar to Torfinn's item storage. Upon complete team death in the theatre, non-tradeable items that are normally kept on death are placed in the item reclamation chest. Unless the death occurs within a minigame that is considered safe, like Pest Control, items in the chest will be permanently lost if players die a second time and fail to retrieve them.

It is dangerous to die in the Theatre of Blood since Hardocre Ironmen who die there will no longer be considered Hardcore, even if the team succeeds in completing the challenges. Any disconnections or logouts that occur during the battle are regarded as fatalities and will also cause the loss of Hardcore status.

If you log out while not engaged in a fight, like in the hallways of the theatre, your death will be treated as a safe death. When you log back in after an unsafe death, the game will try to connect you with your group. If it's successful, it will place you in purgatory. If not, you will be treated with a full death and will need to pay the item reclamation cost in order to get back any lost stuff.

The only option for you and other players to safely leave the Theatre is to purchase escape crystals from the Mysterious Stranger outside, who charges 75,000 coins each. All other normal means of teleportation are barred within the Theatre.

Spectating

You and other players can spectate other teams in the Theatre of Blood by attempting to enter the theatre or by speaking to Abigaila, a Morytanian refugee who can be found upstairs in the Lumbridge General Store or near the spirit tree north-east of the Grand Exchange.

To spectate, you cannot bring any items with you except the oculus orb. Additionally, you must not be posoned or diseased.

Money Making

Below is the money making guide available for Theatre of Blood.

MethodHourly profitSkills
Theatre of Blood (Scythe of vitur)9,175,045
  • Attack 95+ , Strength 99 , Defense 95+ , Hitpoints 95+ , Ranged 99 recommended
  • Magic 94+
  • Prayer 77+ recommended
Theatre of Blood (Abyssal tentacle)7,731,318

Attack 95+ , Strength 95+ , Defense 95+ , Hitpoints 95+ , Ranged 90+ recommended

Magic 94+

Prayer 77+ recommended

Rewards

A trapdoor beneath Verzik Vitur's throne will open if she is defeated, revealing her treasure vault. Depending on the number of players on the team, there may be up to five large chests within, and each player may only take one chest out of the treasure. You will be able to locate the chest by following an arrow.

If you obtain a unique reward, a purple aura will emit from the chest, much like how the ray of light turns purple for players who obtain a unique reward in the Chambers of Xeric. Three rolls from the common drop table will be found in the chest if no unique reward is found. You can get the following special goodies from the chest:

  • Avernic defender hilt, used to upgrade the dragon defender
  • Pieces of the Justiciar armour:
  • Justiciar faceguard
  • Justiciar chestguard
  • Justiciar legguards

 

  • Ghrazi rapier
  • Sanguinesti staff
  • Scythe of vitur

 

In addition to the previously mentioned drops, vials of blood are also frequently obtainable. They may be used to make battlemage and bastion potions, as well as charge the Vitur scythe.

You can find books and grand bookshelves in the raid and treasure vault. Below are the books you can find.

BookDropped by
Serafina's DiaryThe Maiden of Sugadinti
The ButcherPestilent Bloat
Arachnids of VampyriumNylocas Vasilias
The Shadow RealmSotetseg
The Wild HuntXarpus
Verzik Vitur - Patient RecordVerzik Vitur

By repeatedly finishing the Theatre, you can obtain Sinhaza shroud, which you can then claim from the Mysterious Stranger.

AccoladeEarned at
Sinhaza shroud tier 1100 completions of Normal/Hard mode
Sinhaza shroud tier 2500 completions of Normal/Hard mode
Sinhaza shroud tier 31000 completions of Normal/Hard mode
Sinhaza shroud tier 41500 completions of Normal/Hard mode
Sinhaza shroud tier 52000 completions of Normal/Hard mode

Combat Achievements

Entry Mode

For the Theatre of Blood: Entry Mode, there are 12 Combat Achievement tasks that may be completed, earning 48 points in total.

NameDescriptionTypeTierComp%
Theatre of Blood: SM AdeptComplete the Theatre of Blood: Entry Mode 1 time.Kill CountHard (3 pts)30%
AnticoagulantsDefeat the Maiden of Sugadinti in the Theatre of Blood: Entry Mode without letting any bloodspawn live for longer than 10 seconds.MechanicalElite (4 pts)17.9%
Nylocas, On the RocksIn the Theatre of Blood: Entry Mode, freeze any 4 Nylocas with a single Ice Barrage spell.MechanicalElite (4 pts)6.9%
Pass It OnIn the Theatre of Blood: Entry Mode, successfully pass on the green ball to a team mate.MechanicalElite (4 pts)5.6%
No-PillarSurvive Verzik Vitur's pillar phase in the Theatre of Blood: Entry Mode without losing a single pillar.MechanicalElite (4 pts)26.5%
Just To Be SafeDefeat Sotetseg in the Theatre of Blood: Entry Mode after having split the big ball with your entire team. This must be done with a group size of at least 2.MechanicalElite (4 pts)12.8%
Don't Look at Me!Kill Xarpus in the Theatre of Blood: Entry Mode without him reflecting any damage to anyone.MechanicalElite (4 pts)17.2%
Appropriate ToolsDefeat the Pestilent Bloat in the Theatre of Blood: Entry Mode with everyone having a salve amulet equipped.MechanicalElite (4 pts)16.8%
Attack, Step, WaitSurvive Verzik Vitur's second phase in the Theatre of Blood: Entry Mode without anyone getting bounced by Verzik.MechanicalElite (4 pts)8.2%
Chally TimeDefeat the Pestilent Bloat in the Theatre of Blood: Entry Mode by using a crystal halberd special attack as your final attack.MechanicalElite (4 pts)7.3%
They Won't Expect ThisIn the Theatre of Blood: Entry Mode, enter the Pestilent Bloat room from the opposite side.MechanicalElite (4 pts)9%
Theatre of Blood: SM Speed-ChaserComplete the Theatre of Blood: Entry Mode in less than 17 minutes.SpeedMaster (5 pts)4.5%
Normal Mode

