OSRS Ultimate Ironman Challenge Guide
30.06.2024 - 15:22:44
Game Guides , Runescape
Creating an Ironman account is hard enough in OSRS already challenging on its own already but for the ultimate test in the game, you'd want to do an Ultimate Ironman run. This mode is best for those who have full extensive knowledge of the game already and for those who have beat the campaign multiple times.
Not a lot of players are able to start the challenge, let alone finish it. If you want the extra bragging rights for you and your friends, we're going to give you an Ultimate Ironman guide. First off, let's talk about the restrictions on this account.
Ultimate Ironman Restrictions
If you've played Ironman or Hardcore Ironman before, then this mode should feel very familiar. Ultimate Ironman is the ultimate test of skill so the restrictions encompass nearly all aspects of the game.
Death is permanent unless you're doing one of the activities that has a safe death. Additionally, there are a few mechanics concerning item drops and death.
- When you die, you will drop everything except untradeables.
- The Protect Item prayer does not work.
- Your items will stay on the ground for one hour before disappearing; they will not be visible to other players and will just disappear after one hour.
- Certain items will disappear on death no matter what; these are covered here.
- If you die in an instance, you will lose everything that is dropped onto the ground.
- All forms of trading with players aren't allowed. The only exceptions are with quest-related items and receiving bonds. On that end, you can take advantage of player trading to make a profit.
- You can only use the Grand Exchange for buying bonds. On that note, you can't sell bonds.
- You can't get any loot from targets that are hit by other players - regardless of whether it's PVE or PVP. To loot, you must kill the monster yourself.
- No XP is gained from PVP encounters. Oddly enough, you can still get Magic XP from spells while doing PVP.
- Requesting help from other players via Accept Aid isn't allowed.
- Entering a POH is prohibited regardless of who the player is.
- You can't join group instances in the Nightmare Zone. Additionally, you can only get the scroll of redirection from chests in the zone.
- Banking actions such as depositing, withdrawing, and noting items are prohibited. Banks cannot be used to unnote items.
- Creating new item sets at the Grand Exchange is not allowed.
- Resources from managing miscellania and sand from Bert cannot be obtained.
- Sending items to the bank for storage using methods like coal trucks, Daeyat essence, and the Dwarven Boatman is not permitted.
- Sending items to your Servant for storage in banks or sawmills is not allowed.
- The seed vault cannot be used for storage.
- Duplicate items cannot be stored in the POH Costume Room.
- Withdrawing items before depositing the entire set is not allowed.
- The looting bag's mechanics do not work on PvP servers outside the Wilderness.
- There is no safekeeping of valuable items; all items are lost upon death.
- The Protect Item ability is disabled, so other Prayers should be used instead.
- Graves are not usable; items are dropped on the ground upon death.
- Items and supplies will still be placed in graves and on the floor during activities like the God Wars Dungeon or any other instance.
- Item retrieval services remain the same, except at Zulrah.
- Items can be retrieved from Zul-Gwenwynig for free, bypassing the interface required for regular accounts.
- If you die in the Wilderness, most items will be converted into coins for the player who killed you, reflecting the fate of all non-tradeable items.
Ultimate Ironman Questing
While there are no quest restrictions on Ultimate Ironman, you need to keep in mind that there are some quests to prioritize and some quests to avoid. Those to finish first are the ones that reward you with key items and those that unlock key areas. Those you need to avoid are the ones that are very risky.
Priority Quests For Important Unlocks
While these are quests with great unlocks, you should still be wary about doing them. Make sure to only do ones that you're confident in doing so that you don't put yourself at risk of dying in your run.
