OSRS Splashing Gear Guide

23.04.2024 - 15:46:08
Game Guides , Runescape

OSRS Splashing Gear Guide

Splashing has been nerfed to the ground ever since it was introduced in OSRS. Despite the changes made to limit the Magic XP gain from splashing, it’s still widely accepted as one of the best Magic training techniques in OSRS. You can still make it work as long as you have the right tricks (and gear) under your sleeves.

How To Do Splashing in OSRS

Unlike most combat training techniques, splashing isn’t used against monsters. Instead, it’s used on NPCs. To put it simply, when you splash in OSRS,  you cast low accuracy spells on NPC so it doesn’t actually heal them. Even if the attack doesn’t do any damage, you can still gain Magic XP. Since the NPCs don’t get hit or die, you essentially don’t have to move around to train Magic. This also means that there’s no risk of you dying, making it a perfect training method for Ironmen.

Although it’s fun and simple, there are a few things to consider here:

  • This trick can be AFK’d but you have to constantly interact with the game to avoid getting logged out. You just need to move your mouse or open a menu every 20 minutes or so.

  • It’s not important to have high-level gear for splashing. It’s important that your magic accuracy is as low as possible so your magic doesn’t land and do damage to NPCs.

  • Not every NPC in the game can be splashed. There are only a select few which we’ll list down below.

  • As there’s no risk of dying, you don’t have to worry about wearing high-end armor for defenses. Instead, you might want to save up your gold for runes which are vital for this training technique.

Best Splashing Gears For OSRS

You can start splashing at any level in OSRS. What’s important is that you have a Magic Bonus of -64. This guarantees that your magic spells are going to be a sure miss against NPCs. While it’s not exactly hard to reach this type of Magic Bonus, certain builds will make it more efficient. The simplest and cheapest way to do this is with this setup.

  • Full Helm

  • Platebody

  • Full Platelegs

  • Kiteshield

  • Any Elemental Staff (or Goblin Staff if you can’t wear the green vambraces.

  • Green d’hide Vambraces or Gilded Vambraces

You can choose any type of these armor. Bronze, Iron, dragon - it doesn’t matter because the negative bonus they have on Magic attack are all the same. Since you won’t be needing any defences at all, it’s best to go with the cheapest set which are the bronze armor. What’s great about it is that these pieces of armor 

For splashing, the best weapon to use is any Elemental Staff. Unfortunately, all elemental staves in the game provide a 10 Magic Bonus. This means you’ll need to counteract the gear with another equipment that can drastically reduce your Magic Bonus.

Item

Attack Bonuses

Defence Bonuses

Other

Stab

Slash

Crush

Magic

Ranged

Stab

Slash

Crush

Magic

Ranged

Strength

Magic Damage

Range Strength

Prayer

Weight

Staff of air

Staff of air

0

-1

7

10

0

2

3

1

10

0

3

0%

0

0

2.267

Staff of earth

Staff of earth

1

-1

9

10

0

2

3

1

10

0

5

0%

0

0

2.267

Staff of fire

Staff of fire

3

-1

9

10

0

2

3

1

10

0

6

0%

0

0

2.267

Staff of water

Staff of water

0

-1

7

10

0

2

3

1

10

0

3

0%

0

0

2.267

To counteract the Magic Bonus provided by your weapon, you can equip a Green d’hide Vambraces or Gilded Vambraces which both provide -10 Magic Bonus. This gear is again suitable with F2P players. If you can’t equip the vambraces yet because of its 40 Ranged requirement, you can opt to using the Goblin Staff instead of an Elemental Staff.

Splashing Locations OSRS

You can splash in various locations in the game but if you’re having trouble looking for some that you can quickly do, here’s a list of all splashable NPCs.

Location

Levels

Membership Required?

Spawns

House west of the Grand Exchange

1

No

3

South of Slepe

1

Yes

9

Lovakengj

1

Yes

19

Ruins (east)

1

No

3

Ferox Enclave

1

No

9

Port Piscarilius

1

Yes

24

House west of McGrubor's Wood

1

Yes

3

Port Sarim Jail

1

No

5

Draynor Village

1

No

2

South-east of Mount Quidamortem

1

Yes

18

Farm south of Falador

1

No

2

South-east of the Farming Guild

1

Yes

2

Arceuus

1

Yes

1

North of the Chaos Temple (Wilderness)