For the Normal Mode, there are 24 Combat Achievement tasks that may be completed, earning 126 points in total.

NameDescriptionTypeTierComp%
Theatre of Blood VeteranComplete the Theatre of Blood 25 times.Kill CountElite (4 pts)6.2%
Pop ItKill Verzik without any Nylocas being frozen and without anyone taking damage from the Nylocas.MechanicalMaster (5 pts)2.4%
A Timely SnackKill Sotetseg after surviving at least 3 ball attacks without sharing the damage and without anyone dying throughout the fight.MechanicalMaster (5 pts)2.9%
Perfect VerzikDefeat Verzik Vitur without anyone in the team taking damage from Verzik Vitur's attacks other than her spider form's correctly prayed against regular magical and ranged attacks.PerfectionMaster (5 pts)0.7%
Theatre (4-Scale) Speed-ChaserComplete the Theatre of Blood (4-scale) in less than 17 minutes.SpeedMaster (5 pts)1.5%
Theatre (Trio) Speed-ChaserComplete the Theatre of Blood (Trio) in less than 20 minutes.SpeedMaster (5 pts)2.1%
Theatre (5-Scale) Speed-ChaserComplete the Theatre of Blood (5-scale) in less than 16 minutes.SpeedMaster (5 pts)1.1%
Theatre of Blood MasterComplete the Theatre of Blood 75 times.Kill CountMaster (5 pts)4.7%
Perfect SotestegKill Sotetseg without anyone in the team stepping on the wrong tile in the maze, without getting hit by the tornado and without taking any damage from Sotetseg's attacks whilst off prayer.PerfectionMaster (5 pts)3%
Perfect XarpusKill Xarpus without anyone in the team taking any damage from Xarpu's attacks and without letting an exhumed heal Xarpus more than twice.PerfectionMaster (5 pts)1.5%
Perfect NylocasKill the Nylocas Vasilias without anyone in the team attacking any Nylocas with the wrong attack style, without letting a pillar collapse and without getting hit by any of the Nylocas Vasilias attacks whilst off prayer.PerfectionMaster (5 pts)1.4%
Can You Dance?Kill Xarpus without anyone in the team using a ranged or magic weapon.RestrictionMaster (5 pts)4.6%
Back in My Day...Complete the Theatre of Blood without any member of the team equipping a Scythe of Vitur.RestrictionMaster (5 pts)3.4%
Can't Drain ThisKill The Maiden of Sugadinti without anyone in the team losing any prayer points.RestrictionMaster (5 pts)1.6%
Two-DownKill the Pestilent Bloat before he shuts down for the third time.MechanicalMaster (5 pts)7.1%
Perfect BloatKill the Pestilent Bloat without anyone in the team taking damage from the following sources: Pestilent flies, Falling body parts or The Pestilent Bloats stomp attack.PerfectionMaster (5 pts)4.7%
Perfect MaidenKill The Maiden of Sugadinti without anyone in the team taking damage from the following sources: Blood Spawn projectiles and Blood Spawn trails. Also, without taking damage off prayer and without letting any of the Nylocas Matomenos heal The Maiden.PerfectionMaster (5 pts)2.6%
Morytania OnlyComplete the Theatre of Blood without any member of the team equipping a non-barrows weapon (except Dawnbringer).RestrictionGrandmaster (6 pts)0.9%
Theatre of Blood GrandmasterComplete the Theatre of Blood 150 times.Kill CountGrandmaster (6 pts)3.6%
Theatre (4-Scale) Speed-RunnerComplete the Theatre of Blood (4-scale) in less than 15 minutes.SpeedGrandmaster (6 pts)0.6%
Theatre (Trio) Speed-RunnerComplete the Theatre of Blood (Trio) in less than 17 minutes and 30 seconds.SpeedGrandmaster (6 pts)0.6%
Perfect TheatreComplete the Theatre of Blood without anyone dying through any means and whilst everyone in the team completes the following Combat Achievement tasks in a single run: "Perfect Maiden", "Perfect Bloat", "Perfect Nylocas", "Perfect Sotetseg", "Perfect Xarpus" and "Perfect Verzik".PerfectionGrandmaster (6 pts)0.5%
Theatre (Duo) Speed-RunnerComplete the Theatre of Blood (Duo) in less than 26 minutes.SpeedGrandmaster (6 pts)0.7%
Theatre (5-Scale) Speed-RunnerComplete the Theatre of Blood (5-scale) in less than 14 minutes and 15 seconds.SpeedGrandmaster (6 pts)0.6%
Hard Mode

For the Theaatre of Blood: Hard Mode, there are 14 Combat Achievement tasks that you can complete for 83 points in total.