Skill Unlocks
Quest | Unlocks |
Druidic Ritual | Grants access to Herblore skill, enabling the use of lamps and books of knowledge on Herblore |
Rune Mysteries | Allows the use of lamps and books of knowledge to gain experience in Runecraft |
Tears of Guthix | Provides weekly access to a minigame that grants experience in the player's lowest skill |
Desert Treasure I | Unlocks the Ancient Magicks spellbook |
A Kingdom Divided | Grants access to 24 Arceuus spells, excluding Ghostly Grasp, Inferior Demonbane, Resurrect Crops, and reanimation spells |
Lunar Diplomacy | Lets you use the Lunar Spellbook. |
Dream Mentor | Expands the Lunar Spellbook with new magic. |
King's Ransom | Unlocks the Chivalry and Piety prayers, enhancing combat abilities |
Area Unlocks
Quest | Unlocks |
Children of the Sun | Access to the region of Varlamore |
Priest In Peril | Grants entry to Morytania |
Bone Voyage | Opens access to Fossil Island |
Throne of Miscellania | Enables the Managing Miscellania minigame |
Regicide | Unlocks the region of Tirannwn |
Mourning's End Part I | Grants access to the elven village of Lletya |
Song of the Elves | Unlocks the city of Prifddinas |
Making Friends with My Arm | Opens up the icy region of Weiss |
Sins of the Father | Grants access to the vampyre city of Darkmeyer |
Cabin Fever | Unlocks the pirate island of Mos Le'Harmless |
Transportation Unlocks
Quest | Unlocks |
Plague City | Enables teleportation to Ardougne using tablets and spellbook |
Enlightened Journey | Unlocks the balloon transport network, allowing travel to various locations |
Fairytales Part 1 and start Part 2 | Grants access to the fairy ring transportation system |
Tree Gnome Village | Unlocks spirit tree teleports for quick travel |
The Grand Tree | Enables use of the gnome glider transportation system |
Ghosts Ahoy | Provides the Ectophial teleport and free passage to Port Phasmatys |
Watchtower | Lets you use the Watchtower Teleport. The spell itself is available on spellbooks and tablets. |
A Taste of Hope | Grants access to Drakan's medallion for teleportation purposes |
Eadgar's Ruse | Enables Trollheim teleport in the spellbook |
Shilo Village | Helps you get to the Shilo Villages easily using their cart. |
Twilight's Promise | Lets you use the transport system to gain easy access to Quetzal |
Equipment Unlocks
Quest | Unlocks |
The Great Brain Robbery | Allows use of the barrelchest anchor |
Dwarf Cannon | Unlocks the ability to use the dwarf multicannon |
Dragon Slayer I | Grants the ability to wear green dragonhide body and rune platebody armor |
Dragon Slayer II | Allows creation of Ava's assembler |
Family Crest | Unlocks the use of steel gauntlets |
Animal Magnetism | Provides access to Ava's device |
The Slug Menace | Unlocks proselyte armor |
Recipe for Disaster | Gives you the culinaromancer's gloves. The more subquests you complete, the better the gloves get. |
Lost City | Grants the ability to use the dragon dagger and dragon longsword |
A Taste of Hope | Unlocks the Ivandis flail |
Monkey Madness I | Allows use of the dragon scimitar |
Monkey Madness II | Grants the ability to use the heavy ballista |
The Fremennik Isles | Gives you the helm of Neitiznot which is arguably one of the best helmets in the game. |
The Fremennik Exiles | Provides access to the Neitiznot faceguard |
Haunted Mine | Gives you the salve amulet which can be good for healing |
Beneath Cursed Sands | Grants the ability to use the Keris partisan |
Quests With Item Requirements
Some quests in the game will force you to hold onto or at least get a few specific items. These quests become more difficult because of the storage restrictions on Ultimate Ironman. To give you a heads up on what those quests are, refer to this table below:
Quest | Item | Notes | |
Animal Magnetism | Mithril axe | You'll need to bring a mithril axe to forge a blessed axe. To save inventory space on materials, just buy a mithril axe from the Woodcutting Guild but you need 60 Woodcutting to get inside. You can also get a mithril axe from tree spirits and blue dragons. However, these are fairly difficult enemies so take caution. If you have at least 29 Thieving, you can get one from the chest on the Isle of Souls. | |
Desert Treasure I | Magic logs | You'll need 12 magic logs in total for this. They're easy to get once you have level 75 Woodcutting but an alternative source would be Windertodt. At level 58 Hunter, you can catch nature implings who can drop magic logs. If you're lucky, you can also get these as a reward from Brimstone Chests. | |
Dragon Slayer II | Dragonstone | You'll need one dragonstone for the quest. One source is the chests inside Rogues' Castle but it will require a high level of Thieving at 84. Another source is in Prifddinas but you'll need to finish Song of the Elves for this. Zalcano drops dragonstone as a reward or you can go crystal impling hunting as well. | |
The Eyes of Glouphrie | Mud rune | During the quest, you need one mud rune to create the magic glue. You can get one at the Mage Training Arena by trading pizazz points. | |
Fairytale I - Growing Pains | Nature talisman | In Fairytale I, enchanting the secateurs might necessitate the use of a nature talisman. The best place to find one is in the Guardians of the Rift minigame, where you can buy them for 50 Abyssal pearls. | |
The Hand in the Sand | White berries | You can grow these via bush patches but you'll need to raise your Farming to 59 before being able to do this. Alternatively, you can head to the Lava Dragon Isle and look for berries there. Another location is near the elf tracker in Isafdar but getting access to this place means starting the Regicide quest first. Cave crawlers can also drop these as a reward. | |
Mourning's End Part I | Magic logs | You'll need one magic log here. Just use the same farming method in Desert Treasure I. | |
Song of the Elves | Runite bar You'll need one of each item to help Lady Trahearn fix her exoskeleton. You can get a runite bar through ore smelting but only if you're at level 85 Smithing. If you're far from reaching this level but you have 150 Kudos, you can get one from Pete's Ore Shop on Fossil Island. For monster drops, you can get bars from rune dragons, magpie implings, and demonic gorillas. For the seed, the best way is via Slayer. Just do tasks for aberrant spectres, cave horrors, and nechyrael dagannoth. If you don't want to do Slayer tasks or if your level isn't high enough, you can get it from Hespori or in seed packs. | ||
Cadantine seed | |||
Swan Song | Lava rune | Get these from Mage Training Arena. Just do a few and you can trade your pizazz points for these. | |
Mist rune | |||
Tai Bwo Wannai Trio | Agility potion(4) | You need level 84 Herblore to make agility potions using toad legs and toadflax potion. Alternatively, you can do Dr. Jekyll's random event. You can get the potion by exchanging it for a clean irit leaf. | |
Tears of Guthix | Bullseye lantern | The bullseye lantern is a requirement for the sapphire lantern part of the quest. You can get one from Death to the Dorgeshuun quest from Miltdog. If you have good Thieving, you can get one from pickpocketing the cave goblins as well. |
Quests Involving Entrana
Entrana is a tricky place to get into because weapons and armor here are not allowed. However, you can still bring runes and supplies for Fletching and crafting armor. In an Ultimate Ironman run, you'll have to store banned items before going to Entrana. It's best to give them to a retrieval service in this case.