1

No

6

Gertrude's House

1

No

1

Fire Altar

1

No

1

Port Phasmatys

1

Yes

2

South of Kourend Castle

1

Yes

4

Mos Le'Harmless

1

Yes

2

Lunar Isle Ship

1

Yes

2

Rimmington

1

No

4

Burgh De Rott

1

Yes

13

Brimhaven

1

Yes

2

West Ruins

1

No

16

Sinclair Mansion

1

Yes

5

Lunar Island

1

Yes

1

South of the Farming Guild

1

Yes

5

Draynor Manor

1

No

2

North-west of Hosidius Town Square

1

Yes

4

Melzar's Maze

1

No

5

South of Gu'Tanoth

1

Yes

3

Fishing Guild

1

Yes

1

Tree Gnome Village Maze

1

Yes

9

Varrock

1

No

1

West Ardougne

1

Yes

74

Port Phasmatys Ship

1

Yes

1

Port Piscarilius (1st Floor Buildings)

1

Yes

5

Lunar Island Dock

1

Yes

1

Melzar's Maze (1st Floor)

1

No

2

Mos Le'Harmless Ship

1

Yes

1

Port Piscarilius (2nd Floor Buildings)

1

Yes

3

Melzar's Maze (2nd Floor)

1

No

2

Ardougne Sewers

1

Yes

23

Goblin Cave

1

Yes

19

Clock Tower Basement

1

Yes

26

Rat Pits

1

Yes

3

Melzar's Maze Basement

1

No

3

Dwarven Mines

1

No

4

Crandor and Karamja Dungeon

1

No

2

Draynor Sewers

1

No

10

Varrock Sewers

1

No

29

Draynor Manor Basement

1

No

9

Edgeville Dungeon

1

No

2

Sisterhood Sanctuary

1

Yes

6

Stronghold of Security: Catacomb of Famine

1

No

60

Stronghold of security: Vault of War

1

No

56

Grand Tree Mine

1

Yes

21

Taverley Dungeon

1

Yes

4

The Warrens

1

Yes

16

Abandoned Mine (Level 2)

1

Yes

9

Abandoned Mine (Level 4)

1

Yes

3

Keldagrim Rat Pits

1

Yes

8

Kings Ransom Jail

1

Yes

4

Meiyerditch Laboratories

1

Yes

6

The Hollows

1

Yes

17

Meiyerditch Hideout (Myreque Hideout)

1

Yes

2

Observatory Dungeon

1

Yes

4

Rashiliyia's Tomb

1

Yes

3

Shadow Dungeon

1

Yes

12

Skavid Caves

1

Yes

18

Underground Pass (Level 2)

1

Yes

27

Waterfall Dungeon

1

No

9

Cabin Fever Boats

1

No

6

Cabin Fever Boats, 2nd floor

1

No

3

Waterfall Dungeon (Flooded during quest)

1

No

1

Isle of Souls

1

No

4

Corsair Cove

2, 3

No

9

Port Sarim

2, 3

No

10

Port Piscarilius

2, 3

No

7

Icyene Graveyard

3

No

1

Ruins of Unkah

3

No

5

Hosidius

1

No

6

Lovakengj

1

No

41

Arceuus, outside the Tower of Magic

1

No

8

Port Piscarilius

1

No

10

Varrock

1

No

1

Al-Kharid

1

No

3

East of Yanille

1

No

2

Ruins (west), in the Wilderness

1

No

6

Wilderness spider nest holding a Sapphire spawn

1

No

17

Gnome Maze

1

No

9

Melzar's Maze, Basement Floor

1

No

3

Varrock Sewers

1

No

9

Draynor Manor, Basement

1

No

4

Sisterhood Sanctuary

1

No

11

Stronghold of Security, Pit of Pestilence (level 3)

51, 24

No

35

Taverley Dungeon

1

No

3

Ogre Enclave

1

No

10

Underground Pass (dungeon)

1

No

49

Underground Pass (dungeon) (During Song of the Elves)

1

No

49

Rashiliyia's Tomb

1

No

1

Isle of Souls - Crumbling Tower basement

1

No

3

Splashing XP Rates Per Spell

Now that you’re suited up for splashing, it’s time to check out the best spells to use for the job. Not all spells are compatible with splashing so you must know which ones to use at a certain point in your Magic training. Below is a table showing all of the splashing XP you can get per spell.