NameDescriptionTypeTierComp%
Hard Mode? Completed ItComplete the Theatre of Blood: Hard Mode within the challenge time.SpeedMaster (5 pts)2.5%
Stop Right There!Defeat the Maiden of Sugadinti in the Theatre of Blood: Hard Mode without letting blood spawns create more than 15 blood trails.MechanicalGrandmaster (6 pts)1.5%
Royal AffairsIn the Theatre of Blood: Hard Mode, complete the Nylocas room without ever letting the Nylocas Prinkipas change styles.MechanicalGrandmaster (6 pts)0.9%
Team Work Makes the Dream WorkWhen Verzik Vitur in the Theatre of Blood: Hard Mode uses her yellow power blast attack while the tornadoes are active, have everyone get through the attack without taking damage. This cannot be completed with one player aliveMechanicalGrandmaster (6 pts)1.9%
Theatre: HM (4-Scale) Speed-RunnerComplete the Theatre of Blood: Hard Mode (4-scale) with an overall time of less than 21 minutes.SpeedGrandmaster (6 pts)0.9%
Theatre of Blood: HM GrandmasterComplete the Theatre of Blood: Hard Mode 50 times.Kill CountGrandmaster (6 pts)1.3%
Theatre: HM (5-Scale) Speed-RunnerComplete the Theatre of Blood: Hard Mode (5-scale) with an overall time of less than 19 minutes.SpeedGrandmaster (6 pts)0.8%
Personal SpaceDefeat the Pestilent Bloat in the Theatre of Blood: Hard Mode with a least 3 people in the room, without anyone in your team standing on top of each other.MechanicalGrandmaster (6 pts)0.6%
Nylo SniperDefeat Verzik Vitur's in the Theatre of Blood: Hard Mode without anyone in your team causing a Nylocas to explode by getting too close.MechanicalGrandmaster (6 pts)0.7%
Harder Mode IDefeat Sotetseg in the Theatre of Blood: Hard Mode without anyone sharing the ball with anyone, without anyone dying, and without anyone taking damage from any of its other attacks or stepping on the wrong tile in the maze.PerfectionGrandmaster (6 pts)0.7%
Pack Like a YakComplete the Theatre of Blood: Hard Mode within the challenge time, with no deaths and without anyone buying anything from a supply chest.RestrictionGrandmaster (6 pts)0.6%
Harder Mode IIDefeat Xarpus in the Theatre of Blood: Hard Mode after letting the exhumeds heal him to full health and without anyone in the team taking any damage.PerfectionGrandmaster (6 pts)0.5%
Harder Mode IIIDefeat Verzik Vitur in the Theatre of Blood: Hard Mode without anyone attacking her with a melee weapon during her third phase.RestrictionGrandmaster (6 pts)0.6%
Theatre: HM (Trio) Speed-RunnerComplete the Theatre of Blood: Hard Mode (Trio) with an overall time of less than 23 minutes.SpeedGrandmaster (6 pts)0.5%

Performance and Records

Performance Details

You can view the team's performance by reading the strategy table beside the grand bookshelves upon entering the treasure vault. If you're a spectator, you can watch it by reading the war table.

Here, you can see how many times each team member has died, how many deaths there have been overall during the performance, and how long each wave has lasted.

Based on each player's performance, including the amount of damage they do and the number of deaths they cause, the Most Valuable Player (MVP) is shown at the top of the interface. On the bottom of the interface are the challenge time (the amount of time you spend battling the bosses) and the overall time (the amount of time you spend in between waves).

Scoreboard

A scoreboard with global and personal statistics about the Theatre of Blood, including the number of attempts, completions, deaths, and completion times, is located next to the entrance.

Tombs of Amascut Guide

osrs_raids_guide_img9

 

The Tombs of Amascut is, also known as ToA or Raids 3, requires you to complete the Beneath Cursed Sands quest. Though the raid's name suggests otherwise, the tomb belongs to Pharaoh Osmumten, and you and other players must assist him in driving Amascut out of his tomb. You can do this by releasing the lesser gods of the Menaphite Pantheon from her grasp and prevent her from taking the divine weapons that are hidden within and using them to become a god.

Up to eight players may try the raid.

Check out our Ultimate Money Making Guide

Location

There are several ways to get to the necropolis. One of the quickest methods that you can do is by teleporting to Jalvetas via the Pharaoh's sceptre. But, remember, you will need to use the sceptre on the obelisk north of the necropolis mine. Another way you can get to the location is by teleporting via fairy ring code akp. However, this method requires level 63 Agility.