Quest | Notes |
Lost City | There's a tree spirit fight during this quest. If you want to make it easier, make sure to bring runes for spells or fletching supplies if you want to use Ranged. These are the two recommended fighting styles because you can safespot the boss easily. It's also recommended to have an extra Dramamen branch with you for the fight. |
Enlightened Journey | While there are no fights during this quest, you'll be going back and forth from Entrana to other places as well. Make sure your inventory is clear of any weapons. |
Hand in the Sand | The last part of the quest forces you to go to the sand pit on Entrana. This is unskippable. |
Heroes' Quest | A part of this quest will have you getting a fire feather from the Entrana firebird. The fight itself is easy as long as you have ice gloves. |
Holy Grail | There's a short trip to Entrana to talk to the High Priest at the opening segment of this mission. |
Devious Minds | For this quest, you'll need to use a large pouch to bring an orb to Entrana. Make sure that your belongings are in a deathpile prior to using the pouch to the orb. If you die without doing so, your large pouch will be lost permanently. |
Desert Treasure I | Similar to Holy Grail, you'll need to visit the High Priest in Entrana. |
Recipe for Disaster (Sir Amik Varze subquest) | You'll need a dramen branch for this part of the quest and you can find this in Entrana. If you have one already, then the trip is unnecessary. |
Monkey Madness II | There's a short trip there at the start of the quest. |
Other Item Limitations
There are some quests that will prevent you from using items in certain areas. It's best to prepare for these beforehand.
Quest | Notes |
Waterfall Quest | You can't enter Glarial's Tomb if you have gear, runes, loot bags and fletching items with you. You can drop all of your items off at the Tourist Information Center before entering the area. |
Roving Elves | You are not allowed to enter Glarial's Tomb with any weapons, armor, runes, fletchable objects (like logs), or looting bags. However, you can use a goblin paint cannon to make the combat with the moss guardian easier. |
Recruitment Drive | You need to completely empty your inventory and wear nothing as nothing may be carried inside the testing area. |
The Fremennik Trials | To enter Peer's house, you'll have to go in without any gear and items in your inventory. For Thorvald the Warrior's trial, no weapons, armor, runes, or fletchable items like logs may be carried into the battle with Koschei the deathless. You can carry a Glarial's Tomb, smuggle a dramen staff by bringing a knife in a branch of the dramen tree, which you can then cut into a staff once you're inside the arena. It's safe to die in Koschei's fourth form. Unfortunately, any items kept at an item retrieval service will be lost if you die in his first, second, or third form. |
Weight Requirements
There are only a few but some quests are either easier or impossible to complete if you don't reach certain weight requirements. If you don't have a Graceful outfit, then you can use this so that you can lose weight easily. Otherwise, you can store items in your looting bag.
Quest | Notes |
Temple of Ikov | There is a bridge that needs to be crossed during the quest that falls if you are heavier than -1 kg. You can find the boots of lightness nearby to aid in managing your weight. |
Recipe for Disaster (Pirate Pete subquest) | You'll need to be 28 KG below to go to the Mogre Camp. Keep in mind that you already have 15 KG with you while using the helmet and gear needed for this quest. |
Enlightened Journey | The balloon has a weight limit of 40 KG, same with any other balloon transport system in the game. |
Quests With Inventory Space Requirements
There will be quests where some items are forced into your stash. The last thing you want is being forced to let go of valuables because of these quests. We won't be diving deep into what you'll be forced to bring for these quests but we'll show you how many slots you'll need to have in your stash.
Quest | Inventory space needed |
Doric's Quest | 12 |
Tower of Life | 11 |
Temple of Ikov | 20 |
Priest in Peril17, can be done with less | |
Death Plateau | 21 |
In Search of the Myreque | 13, can be done with less |
Between a Rock... | Varies |
Underground Pass | Varies |
Regicide | Varies, 15 recommended |
Mourning's End Part I | Varies, 15 recommended |
Wanted! | 20 |
Mourning's End Part II | 20, as much as possible recommended |
Cabin Fever | 11, can be done with less |
In Aid of the Myreque | 18, can be done with less |
The Great Brain Robbery | 20, can be done with less |
Legends' Quest | 20, can be done with less |
Sleeping Giants | 20, can be done with less |
OSRS Ultimate Ironman Money Making
Because of the restrictions, money making is difficult in an Ironman account, let alone an Ultimate one. While all methods are available, you still need to do ones that are most efficient. Below is a list of what you can do to start earning money.