Standard Playbook

Lvl

Name

Base XP per Cast

XP/hr

XP/hr

(Harmonized nightmare staff)

Raw cost/cast

Cost/cast

(basic elemental staff)

Cost/hr

(basic elemental staff)

Gp/XP

(basic elemental staff)

Cost/cast

(combination elemental staff)

Cost/hr

(combination elemental staff)

Gp/exp

(combination elemental staff)

1

Wind Strike

5.5

6600

8250

6

2

2,400

0.36

2

2,400

0.36

5

Water Strike

7.5

9000

11250

10

6

7,200

0.80

2

2,400

0.27

9

Earth Strike

9.5

11400

14250

14

6

7,200

0.63

2

2,400

0.21

13

Fire Strike

11.5

13800

17250

22

10

12,000

0.87

2

2,400

0.17

17

Wind Bolt

13.5

16200

20250

92

84

100,800

6.22

84

100,800

6.22

23

Water Bolt

16.5

19800

24750

100

92

110,400

5.58

84

100,800

5.09

29

Earth Bolt

19.5

23400

29250

104

92

110,400

4.72

84

100,800

4.31

35

Fire Bolt

22.5

27000

33750

112

96

115,200

4.27

84

100,800

3.73

41

Wind Blast

25.5

30600

38250

153

141

169,200

5.53

141

169,200

5.53

47

Water Blast

28.5

34200

42750

165

153

183,600

5.37

141

169,200

4.95

53

Earth Blast

31.5

37800

47250

169

153

183,600

4.86

141

169,200

4.48

59

Fire Blast

34.5

41400

51750

177

157

188,400

4.55

141

169,200

4.09

62

Wind Wave

36

43200

54000

217

197

236,400

5.47

197

236,400

5.47

65

Water Wave

37.5

45000

56250

245

217

260,400

5.79

197

236,400

5.25

70

Earth Wave

40

48000

60000

245

217

260,400

5.43

197

236,400

4.93

75

Fire Wave

42.5

51000

63750

245

217

260,400

5.11

197

236,400

4.64

81

Wind Surge

44.5

53400

66750

253

225

270,000

5.29

225

270,000

5.29

85

Water Surge

46.5

55800

69750

293

253

303,600

5.44

225

270,000

4.84

90

Earth Surge

48.5

58200

72750

293

253

303,600

5.22

225

270,000

4.64

95

Fire Surge

50.5

60600

75750

293

253

303,600

5.01

225

270,000

4.46

Ancient Magicks

Lvl

Name

Base XP/cast

Raw cost/cast

Cost/cast

XP/hr

Cost/hr

Gp/XP

50

Smoke Rush

30

468

468

36000

561,600

15.60

52

Shadow Rush

31

673

673

37200

807,600

21.71

56

Blood Rush

33

647

647

39600

776,400

19.61

58

Ice Rush

34

458

450

40800

540,000

13.24

62

Smoke Burst

36

650

650

43200

780,000

18.06

64

Shadow Burst

37

1,050

1,050

44400

1,260,000

28.38

68

Blood Burst

39

1,012

1,012

46800

1,214,400

25.95

70

Ice Burst

40

634

618

48000

741,600

15.45

74

Smoke Blitz

42

708

708

50400

849,600

16.86

76

Shadow Blitz

43

1,118

1,118

51600

1,341,600

26.00

80

Blood Blitz

45

1,070

1,070

54000

1,284,000

23.78

82

Ice Blitz

46

688

676

55200

811,200

14.70

86

Smoke Barrage

48

1,018

1,018

57600

1,221,600

21.21

88

Shadow Barrage

49

1,629

1,629

58800

1,954,800

33.24

92

Blood Barrage

51

1,561

1,561

61200

1,873,200

30.61

94

Ice Barrage

52

982

958

62400

1,149,600

18.42

Arceuus Spellbook

Lvl

Name

Base exp/cast

XP/hr

Raw cost/cast

Cost/cast

(Tome of Fire

Raw Cost/hr

Cost/hr

(Tome of Fire)

gp/XP

gp/XP

(Tome of Fire)

35

Ghostly Grasp

22.5

27000

100

N/A

120,000

N/A

4.44

N/A

44

Inferior Demonbane

27

32400

100

84

120,000

100,800

3.70

3.11

56

Skeletal Grasp 

33

39600

173

N/A

207,600

N/A

4.76

N/A

62

Superior Demonbane

36

43200

241

209

289,200

250,800

6.69

5.81

79

Undead Grasp

46.5

55800

245

197

294,000

236,400

5.27

4.24

82

Dark Demonbane

43.5

52200

466

418

559,200

501,600

10.71

9.61

Get To 99 As Fast As Possible

Training Magic with splashing is still worth it but that’s only if you know what to do. It can take just as long as any other training method if you don’t have the right gear with you. Hopefully, our guide has made it easier for you to become one of the strongest mages in Gielinor.

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