There are also other slower methods to reach the necropolis. One is by using the magic carpet from Shantay Pass to Pollnivneach and another carpet from the south side of Pollnivneach to Sophanem. Then, walk south-east. This costs 400 coins without Rogue Trader. It only costs 200 coins with the Rogue Trader miniquest.

Aside from that, you can also use the Construction cape or Pollnivneach teleport to teleport to Pollnivneach. Then, run south to the carpet to Sophanem.

Another method is to run south-west after teleporting to Nardah.

How To Do Tombs of Amascut

You can play The Tombs of Amascut with one to eight people. During group encounters, the bosses' base health will be increased by 90% for the second, third, and fourth members, and 60% for the remaining members.

Except for Telekinetic Grab, standard spellbook utility spells cannot be cast inside the riad. However, Lunar spellbook utility spells can be used.

Bosses

osrs_raids_guide_img10

 

There are four pathways that make up the Tomb of Amascut namely Tumeken's avatars: Apmeken, Crondis, Scabaras, and Het. Every path has a boss after the challenge section. You may choose to take on these in any order. The sequence in which the bosses are slain may matter if path leveling is enabled; otherwise, it makes little difference.

Once you complete all four paths, the lower level where the final boss fight takes place becomes accessible. You can only claim rewards after you've defeated them.

Invocations and Raid Level

osrs_raids_guide_img11

 

The Tombs of Amascut employs the invocation system, which lets you choose which invocations to customize a Raid Level that modifies the stats of the NPCs in the raid. An NPC's hitpoints, defense, accuracy, and damage increase by 2% cumulatively for each raid level, with damage reaching a maximum of +150%.

ModeRaid Level
Entry Mode0-149
Normal Mode150-299
Expert Mode300-600

Aside from making the raid harder, a higher raid level increases your overall drops and the chances for unique items to be rolled. You can see this in the raid party's invocation tab within the raid party interface, accessed via the Grouping Obelisk where you can create raid parties.

InvocationDetailsRaid lvl modifierCategory
Try Again

You have ten attempts to complete a raid.

An attempt is failed if your team wipes during a challenge, but if your team wipes just as the challenge is completed, it will not count as a fail.

Only one invocation in the Attempts category can be active.

+5Attempts
>PersistenceYou have five attempts to complete a raid.+10Attempts
Softcore RunYou have three attempts to complete a raid.+15Attempts
Hardcore RunYou have one attempt to complete a raid.+25Attempts
Walk for It

You have 40 minutes to complete the raid, including time spent between each Path.

If unsuccessful, the raid level will decrease by 20.

(The timer begins upon entering the first Path and ends when the Warden reaches 0 health in the final phase of the fight.)

Only one invocation in the Time Limit category can be active.

+10Time Limit
Jog for It

You have 35 minutes to complete the raid.

If unsuccessful, the raid level will decrease by 30.

+15Time Limit
Run for It

You have 30 minutes to complete the raid.

If unsuccessful, the raid level will decrease by 40.

+20Time Limit
Sprint for It

You have 25 minutes to complete the raid.

If unsuccessful, the raid level will decrease by 50.

+25Time Limit
Need Some Help?

The quantity of items offered by the Helpful Spirit will be reduced to 66%, with a minimum of one supply of that type.

Despite the name, the reduction may or may not occur - e.g it's still possible to get an unaffected Power option (2 salt + 1 adrenaline) but has a chance of being reduced (1 salt + adrenaline)

Only one invocation in the Helpful Spirit category can be active.

+15Helpful Spirit
Need Less Help?The quantity of items offered by the Helpful Spirit will be reduced to 33%, with a minimum of one supply of that type.+25Helpful Spirit
No Help NeededThe quantity of items offered by the helpful spirit will be reduced to 10%, with a minimum of one supply of that type.+40Helpful Spirit
Walk the Path

Completing a path during the raid will cause other paths to level up.

The first path level will modify enemy hitpoints and damage by +8%, with every additional level modifying these stats by +5%, up to six levels. Furthermore, every two path levels changes each path's boss mechanics, capping at four path levels:

  • Akkha: Every two levels adds one additional iteration to his Memory Blast attack.
  • Ba-Ba: Her Rockfall attack will fall much quicker, and energy blasts from open sarcophagi will have a wider range of attack.
  • Kephri: Her auto-attacks will be faster. In addition, groups of three scarab swarms can spawn on each side of the room during her shield healing phases.
  • Zebak: His auto-attacks will be faster, even more so during his enrage phase. In addition, every two levels will also tighten the Tidal Wave's gap by 1 tile.
+50Paths
Pathseeker

All paths will level up once upon entering the raid.

Only one invocation in the Path Level category can be active.