Most Efficient
Method | Hourly Profit | Hourly XP | Hourly Resources | Requirements | Notes |
Picking up ruby rings | 400,000 | 22,000 Magic | None | Magic 55 , Crack the Clue III | Ruby rings respawn at 240 seconds and is very popular in the community. While it's easy to do, you'll have to contend with a lot of players for it. To increase profit, make sure to cast high alchemy on the rings. |
Wintertodt | 30,000 | 300,000 Firemaking, 20,000 Woodcutting | Various logs, gems, ores, herbs, seeds, and fish | Woodcutting 50 , Firemaking 50 | Wintertodt is a good training method in general but if you're done with training the skills related to it, go for other money making methods instead. |
Blackjacking (50 Thieving) | 127,000 | 103,000 Thieving | None | Thieving 45 , The Feud, Rogue equipment | This is an excellent means to train Thieving but once you reach the level you're going for, switch to another method as there are others that are more eficient. |
Blackjacking (99 Thieving) | 220,000 | 265,000 Thieving | |||
Battlestaves (shop-bought) | 928,000 | 96,000 Crafting, 40,000 Thieving | None | Desert Treasure I, Lunar Diplomacy | The amount of gold you get from this is affected by many factors. Making staves out of air orbs and earth orbs yield the same results but air staves give lower experiences. If you have the budget for it, you can buy up to five staves per world. Just go to the Magic Guild Store to get access to them. Although a bit less profitable, using sand and seaweed take less time to do. If you want to do glass blowing, you'll to have a high enough Thieving Skill level to get access to the Artefact Thieving ability. |
Battlestaves (monster drops) | 2,057,000 | ||||
Green dragons (lance) | 496,000 | Melee, unclear value | 320 dragon bones | Basic melee setup (Dragon defender, Berserker ring (i), A Kingdom Divided for thralls) | Only use this method if you have Piety already as it will make fightiung the dragons much easier. If not yet unlocked, you need to at least make sure that you have great gear for the fight as the green dragons can be very difficult. |
Green dragons (minimum gear) | 265,000 | 180 dragon bones | |||
Hallowed Sepulchre (72-82 | 94,000 | 63,700 Agility, 2,100 Thieving | Agility 72 , Sins of the Father | ||
Hallowed Sepulchre (82-92) | 181,000 | 72,900 Agility, 2,500 Thieving | Agility 82 , Sins of the Father | ||
Hallowed Sepulchre (92-99) | 990,000 | 88,200 Agility, 7,200 Thieving | Agility 92 , Sins of the Father | ||
Corrupted Gauntlet | 915,000 | Combats, unclear values | Uncut gems, runes, crystal shards, dragon arrows | Song of the Elves | The bow of Feardhinen is an excellent weapon and is considered as one of the best for Rangers. You can do this method up until you get the bow and armor seeds. |
ZMI (banked pure essence) | 1,470,000 | 80,000 Runecraft | None (accounted as profit) | Raiments of the Eye, Colossal pouch, Lunar Diplomacy, Magic 71 , Sins of the Father or banked Pure essence from PvM | Don't fight in any PvM you aren't comfortable with while carrying rune essence for ZMI. If you're choosing the Daeyalt mines, keep in mind that the rates here take into consideration the mining time. |
ZMI (1.5 Daeyalt) | 780,000 | 120,000 Runecraft | |||
ZMI (AFK Daeyalt) | 510,000 | 120,000 Runecraft | |||
Three Tick Gem Mining | 165,000 | 110,000 Mining | 23,000 banked Crafting XP | Shilo Village, charged Amulet of glory, hard Karamja Diary | Tick gem mining is a bit difficult but once mastered, it's very profitable. You can process diamonds and then alch them to boost profits even further. |
Vorkath | 1,950,000 | 26,000 Slayer | 110,000 banked Cooking XP72,000 banked Prayer XP23,000 banked Crafting XP15,000 banked Fletching XP5,000 banked Smithing XP72 Manta rayDragon darts and arrows | Dragon Slayer II, Osmumten's fang | One of the best methods for Slayer tasks. |
Processing adamantite ore | 3,150,000 | 80,000 Smithing | Smithing 70 , Magic 55 | ||
Processing runite ore | 15,774,000 | 104,000 Smithing | Smithing 85 , Magic 55 |
Low Requirements
Method | Hourly Profit | Requirements | Category | Description |
Collecting steel platebodies | 128,000 | None | Collecting | You can farm steel platebodies and staves that spawn in the Lava Maze. However, the dungeon itself is inside the Wilderness so be careful. It's even more dangerous knowing that fact that lots of players frequent this method. If you want to do it at a lower level, just farm steel platelegs in the Eastern Ruins instead. While they are much cheaper, you're also much safer here because it's a lower leveled area. The best place to sell the steel legs are in the Armoured Legs Bazaar. This isn't a good method for ultimate ironmen but the steel platelegs are relatively good early on. |
Cutting gems at a gem shop | 90,000 | Crafting 20 , Crafting 27 recommended to cut emeralds | Skilling/shops | This is one of the safer methods to farm money right now because it doesn't require you to go into the Wilderness or other areas. You just have to focus on cutting gems at a shop. As gems resupply very slowly, this isn't a good long-term method. |
Fletching willow shortbows | 13,000 | Fletching 35+ , Woodcutting 30+ , Crafting 10 | Skilling | For this method, you simply have to make the highest level of bow that's available to you. The three Skills required here are fairly easy to level up so the requirements are relatively steep. |
Stealing from H.A.M. Store rooms | 67,000 | Thieving 20 , food, completed at least half of Death to the Dorgeshuun | Skilling | You don't need to finish Death to the Dorgeshuun to get access to the store rooms. Once you get inside, make sure to pickpocket the guards in the area. They often drop keys that allow you to open chests with jewelry. You can sell the items directly or you can high alch it first to make them more profitable. |