+15Path Level
PathfinderAll paths will level up twice upon entering the raid.+40Path Level
PathmasterAll paths will level up three times upon entering the raid.+50Path Level
Quiet PrayersProtection prayers will be 10% less effective within the raid.+20Prayer
Deadly PrayersPrayer is drained by 20% of damage taken.+20Prayer
On a Diet

You can no longer eat food within the raid, though potions that restore health (such as Saradomin brews) can still be used.

You will also no longer be offered silk dressings and honey locusts should this invocation be active.

+15Restoration
DehydrationYou can no longer drink potions that restore health.+30Restoration
Overly Draining

All special attacks use 100% special attack energy.

Drinking liquid adrenaline will temporarily reduce the cost to 50%.

+15Restoration
Lively LarvaeThe number of dark brown eggs launched during Kephri's Mass Incubation attack will increase from 2 to 4.+5Kephri
More OverlordsAn additional scarab is summoned during Kephri's shield healing phases. The first summons a Soldier Scarab, while the second summons a Spitting Scarab.+15Kephri
Blowing Mud

The number of players targeted by Kephri's Dung Strike attack is increased to two.

This invocation has no effect in solo encounters.

+10Kephri
Medic!Kephri will summon scarab swarms outside her shield healing phases. These swarms move 50% slower.+15Kephri
Aerial Assault

 

Kephri's auto-attack will do more damage, and its attack range will increase from a single tile to a 3x3 area.

This invocation also applies to the Bomber Scarabs that appear during the shield healing phase and Kephri's Phantom during the third phase of the fight with Elidini's Warden.

+10KephriNot Just a Head

  • Zebak will occasionally cast a form of Blood Blitz on all players, causing one of two effects:
  • Blood Blitz will attack as normal, always hitting regardless of the player's defence bonuses for 8-11 damage, healing roughly ~66% of that amount. If players are clumped, the damage is increased and will splash onto them.
  • Summons a Blood Cloud that chases after players. It will take damage upon spawning but will heal if it makes contact with a player, dealing rapid but light damage.

+15ZebakArterial Spray

Zebak's blood magic will have increased range and healing.

Not Just a Head must be active in order to activate this invocation.

+10ZebakBlood Thinners

Three Blood Clouds are summoned instead of one.

Not Just a Head must be active in order to activate this invocation.

+5ZebakUpset StomachZebak's acid pools will have their spread increased from 3x3 to 5x5 and the jugs will have their water reduced from 5x5 to 3x3.+15ZebakDouble TroubleAkkha will perform two special attacks at once.+20AkkhaKeep BackAkkha's will use melee alongside his ranged and magic attacks, which lands just before the projectile attack with no animation.+10AkkhaStay Vigilant

Akkha will randomly swap between attack styles and protection prayers rather than at set intervals.

This invocation also applies to Akkha's Phantom during the third phase of the fight with Elidini's Warden.

+15AkkhaFeeling Special?

  • Akkha's Detonate attack will trigger in more directions. This is not applied in solo encounters.
  • The Memory Blast attack will only provide two ticks for players to move between safe quadrants.
  • The Trailing Orbs attack spawns an additional orb in front of the player.

+20AkkhaMind the Gap!When Ba-Ba knocks back the player to the bottom of the room at 66% and 33% health, players will fall into the pit and die, unless they stand at the northern/southern sides of the room.+10Ba-BaGotta Have FaithEnergy blasts from open sarcophagi in Ba-Ba's room will deal additional damage based on the player's remaining prayer points.+10Ba-BaJungle JapesBa-Ba's baboons will drop a banana peel on the floor on death. If stepped on, players take a small amount of damage and are stunned for 3 seconds.+5Ba-BaShaking Things UpThe shockwave from Ba-Ba's slam attack will damage from a 3x3 (+1 tile to the north/west/east/south) to 5x5 (+1 tile to the north/west/east/south).+10Ba-BaBoulderdashBa-Ba's rolling boulders spawn twice as fast.+10Ba-BaAncient HasteDuring the first phase of the Warden's fight, the Wardens will charge at a faster rate.+10The WardensAccelerationDuring the second phase of the Warden's fight, the Warden attacks faster while the obelisk charges faster.+10The WardensPenetrationDuring the second phase of the Warden's fight, the obelisk will deal more damage to successful attacks and also temporarily disable overhead prayers.+10The WardensOverclockedDuring the final phase of the Warden's fight, the slam attack is performed 1 tick faster.+10The WardensOverclocked 2

During the final phase of the Warden's fight, the slam attack is performed 2 ticks faster.

Overclocked must be active in order to activate this invocation.

+10The WardensInsanity

During the final phase of the Warden's fight, the following are applied:

  • The slam attack is performed 3 ticks faster.
  • There is less time to reverse the Energy Siphons.
  • The slam attack resumes based on where the Warden left off prior to launching Energy Siphons rather than resetting positions.
  • Enrage phase:
  • Red lightning strikes faster
  • Tiles are ripped faster
  • Phantom bosses attack faster

Overclocked 2 must be active in order to activate this invocation.

+50The WardensBlazing Tombs I

An extra challenge for those most in tune with their League relics. Requires at least Raid level 300.

Increases Raid level by 200.

+200Trailblazer Reloaded LeagueBlazing Tombs II

An extra challenge for those most in tune with their League relics. Requires at least Raid level 300.

Increases Raid level by 200.

+200Trailblazer Reloaded League

 

Consumables

Consumables are obtained in the Nexus of the Tombs of Amascut from supplies provided by the Helpful Spirit. Once you've finished two routes, you can claim them from the ghost. You can do so again after finishing the other two tracks and before moving on to the final encounter.

Supply amounts are determined by the active invocations of the raid: "Need Some Help?", "Need Less Help?" and "No Help Needed" reduce the amount of supplies to 66%, 33%, and 10%. Regardless of the reduction percentage, there will always remain at least one supply of that kind.

Death within the Tombs

If a limited attempt invocation is not activated for the team, you and the other players will automatically die an unlimited number of times. However, if one of these invocations is used, an attempt is only recorded when every member of the team dies during a challenge. You also have to recreate the room in which you all died, saving your prior progress and receiving honey locusts in the event that the "On a Diet" invocation is dormant.

If your entire team is killed and there are no more limited attempts left, you will lose all unprotected items, which you can later reclaim from a storage where the reclaim fee is based on the item's respective Grand Exchange values, up to 500,000 coins.

If you die a second time without reclaiming the items from the storage, you will lose them permanently, unless the death occurs within a minigame deemed safe, like Pest Control.

Like in the Theatre of Blood, dying in the Tombs of Amascut is dangerous. If you're a Hardcore Ironman and you die in the tomb, you will lose your Hardcore status.

Any disconnect or logout during a battle is considered a death and will also result in the loss of Hardocre status if any of the death invocations are enabled. If you log out of a game while not participating in an encounter, such as the Nexus of the Tomb, your death will be considered a safe one.

Money Making

Below is a guide for money making for Tombs of Amascut.

MethodHourly profitSkills
Tombs of Amascut (Expert)7,114,803
  • Attack 82+ , Strength 85 , Defense 80+ , Hitpoints 85+ , Ranged 90 recommended
  • Magic 94+ recommended
  • Prayer 77+ recommended
Tombs of Amascut (solo 500 raid level)15,687,926

Attack 95+ , Strength 95+ , Defense 90+ , itpoints 95+ , Ranged 90+ recommended

Magic 94+

Prayer 77+ recommended

Rewards

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Your party will be able to enter the treasure room and get your prize for assisting Osmumten in vanquishing Amascut's thralls once you have defeated the Wardens.

Similar to the Theatre of Blood, Osmumten's sarcophagus will glow purple rather than white upon completion of the raid, and the designated player will be allowed to unlock it rather than the side chests. An animation shows what's inside the sarcophagus when it's opened. Each raid is limited to one unique acquisition, if any at all. Three rolls from the common drop table will be found in the chest if no unique item is rolled. You can get the following unique drops from the sarcophagus:

  • Pieces of the Masori armour:

    • Masori mask
    • Masori body
    • Masori chaps
  • Lightbearer
  • Osmumten's fang
  • Elidini's ward
  • Tumeken's shadow

There are also tertiary items which you can roll alongside any reward. The unique tertiary rewards from the Tombs of Amascut include the following:

  • Thread of Elidinis, can be used to create the divine rune pouch
  • Jewels with the ability to enhance the keris partisan:

    • Breach of the scarab
    • Eye of the corruptor
    • Jewel of the sun
    • And the pet from the raid, Tumeken's guardian

If you completed the raid with less than 1,500 points, you will receive fossilised dung instead. If you leave the room after opening the chest, you can find rewards through the rewards niche in the south-east corner of the lobby room. If you re-enter the raid without claiming your rewards from the rewards niche, you will lose them; you will be warned of this prior to entering another raid.

You can find six books during the raid.

BookObtained via
Apmeken's captureDropped by Ba-Ba.
Crondi's captureDropped by Zebak.
Het's captureDropped by Akkha.
Scabara's captureDropped by Kephri.
The wardensDropped by either Tumeken's Warden or Elidini's Warden depending on which is killed last.
The jackal's torchFound by searching the bags in Osmumten's burial chamber.

You can earn Icthlarin's shrouds through repeated completions of the tombs of Amascut. You can claim them from a chest in the lobby.

AccoladeEarned at
Icthlarin's shroud (tier 1)100 completions of Normal/Expert mode
Icthlarin's shroud (tier 2)500 completions of Normal/Expert mode
Icthlarin's shroud (tier 3)1000 completions of Normal/Expert mode
Icthlarin's shroud (tier 4)1500 completions of Normal/Expert mode

Icthlarin's hood (tier 5)

Icthlarin's shroud (tier 5)

2000 completions of Normal/Expert mode

Raid Summary

Once you finish the raid, you can review your performance in the raid by reading the scoreboard on the eastern side of the burial chamber. Here, you can view the summary of the raid, including details like total damage dealt and received, number of deaths, and an honorary title.

Below is the list of possible titles given in the Raid Summary interface.

TitleDescription
The LeechEarn the least amount of contribution points in at least five rooms.