Stealing silk | 24,000 | Thieving 20 | Skilling | This method is realtively simple as you only need to steel silk from the Ardougne markets. Steal from them and sell it back to the owner of the stall after 20 minutes. |
Selling cats for death runes | 13,300 | Gertrude's Cat quest, easy Ardougne diary, 9 fish. | Collecting | This process is a bit complex but overall it's easy once you get the hang of it. Basically, you need to catch kittens and help them grow into cats by giving them 9 fish and waiting for them to fully grow. You can then sell the cats for 200 death runes. The death runes can be sold for 40,000 coins. As you have a 3-hour waiting period for the cats, you can do other training methods while doing this. |
Agility Pyramid | 100,000+ | Agility 30 (Agility 70+ recommended) | Minigame | Once you get access to the Agility Pyramid, you can use it for money making. However, we suggest going through it at level 70 and above to minimize failures. This is one of the best methods to raise money early in the game so you might want to raise your Agility as soon as possible. |
Selling runes from Guardians of the Rift to Ali Morrisane | 60,000 | Runecraft 27 , completion of Temple of the Eye and Rogue Trader | Skilling | The Guardians of the Rift is a highly popular method for farming catalytic runes. You can start creating runes at level 27 and sell them to Ali Morrisane's rune shop for currency. These runes are also useful for teleportation and early game magic training but for the purpose of money making, just sell them. The game rewards you with nature, chaos, law, and blood runes, which can be sold for a significant profit. You can expect about 30,000 Runecraft XP and 60,000 coins per hour. This will increase as you make higher-tier runes. Remember to complete the Enter the Abyss and Temple of the Eye quests to achieve the required Runecraft level. |
Giants' Foundry | 92,000 | Sleeping Giants, Smithing 15 up to iron, Smithing 30 up to steel | Skilling/shops | You can train Smithing while doing this but once you reach your target level, move on to other methods instead. The amount of gold you earn here is dependent on the types of bars that you use. It's often best to focus on making claws since they cost the least to make and they sell higher than what you spend on them. With the rings of dueling, head to Al Kharid and get 7 of each bronze or iron steel platelegs or plateskirts. You can add more if your inventory has enough space. |
High alching rune arrows from Last Man Standing | 144,000 | Magic 55 , Runecraft 44 recommended, staff of fire | Minigame | Last Man Standing PvP has no requirements or death risk. For three points, you can buy 300 rune arrows from Justine's shop and high-alch each for 240 coins. Teleport to the Ferox Enclave, kill one player, then hide until three players remain. Finish in second or third place to earn three to four points per game. Alching 300 rune arrows nets you 12,000 gold if you buy nature runes, or 72,000 gold if you runecraft the runes. This can result in 144,000 coins per hour with 6 LMS points and 600 nature runes, providing good profit and magic experience while multitasking. |
High Requirements
Method | Hourly Profit | Requirements | Category | Description |
Pickpocketing Knights of Ardougne | 270,000 | Thieving 55 (95+ strongly recommended) Completion of the medium tasks of the Ardougne Diary Full rogue equipment | Skilling | As blackjacking is more difficult compared to pickpocketing the Knights, it's often best to just stick with this method. This can earn you over 270,000 coins per hour. |
Crafting blood runes | 330,000 | Runecraft 77 and Agility 73 | Skilling | Each blood rune can be sold for 200 coins and making them is easy. With a solid plan to make this work, you can get over 300,000 gold coins and 38,000 Runecraft XP to boot. |
Blast mining and smithing runite | 650,000 | Mining 75 , Smithing 89 DynamiteCoal for smelting the bars | Skilling | Blast mining serves as an excellent way to train mining and to earn money from it as well. While the requirements are a bit steep, the effort is worth it. To do this, make sure that you have at least 330 dynamite with you. The best way to get them without spending money is by doing runs at Chambers of Xeric. You can then use the blast furnace to smelt any ore you get from blast mining. If you don't have enough coal, you can buy them from Miscellania or the Blast Furnace. |
Crafting amethyst javelin heads | 364,000 | Mining 92 , Crafting 87 | Skilling | The first way to earn gold from here is by mining amethyst and then casting High Alch on amethyst javelin heads. The profitability of this method will depend on your mining level. This method is pretty click intensive but it's also a good way to earn money. To make this more viable, make sure to finish the Varrock Elite Diary first. This helps you find amethyst a lot easier. |
Killing rune dragons | 1,000,000 | High combat level , Dragon Slayer II completed | Combat | This method is highly profitable but also very risky considering that rune dragons are strong. Make sure to have the dragon hunter lance with you to make the fight a lot easier. |
Tips Inventory Management On Ultimate Ironman
One of the main reasons why Ultimate Ironman is so hard is the lack of bank space. That only means that you'll need to be wary of the items you'll pick up as you have a very limited amount of storage for your account. As that is the case in Ultimate Ironman accounts, there are a few things you can do to manage your inventory better.