The SwimmerSpent at least 30 seconds in Zebak's pool.The SpecialistUsed the most special attack energy.The Picky EaterUsed the least food.The PeasantFinished the raid with the lowest value loadout.The ShowoffFinished the raid with the highest value loadout.The TankTook the most damage.The BallerDropped more than 20 orbs during the Akkha fight.The EntomophobeKilled the most scarabs.The MothDied to a light beam in Het's pathThe CarryHad the highest overall damage.The AnchorDied the most.The GluttonAte the most food.The SorcererDealt the most magic damage.The ArcherDealt the most ranged damage.The BrawlerDealt the most melee damage.The ClutchFinished off the Wardens on their own.

Combat Achievements

Entry Mode

There are five Combat Achievement tasks available for the Tombs of Amascut: Entry Mode, totaling 16 points.

NameDescriptionTypeTierComp%
Confident RaiderComplete a Tombs of Amascut raid at level 100 or above.RestrictionHard (3 pts)27.3%
Novice Tomb LooterComplete the Tombs of Amascut in Entry mode (or above) 25 times.Kill CountHard (3 pts)16.9%
Novice Tomb ExplorerComplete the Tombs of Amascut in Entry mode (or above) once.Kill CountHard (3 pts)31.2%
Movin' on upComplete a Tombs of Amascut raid at level 50 or above.RestrictionHard (3 pts)29.1%
Novice Tomb RaiderComplete the Tombs of Amascut in Entry mode (or above) 50 times.Kill CountElite (4 pts)13%
Normal Mode

23 Combat Achievement tasks are available for the normal mode, totalling 104 points.

NameDescriptionTypeTierComp%
I'm in a rushDefeat Ba-Ba after destroying four or fewer rolling boulders in total without dying yourself.MechanicalElite (4 pts)12.6%
Helpful spirit who?Complete the Tombs of Amascut without using any supplies from the Helpful Spirit and without anyone dying. Honey locusts are included in this restriction.RestrictionElite (4 pts)3.4%
Perfect CrondisComplete the Crondis room without letting a crocodile get to the tree, without anyone losing water from their container and in under one minute.PerfectionElite (4 pts)20.2%
No skipping allowedDefeat Ba-Ba after only attacking the non-weakened boulders in the rolling boulder phase, without dying yourself. The Boulderdash invocation must be activated.MechanicalElite (4 pts)3.9%
Tomb ExplorerComplete the Tombs of Amascut once.Kill CountElite (4 pts)26.7%
Hardcore TombsComplete the Tombs of Amascut solo without dying.PerfectionElite (4 pts)16.9%
Dropped the ballDefeat Akkha without dropping any materialising orbs and without dying yourself.MechanicalElite (4 pts)19.5%
Hardcore RaidersComplete the Tombs of Amascut in a group of two or more without anyone dying.PerfectionElite (4 pts)17.9%
Perfect HetComplete the Het room without taking any damage from the light beam and orbs. You must destroy the core after one exposure.PerfectionElite (4 pts)16.3%
Down Do SpecsDefeat the Wardens after staggering the boss a maximum of twice during phase two, without dying yourself.MechanicalElite (4 pts)13.2%
Perfect ApmekenComplete the Apmeken room in a group of two or more, without anyone allowing any dangers to trigger, standing in venom or being hit by a volatile baboon. You must complete this room in less than three minutes.PerfectionElite (4 pts)6.2%
Better get movin'Defeat Elidini's Warden in phase three of the Wardens fight with 'Aerial Assault', 'Stay vigilant' and 'Insanity' invocations activated and without dying yourself.MechanicalMaster (5 pts)9.2%
Perfect ZebakDefeat Zebak without anyone taking any damage from: poison, Zebak's basic attacks off-prayer, blood spawns and waves. You also must not push more than two jugs on the roar attack during the fight (you may destroy stationary ones). You must have all Zebak invocations activated.PerfectionMaster (5 pts)7.7%
Tomb LooterComplete the Tombs of Amascut 25 times.Kill CountMaster (5 pts)15.6%
Tomb RaiderComplete the Tombs of Amascut 50 times.Kill CountMaster (5 pts)12.2%
Perfect WardensDefeat The Wardens in a group of two or more, without anyone taking avoidable damage from the following: Warden attacks, obelisk attacks, lightning attacks in phase three, skull attack in phase three, Demi god attacks in phase three. You must have all Wardens invocations activated.PerfectionMaster (5 pts)1%
Perfect Ba-BaDefeat Ba-Ba in a group of two or more, without anyone taking any damage from the following: Ba-Ba's Attacks off-prayer, Ba-Ba's slam, rolling boulders, rubble attack or falling rocks. No sarcophagi may be opened. You must have all Ba-Ba invocations activated.PerfectionMaster (5 pts)4%
Perfect KephriDefeat Kephri in a group of two or more, without anyone taking any damage from the following: egg explosions, Kephri's attacks, Exploding Scarabs, Bodyguards, dung attacks. No eggs may hatch throughout the fight.PerfectionMaster (5 pts)3.6%
ChompingtonDefeat Zebak using only melee attacks and without dying yourself.MechanicalMaster (5 pts)4.3%
Perfect ScabarasComplete the Scabaras room in less than a minute without anyone taking any damage from puzzles.PerfectionMaster (5 pts)18.7%
Perfect AkkhaComplete Akkha in a group of two or more, without anyone taking any damage from the following: Akkha's attacks off-prayer, Akkha's special attacks (orbs, memory, detonate), exploding shadow timers, orbs in the enrage phase or attacking Akkha with the wrong style. You must have all Akkha invocations activated.PerfectionMaster (5 pts)1%
Tombs Speed RunnerComplete the Tombs of Amascut (normal) within 18 mins at any group size.SpeedMaster (5 pts)0.8%
You are not preparedComplete a full Tombs of Amascut raid only using supplies given inside the tomb and without anyone dying.RestrictionMaster (5 pts)3.3%
Expert Mode

Tombs of Amascut: Expert Mode has 23 Combat Achievement tasks available, totaling 126 points.

NameDescriptionTypeTierComp%
Expert Tomb ExplorerComplete the Tombs of Amascut (Expert mode) once.Kill CountElite (4 pts)15.5%
Rockin' around the crocDefeat Zebak with all Zebak invocations activated and the path levelled up to at least four, without dying yourself.MechanicalMaster (5 pts)3.3%
Expert Tomb LooterComplete the Tombs of Amascut (Expert mode) 25 times.Kill CountMaster (5 pts)8.3%
Fancy feetComplete phase three of The Wardens in a group of two or more, using only melee attacks and without dying yourself. The 'Insanity' invocation must be activated.RestrictionMaster (5 pts)1.4%
Resourceful RaiderComplete the Tombs of Amascut with the "On a diet" and "Dehydration" invocations activated and without anyone dying.RestrictionMaster (5 pts)3.5%
Doesn't bug meDefeat Kephri with all Kephri invocations activated and the path levelled up to at least four, without dying yourself.MechanicalMaster (5 pts)1.3%
Warden't you believe itDefeat the Wardens with all Wardens invocations activated, at expert level and without dying yourself.MechanicalMaster (5 pts)10.1%
All out of medicsDefeat Kephri without letting her heal above 25% after the first down. The 'Medic' invocation must be activated. You must do this without dying yourself.MechanicalMaster (5 pts)3.5%
But... DamageComplete the Tombs of Amascut without anyone in your party wearing or holding any equipment at tier 75 or above.RestrictionMaster (5 pts)1.6%
Something of an expert myselfComplete the Tombs of Amascut raid at level 350 or above without anyone dying.MechanicalMaster (5 pts)10%
Ba-BananzaDefeat Ba-Ba with all Ba-Ba invocations activated and the path levelled up to at least four, without dying yourself.MechanicalMaster (5 pts)4.8%
Perfection of ScabarasComplete 'Perfect Scabaras' and 'Perfect Kephri' in a single run of Tombs of Amascut.PerfectionGrandmaster (6 pts)2%
Perfection of HetComplete 'Perfect Het' and 'Perfect Akkha' in a single run of the Tombs of Amascut.PerfectionGrandmaster (6 pts)0.8%
Tombs Speed Runner IIComplete the Tombs of Amascut (expert) within 20 mins at any group size.SpeedGrandmaster (6 pts)0.6%
Perfection of CrondisComplete 'Perfect Crondis' and 'Perfect Zebak' in a single run of the Tombs of Amascut.PerfectionGrandmaster (6 pts)6.1%
InsanityComplete 'Perfect Wardens' at expert or above.PerfectionGrandmaster (6 pts)0.8%
Maybe I'm the boss.Complete a Tombs of Amascut raid with every single boss invocation activated and without anyone dying.MechanicalGrandmaster (6 pts)/td>0.9%
All Praise ZebakDefeat Zebak without losing a single prayer point. You must also meet the conditions of the "Rockin' Around The Croc" achievement.MechanicalGrandmaster (6 pts)0.9%
Perfection of ApmekenComplete "Perfect Apmeken" and "Perfect Ba-Ba" in a single run of the Tombs of Amascut.PerfectionGrandmaster (6 pts)2.2%
Amascut's RemnantComplete the Tombs of Amascut at raid level 500 or above without anyone dying.MechanicalGrandmaster (6 pts)3.1%<
Tombs Speed Runner IIIComplete the Tombs of Amascut (expert) within 18 mins in a group of 8.SpeedGrandmaster (6 pts)0.5%
Expert Tomb RaiderComplete the Tombs of Amascut (Expert mode) 50 times.Kill CountGrandmaster (6 pts)6.5%
Akkhan't Do itDefeat Akkha with all Akkha invocations activated and the path levelled up to at least four, without dying yourself.MechanicalGrandmaster (6 pts)1.4%

Time For Raids!

OSRS Raids might be challenging but theyre still fun and worth the trouble. Hopefully, you experience all three of these in the game soon.

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