1. Level Up Construction Early
As much as possible, make sure to level up Construction to 42 as early as you can. It offers a lot of amazing storage options that would make your UItimate Ironman journey a little bit easier. You can store lots of items inside your player-owned house including the Graceful set, Void set, and more.
2. Noting/Unnoting Items
To make it clear, noting items isn't allowed in an Ultimate Ironman run. However, there's a work around to it using a few items.
- You can not ANY item that can be grown using your Farming Skill. Some items include herbs, watermelons, pineapples, papayas, and strawberries. You can do it with the help of the Leprechaun tool. You can also note unfinished herb potions but to do this, you'll need to finish the Desert Hard Diary first. Each unf potion will require 200 gold. Otherwise, all other items that you want to have noted need to be noted as they go into your inventory.
Unnoting is easier than noting. All you need to do is to use a noted item on a bank booth or with any of the banker NPCs. Items can be unnoted at no cost. When you do this, all of the noted items on your inventory will be unnoted and placed there as long as you have the space for it.
Other than the bankers, you can unnote items from Phials who's next to the Rimmington General Store. He charges 5 gold per item which is relatively cheap.
What's good about him is that there's a house portal near from where he is so unnoting is more convenient set aside from the 5 Gold. He also offers an "unnote X" option which doesn't appear in any other bank.
Tip: If you need to unnote two items, but have four inventory spaces, you can remove worn items to fill up the space.
3. Get The Looting Bag
This is one of the most important items to get in an Ultimate Ironman run. You can get this from beating low-level mobs inside the Wilderness. The best and least risky option is the Thugs in Edgeville Dungeon. The drop rates are pretty low but since these enemies are relatively weak, you can easily farm them.
While the looting bag can only store noted items, it's still going to be an important part of your journey. It's not something that you have to get straight away as early Ultimate Ironman runs tend to focus on moneymaking and questing.
To get items from the bag, you must commit suicide to get the items inside. You'll have to get another looting bag though as this process will break the one that you currently have.
4. Don't Get Killed By Zulrah
One of the biggest misconceptions in an Ultimate Ironman Run is that you can store your items by getting killed by Zulrah. While she does hold your items for you, you will lose them. She's still very useful as you can use her for a full inventory wipe for skilling or for when you're going to do activities where you shouldn't have any items.
We highly recommend not using Zulrah for "storing" items as you can end up permanently losing all of them when you disconnect from the game or even die.
5. Use Emote Clue Storage
There are emote clue storage containers that you can build when at the emote locations. There's a storage container for each of the difficulty level of the clues meaning that there are 5 of them in total.
This is a late-game form of extra storage as most of the ones in the early game are either impossible to access or their locations are risky to get to. There are lots of items you can store in these. Here's a list, along with their locations.
Easy
STASH type | Location | Items stored |
Rock | Silvarea mine, northeast of Varrock | Bronze platelegs, Steel pickaxe, Steel med helm |
Bush | Near the Sawmill operator outside the Lumber Yard | Hardleather body, Leather chaps, Bronze axe |
Bush | Next to the large urn outside the Exam Centre | White apron, Green boots, Leather gloves |
Crate | Inside Aubury's Rune Shop | Air tiara, Staff of water |
Bush | Near the entrance to Varrock Palace courtyard | Black axe, Coif, Ruby ring |
Crate | Varrock Palace library, southeast corner | Green robe top, Ham robe, Iron warhammer |
Bush | Near the entrance to the Grand Exchange | Pink skirt, Pink robe top, Body tiara |
Crate | Inside Mubariz's ticket office | Iron chainbody, Leather chaps, Coif |
Rock | Al Kharid mine | Desert shirt, Leather gloves, Leather boots |
Hole | Outside the shack leading to Zanaris in Lumbridge Swamp | Bronze dagger, Iron full helm, Gold ring |
Crate | On the bridge to the Wizards' Tower | Iron med helm, Emerald ring, White apron |
Hole | Draynor Village market, next to a bench | Studded chaps, Iron kiteshield, Steel longsword |
Hole | Inside the wheat field southwest of the Lumbridge mill | Blue robe top, Turquoise robe bottoms, Oak shortbow |
Bush | Crossroads north of Draynor Village | Iron chainbody, Sapphire ring, Longbow |
Rock | Draynor Manor, south of the fountain | Iron platebody, Studded chaps, Bronze full helm |
Crate | Near the Monks of Entrana in Port Sarim | Coif, Steel plateskirt, Sapphire necklace |
Hole | Mudskipper Point, southwest of the fairy ring | Black cape, Leather chaps, Steel mace |
Rock | Centre of Rimmington mine | Gold necklace, Gold ring, Bronze spear |
Rock | Crossroads north of Rimmington | Green hat, Cream robe top, Leather chaps |
Bush | Entrance to Falador Party Room | Steel full helm, Steel platebody, Iron plateskirt |
Bush | Outside Herquin's Gems store in Falador | Mithril pickaxe, Black platebody, Iron kiteshield |
Rock | Stone circle in Taverley, by the southernmost dolmen | Blue wizard hat, Bronze 2h sword, Ham boots |
Rock | Crossroads south of Sinclair Mansion | Leather cowl, Iron scimitar, Blue wizard robe |
Bush | Beehive west of Catherby, southeast corner | Desert shirt, Green robe bottoms, Steel axe |
Hole | West of Keep Le Faye entrance | Coif, Iron platebody, Leather gloves |
Bush | East of Legends' Guild gates | Iron platelegs, Emerald amulet, Oak longbow |
Hole | Entrance to the Fishing Guild | Emerald ring, Sapphire amulet, Bronze chainbody |
Crate | Top floor of East Ardougne's mill | Blue robe top, Ham robe, Tiara |
Bush | Ardougne Zoo, near Parroty Pete | Studded body, Bronze platelegs, Staff |
Medium
STASH type | Location | Items stored |
Rock | Centre of Canifis | Green robe top, Mithril platelegs, Iron 2h sword |
Hole | Mausoleum west of Fenkenstrain's Castle | Mithril plateskirt, Maple longbow |
Rock | Digsite, south of the eastern winch | Green hat, Snakeskin boots, Iron pickaxe |
Bush | East of the bridge to Barbarian Village | Purple gloves, Steel kiteshield, Mithril full helm |
Bush | Outside Edgeville General Store | Brown apron, Leather boots, Leather gloves |
Bush | Outside the entrance to Draynor Village jail | Adamant sword, Sapphire amulet, Adamant plateskirt |
Rock | Lumbridge Swamp Caves, by the western cave exit | Staff of air, Bronze full helm, Amulet of power |
Bush | Centre of the Barbarian Agility Course | Steel platebody, Maple shortbow, Team-1 cape |
Crate | Top of platform in the Gnome Stronghold Agility Course | Steel kiteshield, Green d'hide chaps, Ring of forging |
Hole | Ogre enclosure in the Combat Training Camp | Green d'hide body, Green d'hide chaps, Steel sq shield |
Rock | Outside Yanille bank, near the Wizards' Guild entrance | Brown apron, Adamant med helm, Snakeskin chaps |
Crate | Observatory | Mithril chainbody, Green d'hide chaps, Ruby amulet |
Crate | Castle Wars bank | Ruby amulet, Mithril scimitar, Team-1 cape |
Crate | Shantay Pass | Bruise blue snelm (pointed), Staff of air, Bronze sq shield |
Crate | Inside Hickton's Archery Emporium in Catherby | Blue boots, Hardleather body, Silver sickle |
Bush | Outside Harry's Fishing Shop in Catherby | Adamant sq shield, Bone dagger, Mithril platebody |
Bush | Outside Catherby bank | Maple longbow, Green d'hide chaps, Iron med helm |
Bush | Outside Seers' Village Courthouse | Adamant halberd, Mystic robe bottom (blue), Diamond ring |
Crate | North of Tai Bwo Wannai | Green d'hide chaps, Ring of dueling, Mithril med helm |
Hole | TzHaar-Hur-Tel's Equipment Store in Mor Ul Rek | Steel longsword, Blue d'hide body, Mystic gloves (blue) |
Crate | West of the Shayzien combat ring | Adamant platebody, Adamant full helm, Adamant platelegs |
Crate | Ground floor of Arceuus House Library, center east | Blue d'hide vamb, Adamant boots, Adamant dagger |
Hard
STASH type | Location | Items stored |
Rock | Chaos Temple in the Wilderness | Rune platelegs, Iron platebody, Blue d'hide vamb |
Crate | Inside Fishing Guild bank | Elemental shield, Blue d'hide chaps, Rune warhammer |
Crate | Top floor of the Lighthouse | Blue d'hide body, Blue d'hide vamb |
Hole | Outside the cat-doored pyramid in Sophanem | Ring of life, Amulet of glory (uncharged), Adamant 2h sword |
Hole | Bandit Duty Free shop in the Wilderness | Adamant sq shield, Blue d'hide vamb, Rune pickaxe |
Crate | West side of the banana plantation in Musa Point | Diamond ring, Amulet of power |
Rock | Outside Jokul's tent in the Mountain Camp | Rune full helm, Blue d'hide chaps, Fire battlestaff |
Hole | Near Captain Bleemadge on the top of White Wolf Mountain | Mithril platelegs, Ring of life, Rune axe |
Crate | Inside Shilo Village bank | Mystic hat (blue), Bone spear, Rune platebody |
Crate | Exam Centre, near the archaeological expert | Mystic fire staff, Diamond bracelet, Rune boots |
Hole | North-east corner of the Kharazi Jungle | Rune shield (h1), Zamorak stole |
Rock | South of the bridge on the Wilderness Volcano | White headband, Saradomin crozier |
Rock | By the dungeon entrance in Jiggig | Rune spear, Rune platelegs, Rune helm (h1) |
Hole | Stairs at the beginning of the Agility Pyramid course | Mystic robe top (blue), Rune shield (h1) |
Crate | Centre of Hosidius mess, near Ewesey | Rune halberd, Rune platebody, Amulet of strength |
Elite
STASH type | Location | Items stored |
Crate | Inside West Ardougne's church | Dragon spear, Red d'hide chaps |
Rock | Central Fremennik Isles mine | Rune boots, Proselyte hauberk, Dragonstone ring |
Rock | By the entrance to the Lava Maze Dungeon | Black d'hide chaps, Spotted cape, Rolling pin |
Hole | Ladder inside the Shadow Dungeon | Rune crossbow, Climbing boots, Zamorak mitre |
Hole | Warriors' Guild bank | Black salamander |
Crate | Southeast corner of Edgeville Monastery, ground floor | Book of balance |
Crate | Southeast corner of the Fishing Platform | Barrows gloves, Dragon med helm, Amulet of glory |
Crate | Room with gargoyles in the Slayer Tower's top floor | Seercull, Combat bracelet, Helm of neitiznot |
Rock | Top of Trollheim | Lava battlestaff, Black d'hide vamb, Mind shield |
Hole | Fountain of Heroes under the Heroes' Guild | Splitbark legs, Dragon boots, Rune longsword |
Rock | Entrance of the Ancient Cavern | Granite shield, Splitbark body, Rune helm (h1) |
Rock | Trollweiss flowers after sledding down Trollweiss Mountain | Blue d'hide vamb, Dragon spear, Rune plateskirt |
Crate | Shayzien House command tent | Mystic robe bottom (blue), Rune kiteshield, Bob's black shirt |
Bush | Outside the Legends' Guild building | Cape of legends, Dragon battleaxe, Amulet of glory |
Hole | Behind the Ardougne Gem StallCastle wars bracelet, Dragonstone amulet, Ring of forging | |
Crate | Outside the Fight Arena Bar | Pirate bandana (brown), Dragon necklace, Magic longbow |
Master
STASH type | Location | Items stored |
Hole | Southeast corner of Lava Dragon Isle by the big egg | Dragon med helm, Toktz-ket-xil, Rune platebody, Brine sabre, Amulet of glory |
Hole | West of the pier in Zul-Andra, next to a tree | Dragon 2h sword, Bandos boots, Obsidian cape |
Hole | Barrows chest | Any set of Barrows equipment |
Hole | Southwest corner in Iban's Temple/Well of Voyage | Iban's staff, Mystic robe top (dark), Mystic robe bottom (dark) |
Rock | Northern wall of Castle Drakan, by the sickle marking | Red boater, Splitbark body, Dragon sq shield |
Hole | 7th room in Pyramid Plunder | Pharaoh's sceptre, Menaphite purple hat, Menaphite purple top, Menaphite purple robe |
Hole | West of the soul altar | Dragon pickaxe, Helm of neitiznot, Rune boots |
Crate | Warriors' Guild bank | Dragon battleaxe, Dragon defender, Slayer helmet |
Crate | North side of the Entrana church | Black d'hide body, Black d'hide chaps, Black d'hide vamb |
Hole | TzHaar-Hur-Lek's Ore and Gem Store in Mor Ul Rek | Fire cape, Toktz-xil-ul |
Crate | Northwest tent in the Elf Camp | Crystal bow |
Rock | Outside Mudknuckle's house in Goblin Village | Bandos platebody, Bandos cloak, Bandos godsword |
Hole | Centre of the Catacombs of Kourend | Arclight, Amulet of the damned |
Rock | Southeast corner of the King Black Dragon Lair | Black d'hide body, Black d'hide vamb, Black dragon mask |
Hole | Southeast corner of Zamorak's Fortress | Zamorak full helm, Shadow sword |
Bush | Entrance to Queen Ellamaria's garden in Varrock Palace | Zamorak godsword |
Hole | Outside the Magic axe hut in level 55 Wilderness | Flared trousers |
Crate | Top of the Watchtower in Yanille | Bull roarer, Dragon plateskirt, Climbing boots, Dragon chainbody |
Hole | Northeast corner of the death altar | Death tiara, Cape of legends, Ring of wealth |
Bush | Behind Miss Schism in Draynor Village | Abyssal whip, Cape of legends, Spined chaps |
Bush | Western side of the Enchanted Valley | Dragon axe |
The Ultimate OSRS Challenge
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